Cleanup
This commit is contained in:
parent
97afb3b730
commit
e562e2433c
23
Messages/ClientMsg.cs
Normal file
23
Messages/ClientMsg.cs
Normal file
@ -0,0 +1,23 @@
|
||||
namespace Passer.Control.Core {
|
||||
|
||||
public class ClientMsg : IMessage {
|
||||
public const byte Id = 0xA0;
|
||||
public const byte length = 2;
|
||||
public byte networkId;
|
||||
|
||||
public ClientMsg(byte networkId) {
|
||||
this.networkId = networkId;
|
||||
}
|
||||
|
||||
public ClientMsg(byte[] buffer) {
|
||||
this.networkId = buffer[1];
|
||||
}
|
||||
|
||||
public override byte Serialize(ref byte[] buffer) {
|
||||
byte ix = 0;
|
||||
buffer[ix++] = ClientMsg.Id;
|
||||
buffer[ix++] = networkId;
|
||||
return ClientMsg.length;
|
||||
}
|
||||
}
|
||||
}
|
45
Messages/CustomMsg.cs
Normal file
45
Messages/CustomMsg.cs
Normal file
@ -0,0 +1,45 @@
|
||||
namespace Passer.Control.Core {
|
||||
|
||||
public class CustomMsg : IMessage {
|
||||
public const byte Id = 0xB1;
|
||||
public byte networkId;
|
||||
public byte thingId;
|
||||
public byte[] bytes;
|
||||
|
||||
public CustomMsg(byte[] buffer) {
|
||||
byte ix = 1;
|
||||
this.networkId = buffer[ix++];
|
||||
this.thingId = buffer[ix++];
|
||||
byte length = (byte)(buffer.Length - ix);
|
||||
this.bytes = new byte[length];
|
||||
for (uint bytesIx = 0; bytesIx < length; bytesIx++)
|
||||
this.bytes[bytesIx] = buffer[ix++];
|
||||
}
|
||||
public CustomMsg(byte networkId, byte thingId, byte[] bytes) : base() {
|
||||
this.networkId = networkId;
|
||||
this.thingId = thingId;
|
||||
this.bytes = bytes;
|
||||
}
|
||||
|
||||
public override byte Serialize(ref byte[] buffer) {
|
||||
byte ix = 0;
|
||||
buffer[ix++] = CustomMsg.Id;
|
||||
buffer[ix++] = this.networkId;
|
||||
buffer[ix++] = this.thingId;
|
||||
//buffer[ix++] = (byte)bytes.Length;
|
||||
foreach (byte b in bytes)
|
||||
buffer[ix++] = b;
|
||||
|
||||
return ix;
|
||||
}
|
||||
|
||||
//public static async Task<bool> Receive(Stream dataStream, Participant client, byte packetSize) {
|
||||
// byte[] buffer = await Receive(dataStream, packetSize);
|
||||
|
||||
// CustomMsg msg = new(buffer);
|
||||
// client.messageQueue.Enqueue(msg);
|
||||
// return true;
|
||||
//}
|
||||
}
|
||||
|
||||
}
|
109
Messages/LowLevelMessages.cs
Normal file
109
Messages/LowLevelMessages.cs
Normal file
@ -0,0 +1,109 @@
|
||||
using Passer.LinearAlgebra;
|
||||
|
||||
namespace Passer.Control.Core
|
||||
{
|
||||
public class LowLevelMessages
|
||||
{
|
||||
|
||||
public static void SendSpherical(byte[] buffer, ref byte ix, Spherical v)
|
||||
{
|
||||
SendFloat16(buffer, ref ix, new float16(v.distance));
|
||||
SendAngle8(buffer, ref ix, v.direction.horizontal);
|
||||
SendAngle8(buffer, ref ix, v.direction.horizontal);
|
||||
}
|
||||
|
||||
public static Spherical ReceiveSpherical(byte[] data, ref byte ix)
|
||||
{
|
||||
float distance = ReceiveFloat16(data, ref ix);
|
||||
float horizontal = ReceiveAngle8(data, ref ix);
|
||||
float vertical = ReceiveAngle8(data, ref ix);
|
||||
Spherical v = new(distance, horizontal, vertical);
|
||||
return v;
|
||||
}
|
||||
|
||||
public static void SendQuat32(byte[] buffer, ref byte ix, SwingTwist s)
|
||||
{
|
||||
Quat32 q32 = Quat32.FromSwingTwist(s);
|
||||
SendQuat32(buffer, ref ix, q32);
|
||||
|
||||
}
|
||||
public static void SendQuat32(byte[] buffer, ref byte ix, Quat32 q)
|
||||
{
|
||||
