Completed migration to controlcore
This commit is contained in:
parent
ae6f9fa395
commit
e532f31236
196
Messages.cs
196
Messages.cs
@ -2,14 +2,11 @@ using System.IO;
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using System.Threading.Tasks;
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using Passer.LinearAlgebra;
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namespace Passer.Control
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{
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namespace Passer.Control {
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public class IMessage
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{
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public class IMessage {
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public IMessage() { }
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public IMessage(byte[] buffer)
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{
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public IMessage(byte[] buffer) {
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Deserialize(buffer);
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}
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@ -21,24 +18,20 @@ namespace Passer.Control
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return client.SendBuffer();
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}
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public static bool SendMsg(Participant client, IMessage msg)
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{
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public static bool SendMsg(Participant client, IMessage msg) {
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msg.Serialize(ref client.buffer);
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return client.SendBuffer();
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}
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public static bool PublishMsg(Participant client, IMessage msg)
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{
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public static bool PublishMsg(Participant client, IMessage msg) {
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msg.Serialize(ref client.buffer);
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return client.PublishBuffer();
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}
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public static async Task<byte[]> Receive(Stream dataStream, byte packetSize)
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{
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public static async Task<byte[]> Receive(Stream dataStream, byte packetSize) {
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byte[] buffer = new byte[packetSize - 1]; // without msgId
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int byteCount = dataStream.Read(buffer, 0, packetSize - 1);
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while (byteCount < packetSize - 1)
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{
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while (byteCount < packetSize - 1) {
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// not all bytes have been read, wait and try again
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await Task.Delay(1);
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byteCount += dataStream.Read(buffer, byteCount, packetSize - 1 - byteCount);
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@ -49,58 +42,49 @@ namespace Passer.Control
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#region Client
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public class ClientMsg : IMessage
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{
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public class ClientMsg : IMessage {
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public const byte Id = 0xA0;
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public const byte length = 2;
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public byte networkId;
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public ClientMsg(byte networkId)
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{
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public ClientMsg(byte networkId) {
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this.networkId = networkId;
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}
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public ClientMsg(byte[] buffer) : base(buffer) { }
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public override byte Serialize(ref byte[] buffer)
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{
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public override byte Serialize(ref byte[] buffer) {
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byte ix = 0;
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buffer[ix++] = ClientMsg.Id;
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buffer[ix++] = networkId;
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return ix;
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}
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public override void Deserialize(byte[] buffer)
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{
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public override void Deserialize(byte[] buffer) {
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base.Deserialize(buffer);
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uint ix = 0;
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networkId = buffer[ix];
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}
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public static bool Send(Participant client, byte networkId)
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{
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public static bool Send(Participant client, byte networkId) {
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ClientMsg msg = new(networkId);
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return SendMsg(client, msg);
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}
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public static bool Publish(Participant client, byte networkId)
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{
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public static bool Publish(Participant client, byte networkId) {
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ClientMsg msg = new(networkId);
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return PublishMsg(client, msg);
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}
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public static async Task<bool> Receive(Stream dataStream, Participant client, byte packetSize)
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{
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public static async Task<bool> Receive(Stream dataStream, Participant client, byte packetSize) {
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if (packetSize != length)
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return false;
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byte[] buffer = await Receive(dataStream, packetSize);
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ClientMsg msg = new(buffer);
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if (client.networkId == 0)
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{
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if (client.networkId == 0) {
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client.networkId = (byte)(Participant.clients.Count);
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NetworkIdMsg.Send(client, client.networkId);
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client.messageQueue.Enqueue(msg);
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}
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else if (msg.networkId == 0)
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{
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else if (msg.networkId == 0) {
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NetworkIdMsg.Send(client, client.networkId);
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client.messageQueue.Enqueue(msg);
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}
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@ -113,38 +97,32 @@ namespace Passer.Control
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#region Network Id
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public class NetworkIdMsg : IMessage
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{
