First step for ControlCore support

This commit is contained in:
Pascal Serrarens 2024-12-06 15:39:36 +01:00
parent 9919aa6578
commit d8fc41f1c4
5 changed files with 410 additions and 27 deletions

173
EchoStream.cs Normal file
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using System;
using System.IO;
using System.Threading.Tasks;
using System.Threading;
using System.Collections.Concurrent;
public class EchoStream : Stream {
public override bool CanTimeout { get; } = true;
public override int ReadTimeout { get; set; } = Timeout.Infinite;
public override int WriteTimeout { get; set; } = Timeout.Infinite;
public override bool CanRead { get; } = true;
public override bool CanSeek { get; } = false;
public override bool CanWrite { get; } = true;
public bool CopyBufferOnWrite { get; set; } = false;
private readonly object _lock = new object();
// Default underlying mechanism for BlockingCollection is ConcurrentQueue<T>, which is what we want
private readonly BlockingCollection<byte[]> _Buffers;
private int _maxQueueDepth = 10;
private byte[] m_buffer = null;
private int m_offset = 0;
private int m_count = 0;
private bool m_Closed = false;
private bool m_FinalZero = false; //after the stream is closed, set to true after returning a 0 for read()
public override void Close() {
m_Closed = true;
// release any waiting writes
_Buffers.CompleteAdding();
}
public bool DataAvailable {
get {
return _Buffers.Count > 0;
}
}
private long _Length = 0L;
public override long Length {
get {
return _Length;
}
}
private long _Position = 0L;
public override long Position {
get {
return _Position;
}
set {
throw new NotImplementedException();
}
}
public EchoStream() : this(10) {
}
public EchoStream(int maxQueueDepth) {
_maxQueueDepth = maxQueueDepth;
_Buffers = new BlockingCollection<byte[]>(_maxQueueDepth);
}
// we override the xxxxAsync functions because the default base class shares state between ReadAsync and WriteAsync, which causes a hang if both are called at once
public new Task WriteAsync(byte[] buffer, int offset, int count) {
return Task.Run(() => Write(buffer, offset, count));
}
// we override the xxxxAsync functions because the default base class shares state between ReadAsync and WriteAsync, which causes a hang if both are called at once
public new Task<int> ReadAsync(byte[] buffer, int offset, int count) {
return Task.Run(() => {
return Read(buffer, offset, count);
});
}
public override void Write(byte[] buffer, int offset, int count) {
if (m_Closed || buffer.Length - offset < count || count <= 0)
return;
byte[] newBuffer;
if (!CopyBufferOnWrite && offset == 0 && count == buffer.Length)
newBuffer = buffer;
else {
newBuffer = new byte[count];
System.Buffer.BlockCopy(buffer, offset, newBuffer, 0, count);
}
if (!_Buffers.TryAdd(newBuffer, WriteTimeout))
throw new TimeoutException("EchoStream Write() Timeout");
_Length += count;
}
public override int Read(byte[] buffer, int offset, int count) {
if (count == 0)
return 0;
lock (_lock) {
if (m_count == 0 && _Buffers.Count == 0) {
if (m_Closed) {
if (!m_FinalZero) {
m_FinalZero = true;
return 0;
}
else {
return -1;
}
}
if (_Buffers.TryTake(out m_buffer, ReadTimeout)) {
m_offset = 0;
m_count = m_buffer.Length;
}
else {
if (m_Closed) {
if (!m_FinalZero) {
m_FinalZero = true;
return 0;
}
else {
return -1;
}
}
else {
return 0;
}
}
}
int returnBytes = 0;
while (count > 0) {
if (m_count == 0) {
if (_Buffers.TryTake(out m_buffer, 0)) {
m_offset = 0;
m_count = m_buffer.Length;
}
else
break;
}
var bytesToCopy = (count < m_count) ? count : m_count;
System.Buffer.BlockCopy(m_buffer, m_offset, buffer, offset, bytesToCopy);
m_offset += bytesToCopy;
m_count -= bytesToCopy;
offset += bytesToCopy;
count -= bytesToCopy;
returnBytes += bytesToCopy;
}
_Position += returnBytes;
return returnBytes;
}
}
