Added networkId to all relevant messages

This commit is contained in:
Pascal Serrarens 2024-12-09 16:59:26 +01:00
parent 2e4e4c4693
commit e9a29f253c
4 changed files with 124 additions and 145 deletions

View File

@ -25,27 +25,6 @@ namespace Passer.Control {
} }
static public List<Client> clients = new List<Client>(); static public List<Client> clients = new List<Client>();
//// These static functions are deprecated
//public static Client NewClient() {
// Client client = new();
// clients.Add(client);
// client.networkId = 0;
// return client;
//}
//public static Client NewUDPClient(UdpClient udpClient, string ipAddress, int port) {
// Client client = NewClient();
// client.ipAddress = null;
// client.port = port;
// client.udpClient = udpClient;
// return client;
//}
//public Client() {
//}
public Client(UdpClient udpClient, int port) { public Client(UdpClient udpClient, int port) {
this.udpClient = udpClient; this.udpClient = udpClient;
this.ipAddress = null; this.ipAddress = null;
@ -56,7 +35,7 @@ namespace Passer.Control {
public virtual void ProcessMessages() { public virtual void ProcessMessages() {
while (this.messageQueue.TryDequeue(out IMessage msg)) while (this.messageQueue.TryDequeue(out IMessage msg))
ProcessMessage(msg); ProcessMessage(msg);
} }
public void ProcessMessage(IMessage msg) { public void ProcessMessage(IMessage msg) {
@ -91,7 +70,10 @@ namespace Passer.Control {
case DestroyMsg destroy: case DestroyMsg destroy:
ProcessDestroy(destroy); ProcessDestroy(destroy);
break; break;
default:
return;
} }
ForwardMessage(msg);
} }
protected virtual void ProcessClient(ClientMsg client) { } protected virtual void ProcessClient(ClientMsg client) { }
@ -113,5 +95,13 @@ namespace Passer.Control {
protected virtual void ProcessText(TextMsg text) { } protected virtual void ProcessText(TextMsg text) { }
protected virtual void ProcessDestroy(DestroyMsg destroy) { } protected virtual void ProcessDestroy(DestroyMsg destroy) { }
private void ForwardMessage(IMessage thing) {
foreach (Client client in Client.clients) {
if (client == this)
continue;
IMessage.SendMsg(client, thing);
}
}
} }
} }

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@ -2,13 +2,13 @@ using Passer;
public class LowLevelMessages { public class LowLevelMessages {
public static void SendSpherical(byte[] buffer, ref uint ix, Spherical v) { public static void SendSpherical(byte[] buffer, ref byte ix, Spherical v) {
SendAngle8(buffer, ref ix, v.horizontal); SendAngle8(buffer, ref ix, v.horizontal);
SendAngle8(buffer, ref ix, v.vertical); SendAngle8(buffer, ref ix, v.vertical);
SendFloat16(buffer, ref ix, new float16(v.distance)); SendFloat16(buffer, ref ix, new float16(v.distance));
} }
public static Spherical ReceiveSpherical(byte[] data, ref uint ix) { public static Spherical ReceiveSpherical(byte[] data, ref byte ix) {
float horizontal = ReceiveAngle8(data, ref ix); float horizontal = ReceiveAngle8(data, ref ix);
float vertical = ReceiveAngle8(data, ref ix); float vertical = ReceiveAngle8(data, ref ix);
float distance = ReceiveFloat16(data, ref ix); float distance = ReceiveFloat16(data, ref ix);
@ -16,7 +16,7 @@ public class LowLevelMessages {
return v; return v;
} }
public static void SendQuat32(byte[] buffer, ref uint ix, Quat32 q) { public static void SendQuat32(byte[] buffer, ref byte ix, Quat32 q) {
int qx = (int)(q.x * 127 + 128); int qx = (int)(q.x * 127 + 128);
int qy = (int)(q.y * 127 + 128); int qy = (int)(q.y * 127 + 128);
int qz = (int)(q.z * 127 + 128); int qz = (int)(q.z * 127 + 128);
@ -33,7 +33,7 @@ public class LowLevelMessages {
buffer[ix++] = (byte)qz; buffer[ix++] = (byte)qz;
buffer[ix++] = (byte)qw; buffer[ix++] = (byte)qw;
} }
public static Quat32 ReceiveQuat32(byte[] data, ref uint ix) { public static Quat32 ReceiveQuat32(byte[] data, ref byte ix) {