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public class NetworkIdMsg : IMessage {
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public const byte Id = 0xA1;
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public const byte length = 2;
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public byte networkId;
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NetworkIdMsg(byte networkId)
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{
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NetworkIdMsg(byte networkId) {
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this.networkId = networkId;
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}
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NetworkIdMsg(byte[] buffer) : base(buffer) { }
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public override byte Serialize(ref byte[] buffer)
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{
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public override byte Serialize(ref byte[] buffer) {
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byte ix = 0;
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buffer[ix++] = NetworkIdMsg.Id;
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buffer[ix++] = this.networkId;
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return ix;
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}
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public override void Deserialize(byte[] buffer)
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{
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public override void Deserialize(byte[] buffer) {
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uint ix = 0;
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this.networkId = buffer[ix];
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}
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public static bool Send(Participant client, byte networkId)
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{
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public static bool Send(Participant client, byte networkId) {
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NetworkIdMsg msg = new(networkId);
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return SendMsg(client, msg);
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}
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public static async Task<bool> Receive(Stream dataStream, Participant client, byte packetSize)
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{
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public static async Task<bool> Receive(Stream dataStream, Participant client, byte packetSize) {
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if (packetSize != length)
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return false;
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@ -159,30 +137,26 @@ namespace Passer.Control
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#region Investigate
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public class InvestigateMsg : IMessage
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{
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public class InvestigateMsg : IMessage {
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public const byte Id = 0x81;
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public const byte length = 3;
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public byte networkId;
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public byte thingId;
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public InvestigateMsg(byte networkId, byte thingId)
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{
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public InvestigateMsg(byte networkId, byte thingId) {
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this.networkId = networkId;
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this.thingId = thingId;
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}
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public InvestigateMsg(byte[] buffer) : base(buffer) { }
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public override byte Serialize(ref byte[] buffer)
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{
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public override byte Serialize(ref byte[] buffer) {
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byte ix = 0;
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buffer[ix++] = InvestigateMsg.Id;
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buffer[ix++] = this.networkId;
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buffer[ix++] = this.thingId;
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return ix;
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}
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public override void Deserialize(byte[] buffer)
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{
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public override void Deserialize(byte[] buffer) {
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uint ix = 0;
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this.networkId = buffer[ix++];
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this.thingId = buffer[ix++];
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@ -192,8 +166,7 @@ namespace Passer.Control
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// InvestigateMsg msg = new(thing.networkId, thing.id);
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// return SendMsg(client, msg);
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//}
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public static async Task<bool> Receive(Stream dataStream, Participant client, byte packetSize)
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{
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public static async Task<bool> Receive(Stream dataStream, Participant client, byte packetSize) {
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if (packetSize != length)
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return false;
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@ -211,8 +184,7 @@ namespace Passer.Control
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#region Thing
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public class ThingMsg : IMessage
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{
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public class ThingMsg : IMessage {
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public const byte length = 5;
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public const byte Id = 0x80;
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public byte networkId;
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@ -220,8 +192,7 @@ namespace Passer.Control
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public byte thingType;
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public byte parentId;
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public ThingMsg(byte networkId, byte thingId, byte thingType, byte parentId)
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{
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public ThingMsg(byte networkId, byte thingId, byte thingType, byte parentId) {
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this.networkId = networkId;
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this.thingId = thingId;
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this.thingType = thingType;
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@ -229,8 +200,7 @@ namespace Passer.Control
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}
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public ThingMsg(byte[] buffer) : base(buffer) { }
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public override byte Serialize(ref byte[] buffer)
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{
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public override byte Serialize(ref byte[] buffer) {
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byte ix = 0;
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buffer[ix++] = ThingMsg.Id;
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buffer[ix++] = this.networkId;
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@ -239,8 +209,7 @@ namespace Passer.Control
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buffer[ix++] = this.parentId;
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return ix;
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}
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public override void Deserialize(byte[] buffer)