int qx = (int)(q.x * 127 + 128);
|
||||
int qy = (int)(q.y * 127 + 128);
|
||||
int qz = (int)(q.z * 127 + 128);
|
||||
int qw = (int)(q.w * 255);
|
||||
if (q.w < 0)
|
||||
{
|
||||
qx = -qx;
|
||||
qy = -qy;
|
||||
qz = -qz;
|
||||
qw = -qw;
|
||||
}
|
||||
|
||||
buffer[ix++] = (byte)qx;
|
||||
buffer[ix++] = (byte)qy;
|
||||
buffer[ix++] = (byte)qz;
|
||||
buffer[ix++] = (byte)qw;
|
||||
}
|
||||
public static Quat32 ReceiveQuat32(byte[] data, ref byte ix)
|
||||
{
|
||||
Quat32 q = new(
|
||||
(data[ix++] - 128.0F) / 127.0F,
|
||||
(data[ix++] - 128.0F) / 127.0F,
|
||||
(data[ix++] - 128.0F) / 127.0F,
|
||||
data[ix++] / 255.0F);
|
||||
return q;
|
||||
}
|
||||
|
||||
public static SwingTwist ReceiveSwingTwist(byte[] data, ref byte ix)
|
||||
{
|
||||
Quat32 q32 = ReceiveQuat32(data, ref ix);
|
||||
// UnityEngine.Quaternion q = new(q32.x, q32.y, q32.z, q32.w);
|
||||
// SwingTwist r = new(q.eulerAngles.y, q.eulerAngles.x, q.eulerAngles.z);
|
||||
|
||||
SwingTwist r = SwingTwist.FromQuat32(q32);
|
||||
return r;
|
||||
}
|
||||
|
||||
public static void SendAngle8(byte[] buffer, ref byte ix, float angle)
|
||||
{
|
||||
// Normalize angle
|
||||
while (angle >= 180)
|
||||
angle -= 360;
|
||||
while (angle < -180)
|
||||
angle += 360;
|
||||
buffer[ix++] = (byte)((angle / 360.0f) * 256.0f);
|
||||
}
|
||||
|
||||
public static float ReceiveAngle8(byte[] data, ref byte ix)
|
||||
{
|
||||
float value = (data[ix++] * 180) / 128.0F;
|
||||
return value;
|
||||
}
|
||||
|
||||
public static void SendFloat16(byte[] data, ref byte ix, float f)
|
||||
{
|
||||
float16 f16 = new(f);
|
||||
ushort binary = f16.GetBinary();
|
||||
data[ix++] = (byte)(binary >> 8);
|
||||
data[ix++] = (byte)(binary & 255);
|
||||
}
|
||||
public static void SendFloat16(byte[] data, ref byte ix, float16 f)
|
||||
{
|
||||
ushort binary = f.GetBinary();
|
||||
data[ix++] = (byte)(binary >> 8);
|
||||
data[ix++] = (byte)(binary & 255);
|
||||
}
|
||||
|
||||
public static float ReceiveFloat16(byte[] data, ref byte ix)
|
||||
{
|
||||
ushort value = (ushort)(data[ix++] << 8 | data[ix++]);
|
||||
float16 f16 = new();
|
||||
f16.SetBinary(value);
|
||||
float f = f16.toFloat();
|
||||
return f;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
253
Messages/Messages.cs
Normal file
253
Messages/Messages.cs
Normal file
@ -0,0 +1,253 @@
|
||||
using System.IO;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
using Passer.LinearAlgebra;
|
||||
namespace Passer.Control.Core {
|
||||
|
||||
public class IMessage {
|
||||
public IMessage() { }
|
||||
public IMessage(byte[] buffer) {
|
||||
Deserialize(buffer);
|
||||
}
|
||||
|
||||
public virtual byte Serialize(ref byte[] buffer) { return 0; }
|
||||
public virtual void Deserialize(byte[] buffer) { }
|
||||
|
||||
public bool SendTo(Participant client) {
|
||||
Serialize(ref client.buffer);
|
||||
return client.SendBuffer(client.buffer.Length);
|
||||
}
|
||||
|
||||
public static bool SendMsg(Participant client, IMessage msg) {
|
||||
msg.Serialize(ref client.buffer);
|
||||
return client.SendBuffer(client.buffer.Length);
|
||||
}
|
||||
|
||||
public static bool PublishMsg(Participant client, IMessage msg) {
|
||||
msg.Serialize(ref client.buffer);
|
||||
return client.PublishBuffer(client.buffer.Length);
|
||||
}
|
||||
|
||||
public static async Task<byte[]> Receive(Stream dataStream, byte packetSize) {