Quat32 q = new( Quat32 q = new(
(data[ix++] - 128.0F) / 127.0F, (data[ix++] - 128.0F) / 127.0F,
(data[ix++] - 128.0F) / 127.0F, (data[ix++] - 128.0F) / 127.0F,
@ -42,7 +42,7 @@ public class LowLevelMessages {
return q; return q;
} }
public static void SendAngle8(byte[] buffer, ref uint ix, float angle) { public static void SendAngle8(byte[] buffer, ref byte ix, float angle) {
// Normalize angle // Normalize angle
while (angle >= 180) while (angle >= 180)
angle -= 360; angle -= 360;
@ -51,18 +51,18 @@ public class LowLevelMessages {
buffer[ix++] = (byte)((angle / 360.0f) * 256.0f); buffer[ix++] = (byte)((angle / 360.0f) * 256.0f);
} }
public static float ReceiveAngle8(byte[] data, ref uint ix) { public static float ReceiveAngle8(byte[] data, ref byte ix) {
float value = (data[ix++] * 180) / 128.0F; float value = (data[ix++] * 180) / 128.0F;
return value; return value;
} }
public static void SendFloat16(byte[] data, ref uint ix, float16 f) { public static void SendFloat16(byte[] data, ref byte ix, float16 f) {
ushort binary = f.GetBinary(); ushort binary = f.GetBinary();
data[ix++] = (byte)(binary >> 8); data[ix++] = (byte)(binary >> 8);
data[ix++] = (byte)(binary & 255); data[ix++] = (byte)(binary & 255);
} }
public static float ReceiveFloat16(byte[] data, ref uint ix) { public static float ReceiveFloat16(byte[] data, ref byte ix) {
ushort value = (ushort)(data[ix++] << 8 | data[ix++]); ushort value = (ushort)(data[ix++] << 8 | data[ix++]);
float16 f16 = new(); float16 f16 = new();
f16.SetBinary(value); f16.SetBinary(value);

View File

@ -5,32 +5,32 @@ namespace Passer.Control {
public class IMessage { public class IMessage {
public IMessage() { } public IMessage() { }
public IMessage(byte[] data) { public IMessage(byte[] buffer) {
Deserialize(data); Deserialize(buffer);
} }
public virtual byte[] Serialize() { return null; } public virtual byte[] Serialize() { return null; }
public virtual void Deserialize(byte[] data) { } public virtual void Deserialize(byte[] buffer) { }
public static bool SendMsg(Client client, IMessage msg) { public static bool SendMsg(Client client, IMessage msg) {
return SendMsg(client, msg.Serialize()); return SendMsg(client, msg.Serialize());
} }
public static bool SendMsg(Client client, byte[] data) { public static bool SendMsg(Client client, byte[] buffer) {
if (client == null || client.ipAddress == null) if (client == null || client.ipAddress == null)
return false; return false;
client.udpClient.Send(data, data.Length, client.ipAddress, client.port); client.udpClient.Send(buffer, buffer.Length, client.ipAddress, client.port);
return true; return true;
} }
public static bool PublishMsg(Client client, IMessage msg) { public static bool PublishMsg(Client client, IMessage msg) {
return PublishMsg(client, msg.Serialize()); return PublishMsg(client, msg.Serialize());
} }
public static bool PublishMsg(Client client, byte[] data) { public static bool PublishMsg(Client client, byte[] buffer) {
if (client == null) if (client == null)
return false; return false;
client.udpClient.Send(data, data.Length, "127.0.0.1", client.port); client.udpClient.Send(buffer, buffer.Length, "127.0.0.1", client.port);
return true; return true;
} }
@ -56,7 +56,7 @@ namespace Passer.Control {
public ClientMsg(byte networkId) { public ClientMsg(byte networkId) {
this.networkId = networkId; this.networkId = networkId;
} }
public ClientMsg(byte[] data) : base(data) { } public ClientMsg(byte[] buffer) : base(buffer) { }
public override byte[] Serialize() { public override byte[] Serialize() {
byte[] buffer = new byte[ClientMsg.length]; byte[] buffer = new byte[ClientMsg.length];
@ -64,10 +64,10 @@ namespace Passer.Control {
buffer[1] = networkId; buffer[1] = networkId;
return buffer; return buffer;
} }