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{
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public override void Deserialize(byte[] buffer) {
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uint ix = 0;
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this.networkId = buffer[ix++];
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this.thingId = buffer[ix++];
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@ -258,8 +227,7 @@ namespace Passer.Control
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// //UnityEngine.Debug.Log($"Send thing [{msg.networkId}/{msg.thingId}]");
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// return SendMsg(client, msg);
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//}
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public static async Task<bool> Receive(Stream dataStream, Participant client, byte packetSize)
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{
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public static async Task<bool> Receive(Stream dataStream, Participant client, byte packetSize) {
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if (packetSize != length)
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return false;
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@ -280,8 +248,7 @@ namespace Passer.Control
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#region Name
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public class NameMsg : IMessage
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{
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public class NameMsg : IMessage {
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public const byte Id = 0x91; // 145
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public const byte length = 4;
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public byte networkId;
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@ -289,16 +256,14 @@ namespace Passer.Control
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public byte len;
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public string name;
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public NameMsg(byte networkId, byte thingId, string name)
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{
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public NameMsg(byte networkId, byte thingId, string name) {
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this.networkId = networkId;
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this.thingId = thingId;
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this.name = name;
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}
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public NameMsg(byte[] buffer) : base(buffer) { }
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public override byte Serialize(ref byte[] buffer)
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{
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public override byte Serialize(ref byte[] buffer) {
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byte ix = 0;
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buffer[ix++] = NameMsg.Id;
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buffer[ix++] = this.networkId;
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@ -308,8 +273,7 @@ namespace Passer.Control
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buffer[ix++] = (byte)this.name[nameIx];
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return ix;
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}
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public override void Deserialize(byte[] buffer)
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{
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public override void Deserialize(byte[] buffer) {
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byte ix = 0;
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this.networkId = buffer[ix++];
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this.thingId = buffer[ix++];
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@ -329,8 +293,7 @@ namespace Passer.Control
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// NameMsg msg = new(networkId, thingId, name);
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// return SendMsg(client, msg);
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//}
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public static async Task<bool> Receive(Stream dataStream, Participant client, byte packetSize)
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{
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public static async Task<bool> Receive(Stream dataStream, Participant client, byte packetSize) {
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byte[] buffer = await Receive(dataStream, packetSize);
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NameMsg msg = new(buffer);
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@ -343,8 +306,7 @@ namespace Passer.Control
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#region Model URL
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public class ModelUrlMsg : IMessage
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{
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public class ModelUrlMsg : IMessage {
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public const byte Id = 0x90; // (144) Model URL
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public byte networkId;
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public byte thingId;
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@ -352,8 +314,7 @@ namespace Passer.Control
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public float scale;
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public string url;
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public ModelUrlMsg(byte networkId, byte thingId, string url, float scale = 1)
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{
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public ModelUrlMsg(byte networkId, byte thingId, string url, float scale = 1) {
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this.networkId = networkId;
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this.thingId = thingId;
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this.url = url;
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@ -362,8 +323,7 @@ namespace Passer.Control
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}
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public ModelUrlMsg(byte[] buffer) : base(buffer) { }
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public override byte Serialize(ref byte[] buffer)
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{
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public override byte Serialize(ref byte[] buffer) {
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byte ix = 0;
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buffer[ix++] = ModelUrlMsg.Id;
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buffer[ix++] = this.networkId;
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@ -375,8 +335,7 @@ namespace Passer.Control
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buffer[ix++] = (byte)url[urlIx];
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return ix;
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}
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public override void Deserialize(byte[] buffer)
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{
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public override void Deserialize(byte[] buffer) {
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byte ix = 0;
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this.networkId = buffer[ix++];
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this.thingId = buffer[ix++];
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@ -392,16 +351,14 @@ namespace Passer.Control
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ModelUrlMsg msg = new(thing.networkId, thing.id, thing.modelUrl);
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return SendMsg(client, msg);
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}
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public static bool Send(Participant client, byte networkId, byte thingId, string modelUrl)
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{
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public static bool Send(Participant client, byte networkId, byte thingId, string modelUrl) {
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if (string.IsNullOrEmpty(modelUrl))
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return true; // nothing sent, but still a success!