|
||||
byte[] buffer = new byte[packetSize - 1]; // without msgId
|
||||
int byteCount = dataStream.Read(buffer, 0, packetSize - 1);
|
||||
while (byteCount < packetSize - 1) {
|
||||
// not all bytes have been read, wait and try again
|
||||
await Task.Delay(1);
|
||||
byteCount += dataStream.Read(buffer, byteCount, packetSize - 1 - byteCount);
|
||||
}
|
||||
return buffer;
|
||||
}
|
||||
}
|
||||
|
||||
#region Investigate
|
||||
|
||||
public class InvestigateMsg : IMessage {
|
||||
public const byte Id = 0x81;
|
||||
public const byte length = 3;
|
||||
public byte networkId;
|
||||
public byte thingId;
|
||||
|
||||
public InvestigateMsg(byte networkId, byte thingId) {
|
||||
this.networkId = networkId;
|
||||
this.thingId = thingId;
|
||||
}
|
||||
public InvestigateMsg(byte[] buffer) : base(buffer) { }
|
||||
|
||||
public override byte Serialize(ref byte[] buffer) {
|
||||
byte ix = 0;
|
||||
buffer[ix++] = InvestigateMsg.Id;
|
||||
buffer[ix++] = this.networkId;
|
||||
buffer[ix++] = this.thingId;
|
||||
return ix;
|
||||
}
|
||||
public override void Deserialize(byte[] buffer) {
|
||||
uint ix = 0;
|
||||
this.networkId = buffer[ix++];
|
||||
this.thingId = buffer[ix++];
|
||||
}
|
||||
|
||||
//public static bool Send(Participant client, CoreThing thing) {
|
||||
// InvestigateMsg msg = new(thing.networkId, thing.id);
|
||||
// return SendMsg(client, msg);
|
||||
//}
|
||||
public static async Task<bool> Receive(Stream dataStream, Participant client, byte packetSize) {
|
||||
if (packetSize != length)
|
||||
return false;
|
||||
|
||||
byte[] buffer = await Receive(dataStream, packetSize);
|
||||
InvestigateMsg msg = new(buffer);
|
||||
//UnityEngine.Debug.Log($"Receive investigate [{msg.networkId}/{msg.thingId}]");
|
||||
|
||||
client.messageQueue.Enqueue(msg);
|
||||
return true;
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
#endregion Investigate
|
||||
|
||||
#region Pose
|
||||
|
||||
public class PoseMsg : IMessage {
|
||||
public const byte Id = 0x10;
|
||||
public const byte length = 4 + 4 + 4;
|
||||
public byte networkId;
|
||||
public byte thingId;
|
||||
|
||||
public byte poseType;
|
||||
public const byte Pose_Position = 0x01;
|
||||
public const byte Pose_Orientation = 0x02;
|
||||
public const byte Pose_LinearVelocity = 0x04;
|
||||
public const byte Pose_AngularVelocity = 0x08;
|
||||
|
||||
public Spherical position;
|
||||
public SwingTwist orientation;
|
||||
public Spherical linearVelocity;
|
||||
public Spherical angularVelocity;
|
||||
|
||||
public PoseMsg(byte networkId, byte thingId, Spherical position, SwingTwist orientation) {
|
||||
this.networkId = networkId;
|
||||
this.thingId = thingId;
|
||||
this.position = position;
|
||||
this.orientation = orientation;
|
||||
this.poseType = 0;
|
||||
if (this.position != null)
|
||||
this.poseType |= Pose_Position;
|
||||
else
|
||||
this.position = new Spherical(0, 0, 0);
|
||||
if (this.orientation != null)
|
||||
this.poseType |= Pose_Orientation;
|
||||
else
|
||||
this.orientation = SwingTwist.zero;
|
||||
}
|
||||
public PoseMsg(byte[] buffer) : base(buffer) { }
|
||||
|
||||
public override byte Serialize(ref byte[] buffer) {
|
||||
byte ix = 0;
|
||||
buffer[ix++] = PoseMsg.Id;
|
||||
buffer[ix++] = this.networkId;
|
||||
buffer[ix++] = this.thingId;
|
||||
buffer[ix++] = this.poseType;
|
||||
|
||||