public override int ReadByte() {
byte[] returnValue = new byte[1];
return (Read(returnValue, 0, 1) <= 0 ? -1 : (int)returnValue[0]);
}
public override void Flush() {
}
public override long Seek(long offset, SeekOrigin origin) {
throw new NotImplementedException();
}
public override void SetLength(long value) {
throw new NotImplementedException();
}
}

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@ -3,6 +3,7 @@ using System.Collections.Concurrent;
using System.IO;
using System.Net.Sockets;
using System.Threading.Tasks;
using System;
namespace Passer.Control {
@ -76,16 +77,25 @@ namespace Passer.Control {
#region Client
public class ClientMsg : IMessage {
public const byte Id = 0xA0;
public const byte length = 2;
public byte clientId;
public byte networkId;
public ClientMsg(byte networkId) {
this.networkId = networkId;
}
public ClientMsg(byte[] data) : base(data) { }
public override void Deserialize(byte[] data) {
base.Deserialize(data);
uint ix = 0;
clientId = data[ix++];
networkId = data[ix];
}
public static bool Send(Client client, byte networkId) {
ClientMsg msg = new(networkId);
return SendMsg(client, msg);
}
public static async Task<bool> Receive(Stream dataStream, Client client, byte packetSize) {
if (packetSize != length)
return false;
@ -95,12 +105,12 @@ namespace Passer.Control {
if (client.networkId == 0) {
client.networkId = (byte)(Client.clients.Count);
NetworkIdMsg.Send(client);
NetworkIdMsg.Send(client, client.networkId);
//if (string.IsNullOrEmpty(sceneUrl) == false)
//SendModelUrl(client, sceneUrl);
}
else if (msg.clientId == 0) {
NetworkIdMsg.Send(client);
else if (msg.networkId == 0) {
NetworkIdMsg.Send(client, client.networkId);
//if (string.IsNullOrEmpty(sceneUrl) == false)
//SendModelUrl(client, sceneUrl);
}
@ -116,20 +126,92 @@ namespace Passer.Control {
public class NetworkIdMsg : IMessage {
public const byte Id = 0xA1;
public const byte length = 2;
public byte networkId;
public static bool Send(Client client) {
byte[] data = new byte[NetworkIdMsg.length];
data[0] = NetworkIdMsg.Id;
data[1] = client.networkId;
return SendMsg(client, data);
NetworkIdMsg(byte networkId) {
this.networkId = networkId;
}
NetworkIdMsg(byte[] data) : base(data) { }
public override byte[] Serialize() {
byte[] data = new byte[NetworkIdMsg.length];
data[0] = NetworkIdMsg.Id;
data[1] = this.networkId;
return data;
}
public override void Deserialize(byte[] data) {
uint ix = 0;
this.networkId = data[ix];
}
public static bool Send(Client client, byte networkId) {
NetworkIdMsg msg = new(networkId);
return SendMsg(client, msg);
//byte[] data = new byte[NetworkIdMsg.length];
//data[0] = NetworkIdMsg.Id;
//data[1] = client.networkId;
//return SendMsg(client, data);
}
public static async Task<bool> Receive(Stream dataStream, Client client, byte packetSize) {
if (packetSize != length)
return false;
byte[] buffer = await Receive(dataStream, packetSize);
NetworkIdMsg msg = new(buffer);
client.messageQueue.Enqueue(msg);
return true;
}
}
#endregion Network Id
#endregion Network Id
#region Thing
#region Investigate
public class ThingMsg : IMessage {
class InvestigateMsg : IMessage {
public const byte Id = 0x81;
public const byte length = 3;
public byte networkId;
public byte thingId;
public InvestigateMsg(byte networkId, byte thingId) {
this.networkId = networkId;
this.thingId = thingId;
}
public InvestigateMsg(byte[] data) : base(data) { }
public override byte[] Serialize() {
byte[] buffer = new byte[InvestigateMsg.length];
buffer[0] = InvestigateMsg.Id;
buffer[1] = this.networkId;
buffer[2] = this.thingId;
return buffer;
}
public override void Deserialize(byte[] data) {
uint ix = 0;
this.networkId = data[ix++];
this.thingId = data[ix++];
}
public static bool Send(Client client, byte thingId) {
InvestigateMsg msg = new(client.networkId, thingId);
