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4 Commits
83159b487d
...
be167722e7
Author | SHA1 | Date | |
---|---|---|---|
be167722e7 | |||
86b12a7326 | |||
97fdd74950 | |||
62cc00b694 |
@ -17,11 +17,9 @@ namespace RoboidControl.Unity {
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[field: SerializeField]
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public RoboidControl.Thing core { get; set; }
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private string modelUrl = null;
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public SiteServer participant;
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// protected virtual void Awake() {
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// core.OnPoseChanged += PoseChanged;
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// }
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private string modelUrl = null;
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/// <summary>
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/// Set the core C# thing
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@ -45,18 +43,22 @@ namespace RoboidControl.Unity {
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new("Thing") :
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new(core.name);
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Thing component = gameObj.AddComponent<Thing>();
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component.Init(core);
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return component;
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}
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component.core = core;
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protected void Init(RoboidControl.Thing core) {
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this.core = core;
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this.participant = FindAnyObjectByType<SiteServer>();
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if (core.parent != null && core.parent.component != null)
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gameObj.transform.SetParent(core.parent.component.transform, false);
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this.transform.SetParent(core.parent.component.transform, false);
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if (core.position != null)
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gameObj.transform.localPosition = core.position.ToVector3();
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this.transform.localPosition = core.position.ToVector3();
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if (core.orientation != null)
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gameObj.transform.localRotation = core.orientation.ToQuaternion();
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this.transform.localRotation = core.orientation.ToQuaternion();
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core.OnPoseChanged += component.PoseChanged;
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return component;
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core.OnPoseChanged += this.PoseChanged;
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}
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/// <summary>
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@ -74,7 +76,8 @@ namespace RoboidControl.Unity {
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// this.transform.localPosition = core.position.ToVector3();
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if (core.angularVelocity != null && core.angularVelocity.distance != 0) {
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Vector3 angularVelocity = core.angularVelocity.ToVector3();
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// Vector3 angularVelocity = core.angularVelocity.ToVector3();
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// Debug.Log(angularVelocity);
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Vector3 axis = core.angularVelocity.direction.ToVector3();
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this.transform.localRotation *= Quaternion.AngleAxis(core.angularVelocity.distance * Time.deltaTime, axis);
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//this.transform.localRotation *= Quaternion.Euler(angularVelocity * Time.deltaTime);
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@ -90,10 +93,16 @@ namespace RoboidControl.Unity {
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this.modelUrl = core.modelUrl;
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}
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if (core.nameChanged) {
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if (this.gameObject.name != core.name)
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this.gameObject.name = core.name;
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core.nameChanged = false;
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}
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}
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private void PoseChanged() {
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// Debug.Log($"{this} pose changed");
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//Debug.Log($"{this} pose changed");
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if (core.positionUpdated)
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this.transform.localPosition = core.position.ToVector3();
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if (core.orientationUpdated)
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@ -8,7 +8,7 @@ namespace RoboidControl.Unity {
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/// </summary>
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public class TouchSensor : Thing {
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public SiteServer participant;
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// public SiteServer participant;
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/// <summary>
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/// The core touch sensor
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/// </summary>
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@ -24,18 +24,6 @@ namespace RoboidControl.Unity {
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participant = FindAnyObjectByType<SiteServer>();
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SetCoreThing(new RoboidControl.TouchSensor(participant.site));
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}
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// Somehow this does not work.