if ((poseType & Pose_Position) != 0)
|
||||
LowLevelMessages.SendSpherical(buffer, ref ix, this.position);
|
||||
if ((poseType & Pose_Orientation) != 0)
|
||||
LowLevelMessages.SendQuat32(buffer, ref ix, this.orientation);
|
||||
if ((poseType & Pose_LinearVelocity) != 0)
|
||||
LowLevelMessages.SendSpherical(buffer, ref ix, this.linearVelocity);
|
||||
if ((poseType & Pose_AngularVelocity) != 0)
|
||||
LowLevelMessages.SendSpherical(buffer, ref ix, this.angularVelocity);
|
||||
return ix;
|
||||
}
|
||||
public override void Deserialize(byte[] buffer) {
|
||||
byte ix = 0;
|
||||
this.networkId = buffer[ix++];
|
||||
this.thingId = buffer[ix++];
|
||||
this.poseType = buffer[ix++];
|
||||
|
||||
if ((poseType & Pose_Position) != 0)
|
||||
this.position = LowLevelMessages.ReceiveSpherical(buffer, ref ix);
|
||||
if ((poseType & Pose_Orientation) != 0)
|
||||
this.orientation = LowLevelMessages.ReceiveSwingTwist(buffer, ref ix);
|
||||
if ((poseType & Pose_LinearVelocity) != 0)
|
||||
this.linearVelocity = LowLevelMessages.ReceiveSpherical(buffer, ref ix);
|
||||
if ((poseType & Pose_AngularVelocity) != 0)
|
||||
this.angularVelocity = LowLevelMessages.ReceiveSpherical(buffer, ref ix);
|
||||
}
|
||||
|
||||
public static bool Send(Participant client, byte thingId, Spherical position, SwingTwist orientation) {
|
||||
PoseMsg msg = new(client.networkId, thingId, position, orientation);
|
||||
return SendMsg(client, msg);
|
||||
}
|
||||
public static async Task<bool> Receive(Stream dataStream, Participant client, byte packetSize) {
|
||||
byte[] buffer = await Receive(dataStream, packetSize);
|
||||
PoseMsg msg = new(buffer);
|
||||
|
||||
// Do no process poses with nwid == 0 (== local)
|
||||
if (msg.networkId == 0)
|
||||
return true;
|
||||
|
||||
client.messageQueue.Enqueue(msg);
|
||||
return true;
|
||||
}
|
||||
|
||||
public static bool SendTo(Participant participant, Thing thing) {
|
||||
if (participant == null || thing == null)
|
||||
return false;
|
||||
|
||||
byte ix = 0;
|
||||
participant.buffer[ix++] = PoseMsg.Id;
|
||||
participant.buffer[ix++] = participant.networkId;
|
||||
participant.buffer[ix++] = thing.id;
|
||||
participant.buffer[ix++] = thing.poseUpdated;
|
||||
|
||||
if ((thing.poseUpdated & Pose_Position) != 0 && thing.position != null)
|
||||
LowLevelMessages.SendSpherical(participant.buffer, ref ix, thing.position);
|
||||
if ((thing.poseUpdated & Pose_Orientation) != 0 && thing.orientation != null)
|
||||
LowLevelMessages.SendQuat32(participant.buffer, ref ix, thing.orientation);
|
||||
if ((thing.poseUpdated & Pose_LinearVelocity) != 0 && thing.linearVelocity != null)
|
||||
LowLevelMessages.SendSpherical(participant.buffer, ref ix, thing.linearVelocity);
|
||||
if ((thing.poseUpdated & Pose_AngularVelocity) != 0 && thing.angularVelocity != null)
|
||||
LowLevelMessages.SendSpherical(participant.buffer, ref ix, thing.angularVelocity);
|
||||
|
||||
return participant.SendBuffer(ix);
|
||||
}
|
||||
}
|
||||
|
||||
#endregion Pose
|
||||
|
||||
#region Text
|
||||
|
||||
public class TextMsg : IMessage {
|
||||
public const byte Id = 0xB0;
|
||||
public string text;
|
||||
|
||||
public TextMsg(byte[] buffer) : base(buffer) { }
|
||||
public override void Deserialize(byte[] buffer) {
|
||||
uint ix = 0;
|
||||
uint strlen = buffer[ix++];
|
||||
this.text = System.Text.Encoding.UTF8.GetString(buffer, (int)ix, (int)strlen);