public override void Deserialize(byte[] data) { public override void Deserialize(byte[] buffer) {
base.Deserialize(data); base.Deserialize(buffer);
uint ix = 0; uint ix = 0;
networkId = data[ix]; networkId = buffer[ix];
} }
public static bool Send(Client client, byte networkId) { public static bool Send(Client client, byte networkId) {
@ -88,13 +88,11 @@ namespace Passer.Control {
if (client.networkId == 0) { if (client.networkId == 0) {
client.networkId = (byte)(Client.clients.Count); client.networkId = (byte)(Client.clients.Count);
NetworkIdMsg.Send(client, client.networkId); NetworkIdMsg.Send(client, client.networkId);
//if (string.IsNullOrEmpty(sceneUrl) == false) client.messageQueue.Enqueue(msg);
//SendModelUrl(client, sceneUrl);
} }
else if (msg.networkId == 0) { else if (msg.networkId == 0) {
NetworkIdMsg.Send(client, client.networkId); NetworkIdMsg.Send(client, client.networkId);
//if (string.IsNullOrEmpty(sceneUrl) == false) client.messageQueue.Enqueue(msg);
//SendModelUrl(client, sceneUrl);
} }
return true; return true;
@ -113,26 +111,22 @@ namespace Passer.Control {
NetworkIdMsg(byte networkId) { NetworkIdMsg(byte networkId) {
this.networkId = networkId; this.networkId = networkId;
} }
NetworkIdMsg(byte[] data) : base(data) { } NetworkIdMsg(byte[] buffer) : base(buffer) { }
public override byte[] Serialize() { public override byte[] Serialize() {
byte[] data = new byte[NetworkIdMsg.length]; byte[] buffer = new byte[NetworkIdMsg.length];
data[0] = NetworkIdMsg.Id; buffer[0] = NetworkIdMsg.Id;
data[1] = this.networkId; buffer[1] = this.networkId;
return data; return buffer;
} }
public override void Deserialize(byte[] data) { public override void Deserialize(byte[] buffer) {
uint ix = 0; uint ix = 0;
this.networkId = data[ix]; this.networkId = buffer[ix];
} }
public static bool Send(Client client, byte networkId) { public static bool Send(Client client, byte networkId) {
NetworkIdMsg msg = new(networkId); NetworkIdMsg msg = new(networkId);
return SendMsg(client, msg); return SendMsg(client, msg);
//byte[] data = new byte[NetworkIdMsg.length];
//data[0] = NetworkIdMsg.Id;
//data[1] = client.networkId;
//return SendMsg(client, data);
} }
public static async Task<bool> Receive(Stream dataStream, Client client, byte packetSize) { public static async Task<bool> Receive(Stream dataStream, Client client, byte packetSize) {
if (packetSize != length) if (packetSize != length)
@ -159,7 +153,7 @@ namespace Passer.Control {
this.networkId = networkId; this.networkId = networkId;
this.thingId = thingId; this.thingId = thingId;
} }
public InvestigateMsg(byte[] data) : base(data) { } public InvestigateMsg(byte[] buffer) : base(buffer) { }
public override byte[] Serialize() { public override byte[] Serialize() {
byte[] buffer = new byte[InvestigateMsg.length]; byte[] buffer = new byte[InvestigateMsg.length];
@ -168,10 +162,10 @@ namespace Passer.Control {
buffer[2] = this.thingId; buffer[2] = this.thingId;
return buffer; return buffer;
} }
public override void Deserialize(byte[] data) { public override void Deserialize(byte[] buffer) {
uint ix = 0; uint ix = 0;
this.networkId = data[ix++]; this.networkId = buffer[ix++];
this.thingId = data[ix++]; this.thingId = buffer[ix++];
} }
public static bool Send(Client client, byte thingId) { public static bool Send(Client client, byte thingId) {
@ -195,8 +189,9 @@ namespace Passer.Control {
#region Thing #region Thing
public class ThingMsg : IMessage { public class ThingMsg : IMessage {
public const byte length = 4; public const byte length = 5;
public const byte Id = 0x80; public const byte Id = 0x80;
public byte networkId;
public byte thingId; public byte thingId;
public byte thingType; public byte thingType;
public byte parentId; public byte parentId;
@ -206,22 +201,24 @@ namespace Passer.Control {