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ModelUrlMsg msg = new(networkId, thingId, modelUrl);
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return SendMsg(client, msg);
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}
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public static async Task<bool> Receive(Stream dataStream, Participant client, byte packetSize)
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{
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public static async Task<bool> Receive(Stream dataStream, Participant client, byte packetSize) {
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byte[] buffer = await Receive(dataStream, packetSize);
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ModelUrlMsg msg = new(buffer);
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client.messageQueue.Enqueue(msg);
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@ -413,8 +370,7 @@ namespace Passer.Control
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#region Pose
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public class PoseMsg : IMessage
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{
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public class PoseMsg : IMessage {
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public const byte Id = 0x10;
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public const byte length = 4 + 4 + 4;
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public byte networkId;
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@ -431,8 +387,7 @@ namespace Passer.Control
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public Spherical linearVelocity;
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public Spherical angularVelocity;
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public PoseMsg(byte networkId, byte thingId, Spherical position, Quat32 orientation)
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{
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public PoseMsg(byte networkId, byte thingId, Spherical position, Quat32 orientation) {
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this.networkId = networkId;
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this.thingId = thingId;
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this.position = position;
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@ -449,8 +404,7 @@ namespace Passer.Control
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}
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public PoseMsg(byte[] buffer) : base(buffer) { }
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public override byte Serialize(ref byte[] buffer)
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{
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public override byte Serialize(ref byte[] buffer) {
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byte ix = 0;
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buffer[ix++] = PoseMsg.Id;
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buffer[ix++] = this.networkId;
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@ -461,33 +415,27 @@ namespace Passer.Control
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LowLevelMessages.SendQuat32(buffer, ref ix, this.orientation);
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return ix;
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}
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public override void Deserialize(byte[] buffer)
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{
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public override void Deserialize(byte[] buffer) {
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byte ix = 0;
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this.networkId = buffer[ix++];
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this.thingId = buffer[ix++];
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this.poseType = buffer[ix++];
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//if ((poseType & Pose_Position) != 0)
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this.position = LowLevelMessages.ReceiveSpherical(buffer, ref ix);
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//if ((poseType & Pose_Orientation) != 0)
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this.orientation = LowLevelMessages.ReceiveQuat32(buffer, ref ix);
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if ((poseType & Pose_LinearVelocity) != 0) {
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if ((poseType & Pose_Position) != 0)
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this.position = LowLevelMessages.ReceiveSpherical(buffer, ref ix);
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if ((poseType & Pose_Orientation) != 0)
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this.orientation = LowLevelMessages.ReceiveQuat32(buffer, ref ix);
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if ((poseType & Pose_LinearVelocity) != 0)
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this.linearVelocity = LowLevelMessages.ReceiveSpherical(buffer, ref ix);
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UnityEngine.Debug.Log($"Received linear velocity: {this.linearVelocity}");
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}
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if ((poseType & Pose_AngularVelocity) != 0)
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this.angularVelocity = LowLevelMessages.ReceiveSpherical(buffer, ref ix);
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}
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public static bool Send(Participant client, byte thingId, Spherical position, Quat32 orientation)
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{
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public static bool Send(Participant client, byte thingId, Spherical position, Quat32 orientation) {
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PoseMsg msg = new(client.networkId, thingId, position, orientation);
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return SendMsg(client, msg);
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}
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public static async Task<bool> Receive(Stream dataStream, Participant client, byte packetSize)