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// Rigidbody rb = GetComponentInParent<Rigidbody>();
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// if (rb == null) {
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// RoboidControl.Thing thing = core;
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// while (thing.parent != null)
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// thing = thing.parent;
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// Thing unityThing = thing.component;
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// rb = unityThing.gameObject.AddComponent<Rigidbody>();
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// rb.isKinematic = true;
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// }
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}
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/// <summary>
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@ -48,6 +36,8 @@ namespace RoboidControl.Unity {
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new(core.name) :
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new("Touch Sensor");
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TouchSensor component = gameObj.AddComponent<TouchSensor>();
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component.Init(core);
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Rigidbody rb = gameObj.AddComponent<Rigidbody>();
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rb.isKinematic = true;
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@ -55,17 +45,6 @@ namespace RoboidControl.Unity {
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collider.radius = 0.01f;
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collider.isTrigger = true;
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component.core = core;
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component.participant = FindAnyObjectByType<SiteServer>();
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core.thisParticipant = component.participant.site;
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if (core.parent != null && core.parent.component != null) {
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gameObj.transform.SetParent(core.parent.component.transform, false);
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}
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if (core.position != null)
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gameObj.transform.localPosition = core.position.ToVector3();
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if (gameObj.transform.parent != null && gameObj.transform.localPosition.magnitude > 0) {
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collider.radius = Vector3.Distance(gameObj.transform.position, gameObj.transform.parent.position) / 2;
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gameObj.transform.position = (gameObj.transform.position + gameObj.transform.parent.position) / 2;
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@ -80,12 +59,14 @@ namespace RoboidControl.Unity {
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if (this.transform.root == other.transform.root)
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return;
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Debug.Log($"*** {this} Touch");
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this.coreSensor.touchedSomething = true;
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}
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private void OnTriggerExit(Collider other) {
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if (other.isTrigger)
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return;
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Debug.Log($"*** {this} Touch end");
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this.coreSensor.touchedSomething = false;
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}
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}
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@ -31,7 +31,10 @@ namespace RoboidControl {
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this.thingId = thingId;
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}
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/// @copydoc Passer::RoboidControl::IMessage::IMessage(byte[] buffer)
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public DestroyMsg(byte[] buffer) : base(buffer) { }
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public DestroyMsg(byte[] buffer) : base(buffer) {
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this.networkId = buffer[1];
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this.thingId = buffer[2];
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}
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/// @copydoc Passer::RoboidControl::IMessage::Serialize
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public override byte Serialize(ref byte[] buffer) {
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@ -96,12 +96,10 @@ namespace RoboidControl {
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if (thing.positionUpdated || force) {
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this.position = thing.position;
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this.poseType |= Pose_Position;
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//thing.positionUpdated = false; // this is also reset in Thing.update, leave it out here?
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}
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if (thing.orientationUpdated || force) {
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this.orientation = thing.orientation;
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this.poseType |= Pose_Orientation;
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//thing.orientationUpdated = false; // this is also reset in Thing.update, leave it out here?
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}
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if (thing.linearVelocityUpdated) {
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this.linearVelocity = thing.linearVelocity;
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@ -139,6 +137,12 @@ namespace RoboidControl {
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/// @copydoc Passer::RoboidControl::IMessage::Serialize
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public override byte Serialize(ref byte[] buffer) {
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if (poseType == 0)
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return 0;
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#if DEBUG
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System.Console.WriteLine($"Send PoseMsg [{this.networkId}/{this.thingId}] {this.poseType}");
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#endif
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byte ix = 0;
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buffer[ix++] = PoseMsg.Id;
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buffer[ix++] = this.networkId;
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@ -42,7 +42,7 @@ namespace RoboidControl {
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/// <summary>
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/// The things managed by this participant
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/// </summary>
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protected readonly List<Thing> things = new List<Thing>();
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public readonly List<Thing> things = new List<Thing>();
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public virtual void Update(ulong currentTimeMS = 0) {
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int n = this.things.Count;
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@ -54,6 +54,38 @@ namespace RoboidControl {
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}
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public static List<Participant> participants = new List<Participant>();
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public static Participant GetParticipant(string ipAddress, int port) {
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//Console.WriteLine($"Get Participant {ipAddress}:{port}");
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foreach (Participant participant in Participant.participants) {
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if (participant.ipAddress == ipAddress && participant.port == port)
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return participant;
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}
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return null;