this.thingType = thingType; this.thingType = thingType;
this.parentId = parentId; this.parentId = parentId;
} }
public ThingMsg(byte[] data) : base(data) { } public ThingMsg(byte[] buffer) : base(buffer) { }
public override byte[] Serialize() { public override byte[] Serialize() {
byte[] data = new byte[ThingMsg.length]; byte[] buffer = new byte[ThingMsg.length];
byte ix = 0; byte ix = 0;
data[ix++] = ThingMsg.Id; buffer[ix++] = ThingMsg.Id;
data[ix++] = this.thingId; buffer[ix++] = this.networkId;
data[ix++] = this.thingType; buffer[ix++] = this.thingId;
data[ix] = this.parentId; buffer[ix++] = this.thingType;
return data; buffer[ix] = this.parentId;
return buffer;
} }
public override void Deserialize(byte[] data) { public override void Deserialize(byte[] buffer) {
uint ix = 0; uint ix = 0;
this.thingId = data[ix++]; this.networkId = buffer[ix++];
this.thingType = data[ix++]; this.thingId = buffer[ix++];
this.parentId = data[ix]; this.thingType = buffer[ix++];
this.parentId = buffer[ix];
} }
public static bool Send(Client client, byte thingId, byte thingType, byte parentId) { public static bool Send(Client client, byte thingId, byte thingType, byte parentId) {
@ -246,7 +243,8 @@ namespace Passer.Control {
public class NameMsg : IMessage { public class NameMsg : IMessage {
public const byte Id = 0x91; // 145 public const byte Id = 0x91; // 145
public const byte length = 3; public const byte length = 4;
public byte networkId;
public byte thingId; public byte thingId;
public byte len; public byte len;
public string name; public string name;
@ -255,22 +253,24 @@ namespace Passer.Control {
this.thingId = thingId; this.thingId = thingId;
this.name = name; this.name = name;
} }
public NameMsg(byte[] data) : base(data) { } public NameMsg(byte[] buffer) : base(buffer) { }
public override byte[] Serialize() { public override byte[] Serialize() {
byte[] buffer = new byte[length + this.name.Length]; byte[] buffer = new byte[length + this.name.Length];
buffer[0] = NameMsg.Id; byte ix = 0;
buffer[1] = this.thingId; buffer[ix++] = NameMsg.Id;
buffer[2] = (byte)this.name.Length; buffer[ix++] = this.networkId;
for (int ix = 0; ix < this.name.Length; ix++) buffer[ix++] = this.thingId;
buffer[3 + ix] = (byte)this.name[ix]; buffer[ix++] = (byte)this.name.Length;
for (int nameIx = 0; nameIx < this.name.Length; nameIx++, ix++)
buffer[ix] = (byte)this.name[nameIx];
return buffer; return buffer;
} }
public override void Deserialize(byte[] data) { public override void Deserialize(byte[] buffer) {
uint ix = 0; uint ix = 0;
this.thingId = data[ix++]; this.thingId = buffer[ix++];
int strlen = data[ix++]; int strlen = buffer[ix++];
this.name = System.Text.Encoding.UTF8.GetString(data, (int)ix, strlen); this.name = System.Text.Encoding.UTF8.GetString(buffer, (int)ix, strlen);
} }
public static bool Send(Client client, byte thingId, string name) { public static bool Send(Client client, byte thingId, string name) {
@ -292,6 +292,7 @@ namespace Passer.Control {
public class ModelUrlMsg : IMessage { public class ModelUrlMsg : IMessage {
public const byte Id = 0x90; // (144) Model URL public const byte Id = 0x90; // (144) Model URL
public byte networkId;
public byte thingId; public byte thingId;
public Spherical position; public Spherical position;
public float scale; public float scale;
@ -303,28 +304,29 @@ namespace Passer.Control {
this.scale = scale; this.scale = scale;
this.position = Spherical.zero; this.position = Spherical.zero;
} }
public ModelUrlMsg(byte[] data) : base(data) { } public ModelUrlMsg(byte[] buffer) : base(buffer) { }
public override byte[] Serialize() { public override byte[] Serialize() {
byte[] data = new byte[this.url.Length + 9]; byte[] buffer = new byte[this.url.Length + 5];
data[0] = ModelUrlMsg.Id; byte ix = 0;