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{
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if (packetSize != length)
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return false;
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public static async Task<bool> Receive(Stream dataStream, Participant client, byte packetSize) {
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byte[] buffer = await Receive(dataStream, packetSize);
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PoseMsg msg = new(buffer);
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@ -504,14 +452,13 @@ namespace Passer.Control
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#region Custom
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public class CustomMsg : IMessage
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{
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public class CustomMsg : IMessage {
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public const byte Id = 0xB1;
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public byte networkId;
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public byte thingId;
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public byte[] bytes;
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public CustomMsg(byte[] buffer) {
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public CustomMsg(byte[] buffer) {
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byte ix = 0;
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this.networkId = buffer[ix++];
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this.thingId = buffer[ix++];
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@ -520,15 +467,13 @@ namespace Passer.Control
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for (uint bytesIx = 0; bytesIx < length; bytesIx++)
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this.bytes[bytesIx] = buffer[ix++];
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}
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public CustomMsg(byte networkId, byte thingId, byte[] bytes) : base()
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{
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public CustomMsg(byte networkId, byte thingId, byte[] bytes) : base() {
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this.networkId = networkId;
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this.thingId = thingId;
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this.bytes = bytes;
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}
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public override byte Serialize(ref byte[] buffer)
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{
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public override byte Serialize(ref byte[] buffer) {
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byte ix = 0;
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buffer[ix++] = CustomMsg.Id;
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buffer[ix++] = this.networkId;
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@ -540,8 +485,7 @@ namespace Passer.Control
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return ix;
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}
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public static async Task<bool> Receive(Stream dataStream, Participant client, byte packetSize)
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{
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public static async Task<bool> Receive(Stream dataStream, Participant client, byte packetSize) {
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byte[] buffer = await Receive(dataStream, packetSize);
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CustomMsg msg = new(buffer);
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@ -554,21 +498,18 @@ namespace Passer.Control
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#region Text
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public class TextMsg : IMessage
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{
|
||||
public class TextMsg : IMessage {
|
||||
public const byte Id = 0xB0;
|
||||
public string text;
|
||||
|
||||
public TextMsg(byte[] buffer) : base(buffer) { }
|
||||
public override void Deserialize(byte[] buffer)
|
||||
{
|
||||
public override void Deserialize(byte[] buffer) {
|
||||
uint ix = 0;
|
||||
uint strlen = buffer[ix++];
|
||||
this.text = System.Text.Encoding.UTF8.GetString(buffer, (int)ix, (int)strlen);
|
||||
}
|
||||
|
||||
public static async Task<bool> Receive(Stream dataStream, Participant client, byte packetSize)
|
||||
{
|
||||
public static async Task<bool> Receive(Stream dataStream, Participant client, byte packetSize) {
|
||||
byte[] buffer = await Receive(dataStream, packetSize);
|
||||
TextMsg msg = new(buffer);
|
||||
|
||||
@ -581,8 +522,7 @@ namespace Passer.Control
|
||||
|
||||
#region Destroy
|
||||
|
||||
public class DestroyMsg : IMessage
|
||||
{
|
||||
public class DestroyMsg : IMessage {
|
||||
public const byte Id = 0x20;
|
||||
public const byte length = 3;
|
||||
public byte networkId;
|
||||
@ -590,14 +530,12 @@ namespace Passer.Control
|
||||
|
||||
public DestroyMsg(byte[] buffer) : base(buffer) { }
|
||||
|
||||
public override void Deserialize(byte[] buffer)
|
||||
{
|
||||
public override void Deserialize(byte[] buffer) {
|
||||
this.networkId = buffer[0];
|
||||
this.thingId = buffer[1];
|
||||
}
|
||||
|
||||
public static async Task<bool> Receive(Stream dataStream, Participant client, byte packetSize)
|
||||
{
|
||||
public static async Task<bool> Receive(Stream dataStream, Participant client, byte packetSize) {
|
||||
if (packetSize != length)
|
||||
return false;
|
||||
|
||||
|
2
Thing.cs
2
Thing.cs
@ -2,13 +2,13 @@ using System.Collections.Generic;
|
||||
|
||||
namespace Passer.Control
|
||||
{
|
||||
|
||||
public class CoreThing
|
||||
{
|
||||
public Participant participant;
|
||||
public byte networkId;
|
||||
public byte id;
|
||||
public CoreThing parent;
|
||||
public List<CoreThing> children;
|
||||
public byte type;
|
||||
public string name;
|
||||
public string modelUrl;
|
||||
|
Loading…
x
Reference in New Issue
Block a user