return SendMsg(client, msg);
}
public static async Task<bool> Receive(Stream dataStream, Client client, byte packetSize) {
if (packetSize != length)
return false;
byte[] buffer = await Receive(dataStream, packetSize);
InvestigateMsg msg = new(buffer);
client.messageQueue.Enqueue(msg);
return true;
}
}
#endregion Investigate
#region Thing
public class ThingMsg : IMessage {
public const byte length = 4;
public const byte Id = 0x80;
public byte objectId;
@ -144,13 +226,13 @@ namespace Passer.Control {
parentId = data[ix];
}
public static bool Send(Client client, byte networkId, byte thingId, byte thingType) {
public static bool Send(Client client, byte thingId, byte thingType, byte parentId) {
byte[] data = new byte[4];
data[0] = ThingMsg.Id;
data[1] = networkId;
data[1] = client.networkId;
data[2] = thingId;
data[3] = thingType;
data[4] = 0x00; // parent not supported yet
data[4] = parentId;
return SendMsg(client, data);
}
public static async Task<bool> Receive(Stream dataStream, Client client, byte packetSize) {
@ -170,19 +252,39 @@ namespace Passer.Control {
#region Name
public class NameMsg : IMessage {
public const byte Id = 0x91; // 145
public const byte length = 3;
public byte networkId = 0;
public byte objectId;
public byte thingId;
public byte len;
public string name;
public NameMsg(byte thingId, string name) {
this.thingId = thingId;
this.name = name;
}
public NameMsg(byte[] data) : base(data) { }
public override void Deserialize(byte[] data) {
public override byte[] Serialize() {
byte[] data = new byte[length + this.name.Length];
data[0] = NameMsg.Id;
data[1] = this.thingId;
data[2] = (byte)this.name.Length;
for (int ix = 0; ix < this.name.Length; ix++)
data[3 + ix] = (byte)this.name[ix];
return data;
}
public override void Deserialize(byte[] data) {
uint ix = 0;
this.objectId = data[ix++];
this.thingId = data[ix++];
int strlen = data[ix++];
this.name = System.Text.Encoding.UTF8.GetString(data, (int)ix, strlen);
}
public static bool Send(Client client, byte thingId, string name) {
NameMsg msg = new NameMsg(thingId, name);
return SendMsg(client, msg);
}
public static async Task<bool> Receive(Stream dataStream, Client client, byte packetSize) {
byte[] buffer = await Receive(dataStream, packetSize);
NameMsg msg = new(buffer);
@ -198,12 +300,13 @@ namespace Passer.Control {
public class ModelUrlMsg : IMessage {
public const byte Id = 0x90; // (144) Model URL
public byte objectId;
public byte thingId;
public Spherical position;
public float scale;
public string url;
public ModelUrlMsg(string url, float scale = 1) {
public ModelUrlMsg(byte thingId, string url, float scale = 1) {
this.thingId = thingId;
this.url = url;
this.scale = scale;
this.position = Spherical.zero;
@ -213,7 +316,7 @@ namespace Passer.Control {
public override byte[] Serialize() {
byte[] data = new byte[this.url.Length + 9];
data[0] = ModelUrlMsg.Id;
data[1] = 0x00; // Thing Id
data[1] = this.thingId; // Thing Id
// data[2]..[5] == position 0, 0, 0
data[6] = 0x3C; // Dummy float16 value 1
data[7] = 0x00;
@ -225,15 +328,15 @@ namespace Passer.Control {
}
public override void Deserialize(byte[] data) {
uint ix = 0;
this.objectId = data[ix++];
this.thingId = data[ix++];
this.position = LowLevelMessages.ReceiveSpherical(data, ref ix);
this.scale = LowLevelMessages.ReceiveFloat16(data, ref ix);
int strlen = data[ix++];
url = System.Text.Encoding.UTF8.GetString(data, (int)ix, strlen);
}
public static bool Send(Client client, string modelUrl) {
ModelUrlMsg msg = new(modelUrl);
public static bool Send(Client client, byte thingId, string modelUrl) {
ModelUrlMsg msg = new(thingId, modelUrl);
return SendMsg(client, msg);
}
public static async Task<bool> Receive(Stream dataStream, Client client, byte packetSize) {
@ -249,14 +352,28 @@ namespace Passer.Control {
#region Pose