data[1] = this.thingId; // Thing Id buffer[ix++] = ModelUrlMsg.Id;
// data[2]..[5] == position 0, 0, 0 buffer[ix++] = this.networkId;
data[6] = 0x3C; // Dummy float16 value 1 buffer[ix++] = this.thingId; // Thing Id
data[7] = 0x00; LowLevelMessages.SendFloat16(buffer, ref ix, new float16(1.0f));
data[8] = (byte)url.Length; buffer[8] = (byte)url.Length;
for (int ix = 0; ix < this.url.Length; ix++) for (int urlIx = 0; urlIx < this.url.Length; urlIx++, ix++)
data[9 + ix] = (byte)url[ix]; buffer[ix] = (byte)url[urlIx];
return data; return buffer;
} }
public override void Deserialize(byte[] data) { public override void Deserialize(byte[] buffer) {
uint ix = 0; byte ix = 0;
this.thingId = data[ix++]; this.networkId = buffer[ix++];
this.position = LowLevelMessages.ReceiveSpherical(data, ref ix); this.thingId = buffer[ix++];
this.scale = LowLevelMessages.ReceiveFloat16(data, ref ix); //this.position = LowLevelMessages.ReceiveSpherical(data, ref ix);
int strlen = data[ix++]; this.scale = LowLevelMessages.ReceiveFloat16(buffer, ref ix);
url = System.Text.Encoding.UTF8.GetString(data, (int)ix, strlen); int strlen = buffer[ix++];
url = System.Text.Encoding.UTF8.GetString(buffer, (int)ix, strlen);
} }
public static bool Send(Client client, byte thingId, string modelUrl) { public static bool Send(Client client, byte thingId, string modelUrl) {
@ -345,7 +347,8 @@ namespace Passer.Control {
public class PoseMsg : IMessage { public class PoseMsg : IMessage {
public const byte Id = 0x10; public const byte Id = 0x10;
public const byte length = 3 + 4 + 4; public const byte length = 4 + 4 + 4;
public byte networkId;
public byte thingId; public byte thingId;
public byte poseType; public byte poseType;
@ -369,12 +372,13 @@ namespace Passer.Control {
else else
this.orientation = new Quat32(0, 0, 0, 1); this.orientation = new Quat32(0, 0, 0, 1);
} }
public PoseMsg(byte[] data) : base(data) { } public PoseMsg(byte[] buffer) : base(buffer) { }
public override byte[] Serialize() { public override byte[] Serialize() {
byte[] buffer = new byte[PoseMsg.length]; byte[] buffer = new byte[PoseMsg.length];
uint ix = 0; byte ix = 0;
buffer[ix++] = PoseMsg.Id; buffer[ix++] = PoseMsg.Id;
buffer[ix++] = this.networkId;
buffer[ix++] = this.thingId; buffer[ix++] = this.thingId;
buffer[ix++] = this.poseType; buffer[ix++] = this.poseType;
@ -382,15 +386,16 @@ namespace Passer.Control {
LowLevelMessages.SendQuat32(buffer, ref ix, orientation); LowLevelMessages.SendQuat32(buffer, ref ix, orientation);
return buffer; return buffer;
} }
public override void Deserialize(byte[] data) { public override void Deserialize(byte[] buffer) {
uint ix = 0; byte ix = 0;
thingId = data[ix++]; thingId = buffer[ix++];
poseType = data[ix++]; thingId = buffer[ix++];
poseType = buffer[ix++];
//if ((poseType & Pose_Position) != 0) //if ((poseType & Pose_Position) != 0)
position = LowLevelMessages.ReceiveSpherical(data, ref ix); position = LowLevelMessages.ReceiveSpherical(buffer, ref ix);
//if ((poseType & Pose_Orientation) != 0) { //if ((poseType & Pose_Orientation) != 0) {
orientation = LowLevelMessages.ReceiveQuat32(data, ref ix); orientation = LowLevelMessages.ReceiveQuat32(buffer, ref ix);
} }
public static bool Send(Client client, byte thingId, Spherical position, Quat32 orientation) { public static bool Send(Client client, byte thingId, Spherical position, Quat32 orientation) {
@ -419,7 +424,7 @@ namespace Passer.Control {
public byte thingId; public byte thingId;
public byte[] bytes; public byte[] bytes;
public CustomMsg(byte[] data) : base(data) { } public CustomMsg(byte[] buffer) : base(buffer) { }
public CustomMsg(byte networkId, byte thingId, byte[] bytes) : base() { public CustomMsg(byte networkId, byte thingId, byte[] bytes) : base() {
this.networkId = networkId; this.networkId = networkId;