|
||||
}
|
||||
|
||||
public static async Task<bool> Receive(Stream dataStream, Participant client, byte packetSize) {
|
||||
byte[] buffer = await Receive(dataStream, packetSize);
|
||||
TextMsg msg = new(buffer);
|
||||
|
||||
client.messageQueue.Enqueue(msg);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Destroy
|
||||
|
||||
public class DestroyMsg : IMessage {
|
||||
public const byte Id = 0x20;
|
||||
public const byte length = 3;
|
||||
public byte networkId;
|
||||
public byte thingId;
|
||||
|
||||
public DestroyMsg(byte[] buffer) : base(buffer) { }
|
||||
|
||||
public override void Deserialize(byte[] buffer) {
|
||||
this.networkId = buffer[0];
|
||||
this.thingId = buffer[1];
|
||||
}
|
||||
|
||||
public static async Task<bool> Receive(Stream dataStream, Participant client, byte packetSize) {
|
||||
if (packetSize != length)
|
||||
return false;
|
||||
|
||||
byte[] buffer = await Receive(dataStream, packetSize);
|
||||
DestroyMsg msg = new(buffer);
|
||||
|
||||
client.messageQueue.Enqueue(msg);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
#endregion Destroy
|
||||
}
|
49
Messages/NameMsg.cs
Normal file
49
Messages/NameMsg.cs
Normal file
@ -0,0 +1,49 @@
|
||||
#nullable enable
|
||||
|
||||
namespace Passer.Control.Core {
|
||||
|
||||
public class NameMsg : IMessage {
|
||||
public const byte Id = 0x91; // 145
|
||||
public const byte length = 4;
|
||||
public byte networkId;
|
||||
public byte thingId;
|
||||
public byte len;
|
||||
public string? name = null;
|
||||
|
||||
public NameMsg(byte networkId, Thing thing) {
|
||||
this.networkId = networkId;
|
||||
this.thingId = thing.id;
|
||||
this.name = thing.name;
|
||||
}
|
||||
public NameMsg(byte networkId, byte thingId, string name) {
|
||||
this.networkId = networkId;
|
||||
this.thingId = thingId;
|
||||
this.name = name;
|
||||
}
|
||||
public NameMsg(byte[] buffer) {
|
||||
byte ix = 1;
|
||||
this.networkId = buffer[ix++];
|
||||
this.thingId = buffer[ix++];
|
||||
int strlen = buffer[ix++];
|
||||
this.name = System.Text.Encoding.UTF8.GetString(buffer, (int)ix, strlen);
|
||||
}
|
||||
|
||||
public override byte Serialize(ref byte[] buffer) {
|
||||
if (this.name == null)
|
||||
return 0;
|
||||
|
||||
byte ix = 0;
|
||||
buffer[ix++] = NameMsg.Id;
|
||||
buffer[ix++] = this.networkId;
|
||||
buffer[ix++] = this.thingId;
|
||||
|
||||
int nameLength = this.name.Length;
|
||||
|
||||
buffer[ix++] = (byte)nameLength;
|
||||
for (int nameIx = 0; nameIx < nameLength; nameIx++)
|
||||
buffer[ix++] = (byte)this.name[nameIx];
|
||||
return ix;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
22
Messages/NetworkIdMsg.cs
Normal file
22
Messages/NetworkIdMsg.cs
Normal file
@ -0,0 +1,22 @@
|
||||
namespace Passer.Control.Core {
|
||||
|
||||
public class NetworkIdMsg : IMessage {
|
||||
public const byte Id = 0xA1;
|
||||
public const byte length = 2;
|
||||
public byte networkId;
|
||||
|
||||
public NetworkIdMsg(byte networkId) {
|
||||
this.networkId = networkId;
|
||||
}
|
||||
public NetworkIdMsg(byte[] buffer) {
|
||||
this.networkId = buffer[1];
|
||||
}
|
||||
|
||||
public override byte Serialize(ref byte[] buffer) {
|
||||
buffer[0] = NetworkIdMsg.Id;
|
||||
buffer[1] = this.networkId;
|
||||
return NetworkIdMsg.length;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
Loading…
x
Reference in New Issue
Block a user