public class PoseMsg : IMessage {
public const byte Id = 0x10;
public const byte length = 3 + 4 + 4;
public byte thingId;
public byte poseType;
public const byte Pose_Position = 0x01;
public const byte Pose_Orientation = 0x02;
public Spherical position;
public Quat32 orientation;
public PoseMsg(byte[] data) : base(data) { }
public PoseMsg(byte thingId, Spherical position, Quat32 orientation) {
this.thingId = thingId;
this.position = position;
this.orientation = orientation;
this.poseType = 0;
if (this.position != null)
this.poseType |= Pose_Position;
if (this.orientation != null)
this.poseType |= Pose_Orientation;
}
public PoseMsg(byte[] data) : base(data) { }
public override void Deserialize(byte[] data) {
uint ix = 0;
@ -269,6 +386,10 @@ namespace Passer.Control {
orientation = LowLevelMessages.ReceiveQuat32(data, ref ix);
}
public static bool Send(Client client, byte thingId, Spherical position, Quat32 orientation) {
PoseMsg msg = new(thingId, position, orientation);
return SendMsg(client, msg);
}
public static async Task<bool> Receive(Stream dataStream, Client client, byte packetSize) {
if (packetSize != length)
return false;
@ -278,7 +399,6 @@ namespace Passer.Control {
client.messageQueue.Enqueue(msg);
return true;
}
}
@ -339,6 +459,7 @@ namespace Passer.Control {
#region Destroy
public class DestroyMsg : IMessage {
public const byte Id = 0x20;
public const byte length = 2;
public byte objectId;

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SiteServer.cs Normal file
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using System.IO;
using System.Threading.Tasks;
namespace Passer.Control {
public static class SiteServer {
public static async Task ReceiveData(Stream dataStream, Client client) {
while (true) {
byte packetSize = (byte)dataStream.ReadByte();
if (packetSize == 0xFF)
//Debug.Log("Receive timeout");
// Timeout
;
else
await ReceiveData(dataStream, client, packetSize);
}
}
public static async Task ReceiveData(Stream dataStream, Client client, byte packetSize) {
byte msgId = (byte)dataStream.ReadByte();
if (msgId == 0xFF) {
// Timeout
return;
}
bool result = false;
switch (msgId) {
case PoseMsg.Id: // Object Pose (16)
result = await PoseMsg.Receive(dataStream, client, packetSize);
break;
case DestroyMsg.Id: // Destroy object (32)
result = await DestroyMsg.Receive(dataStream, client, packetSize);
break;
case ThingMsg.Id:
result = await ThingMsg.Receive(dataStream, client, packetSize);
break;
case InvestigateMsg.Id:
result = await InvestigateMsg.Receive(dataStream, client, packetSize);
break;
case ModelUrlMsg.Id: // Model URL (144)
result = await BytesMsg.Receive(dataStream, client, packetSize);
break;
case NameMsg.Id: // Object Name (145)
result = await NameMsg.Receive(dataStream, client, packetSize);
break;
case ClientMsg.Id:
result = await ClientMsg.Receive(dataStream, client, packetSize);
break;
case NetworkIdMsg.Id:
result = await NetworkIdMsg.Receive(dataStream, client, packetSize);
break;
//case TextMsg.Id: // Text (176)
// result = await TextMsg.Receive(dataStream, client, packetSize);
// break;
case BytesMsg.Id:
result = await BytesMsg.Receive(dataStream, client, packetSize);
break;
default:
break;
}
if (result == false) {
packetSize = msgId; // skip 1 byte, msgId is possibly a packet size byte
await ReceiveData(dataStream, client, packetSize);
}
}
public static void ProcessMessage(ISiteServer site, Client client, IMessage msg) {
switch (msg) {
case NetworkIdMsg networkId:
site.ProcessNetworkId(client, networkId);
break;
case ModelUrlMsg modelUrl:
site.ProcessModelUrl(client, modelUrl);
break;
}
}
}
public interface ISiteServer {
public void ProcessNetworkId(Client client, NetworkIdMsg networkId);
public void ProcessModelUrl(Client client, ModelUrlMsg modelUrl);
}
}

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