this.thingId = thingId; this.thingId = thingId;
@ -428,7 +433,7 @@ namespace Passer.Control {
public override byte[] Serialize() { public override byte[] Serialize() {
byte[] buffer = new byte[4 + this.bytes.Length]; byte[] buffer = new byte[4 + this.bytes.Length];
int ix = 0; byte ix = 0;
buffer[ix++] = CustomMsg.Id; buffer[ix++] = CustomMsg.Id;
buffer[ix++] = this.networkId; buffer[ix++] = this.networkId;
buffer[ix++] = this.thingId; buffer[ix++] = this.thingId;
@ -438,15 +443,16 @@ namespace Passer.Control {
return buffer; return buffer;
} }
public override void Deserialize(byte[] data) { public override void Deserialize(byte[] buffer) {
uint ix = 0; uint ix = 0;
this.thingId = data[ix++]; this.networkId = buffer[ix++];
this.bytes = new byte[data.Length - ix]; this.thingId = buffer[ix++];
for (uint bytesIx = 0; ix < data.Length; ix++, bytesIx++) byte length = buffer[ix++];
this.bytes[bytesIx] = data[ix]; this.bytes = new byte[length];
for (uint bytesIx = 0; ix < length; ix++, bytesIx++)
this.bytes[bytesIx] = buffer[ix];
} }
public static void Send(Client client, byte thingId, byte[] bytes) { public static void Send(Client client, byte thingId, byte[] bytes) {
CustomMsg msg = new(client.networkId, thingId, bytes); CustomMsg msg = new(client.networkId, thingId, bytes);
SendMsg(client, msg); SendMsg(client, msg);
@ -467,11 +473,11 @@ namespace Passer.Control {
public const byte Id = 0xB0; public const byte Id = 0xB0;
public string text; public string text;
public TextMsg(byte[] data) : base(data) { } public TextMsg(byte[] buffer) : base(buffer) { }
public override void Deserialize(byte[] data) { public override void Deserialize(byte[] buffer) {
uint ix = 0; uint ix = 0;
uint strlen = data[ix++]; uint strlen = buffer[ix++];
this.text = System.Text.Encoding.UTF8.GetString(data, (int)ix, (int)strlen); this.text = System.Text.Encoding.UTF8.GetString(buffer, (int)ix, (int)strlen);
} }
public static async Task<bool> Receive(Stream dataStream, Client client, byte packetSize) { public static async Task<bool> Receive(Stream dataStream, Client client, byte packetSize) {
@ -490,12 +496,14 @@ namespace Passer.Control {
public class DestroyMsg : IMessage { public class DestroyMsg : IMessage {
public const byte Id = 0x20; public const byte Id = 0x20;
public const byte length = 2; public const byte length = 2;
public byte objectId; public byte networkId;
public byte thingId;
public DestroyMsg(byte[] data) : base(data) { } public DestroyMsg(byte[] buffer) : base(buffer) { }
public override void Deserialize(byte[] data) { public override void Deserialize(byte[] buffer) {
objectId = data[0]; this.networkId = buffer[0];
this.thingId = buffer[1];
} }
public static async Task<bool> Receive(Stream dataStream, Client client, byte packetSize) { public static async Task<bool> Receive(Stream dataStream, Client client, byte packetSize) {

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@ -1,28 +1,9 @@
using System.Diagnostics;
using System.IO; using System.IO;
using System.Threading.Tasks; using System.Threading.Tasks;
namespace Passer.Control { namespace Passer.Control {
public static class SiteServer { public static class SiteServer {
//public static async Task ReceiveData() {
// while (true) {
// //foreach (var client in Client.clients) {
// for (int ix = 0; ix < Client.clients.Count; ix++) {
// if (ix > 0)
// UnityEngine.Debug.Log("Client2 ");
// Client client = Client.clients[ix];
// if (client == null)
// continue;
// byte packetSize = (byte)client.dataStream.ReadByte();
// if (packetSize != 0xFF)
// await ReceiveData(client.dataStream, client, packetSize);
// // else timeout
// }
// }
//}
public static async Task ReceiveData(Stream dataStream, Client client) { public static async Task ReceiveData(Stream dataStream, Client client) {
while (true) { while (true) {