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}
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public static Participant GetParticipant(int participantId) {
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//Console.WriteLine($"Get Participant [participantId]");
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foreach (Participant participant in Participant.participants) {
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if (participant.networkId == participantId)
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return participant;
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}
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return null;
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}
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public static Participant AddParticipant(string ipAddress, int port) {
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Console.WriteLine($"New Participant {ipAddress}:{port}");
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Participant participant = new(ipAddress, port) {
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networkId = (byte)(Participant.participants.Count + 1)
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};
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Participant.participants.Add(participant);
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return participant;
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}
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public static void AddParticipant(Participant participant) {
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Participant foundParticipant = Participant.GetParticipant(participant.networkId);
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if (foundParticipant == null)
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Participant.participants.Add(participant);
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}
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/// <summary>
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/// Get a thing with the given ids
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/// </summary>
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@ -15,6 +15,9 @@ namespace RoboidControl {
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public string name = "Participant";
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public bool isIsolated = false;
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public Participant remoteSite;
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public IPEndPoint endPoint = null;
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public UdpClient udpClient = null;
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public string broadcastIpAddress = "255.255.255.255";
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@ -23,19 +26,13 @@ namespace RoboidControl {
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#region Init
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/// <summary>
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/// Create a porticiapnt
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/// </summary>
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public ParticipantUDP() {
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//senders.Add(this);
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}
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/// <summary>
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/// Create a participant with the give UDP port
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/// </summary>
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/// <param name="port">The port number on which to communicate</param>
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public ParticipantUDP(int port) : this() {
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this.port = port;
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public ParticipantUDP(int port = 0) : base("127.0.0.1", port) {
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if (this.port == 0)
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this.isIsolated = true;
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}
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/// <summary>
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@ -43,17 +40,16 @@ namespace RoboidControl {
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/// </summary>
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/// <param name="ipAddress">The ip address of the site server</param>
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/// <param name="port">The port number of the site server</param>
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public ParticipantUDP(string ipAddress = "0.0.0.0", int port = 7681) : this() {
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this.ipAddress = ipAddress;
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this.port = port;
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public ParticipantUDP(string ipAddress, int port = 7681, int localPort = 7681) : base("127.0.0.1", localPort) {
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if (this.port == 0)
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this.isIsolated = true;
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else
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this.remoteSite = new Participant(ipAddress, port);
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this.udpClient = new UdpClient();
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this.udpClient.Client.Bind(new IPEndPoint(IPAddress.Any, port)); // local port
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// this.endPoint = new IPEndPoint(IPAddress.Parse(ipAddress), port); // for sending
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// this.udpClient = new UdpClient(port); // for receiving
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// this.udpClient.Client.Bind(new IPEndPoint(IPAddress.Any, port));
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this.endPoint = new IPEndPoint(IPAddress.Any, localPort);
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this.udpClient = new UdpClient(localPort);
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this.udpClient.BeginReceive(new AsyncCallback(result => ReceiveUDP(result)), null);
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}
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/// <summary>
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@ -73,60 +69,46 @@ namespace RoboidControl {
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return isolatedParticipant;
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}
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public List<Participant> owners = new List<Participant>();
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// public List<Participant> owners = new List<Participant>();
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public Participant GetParticipant(string ipAddress, int port) {
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//Console.WriteLine($"Get Participant {ipAddress}:{port}");
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foreach (Participant sender in owners) {
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if (sender.ipAddress == ipAddress && sender.port == port)
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return sender;
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}
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return null;
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}
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public Participant AddParticipant(string ipAddress, int port) {
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Console.WriteLine($"New Participant {ipAddress}:{port}");
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Participant participant = new(ipAddress, port) {
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networkId = (byte)(this.owners.Count + 1)
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};
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owners.Add(participant);
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return participant;
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}
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protected readonly Dictionary<byte, Func<Participant, byte, byte, Thing>> thingMsgProcessors = new();
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// public delegate Thing ThingConstructor(Participant sender, byte networkId, byte thingId);
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// public void Register(byte thingType, ThingConstructor constr) {
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// thingMsgProcessors[thingType] = new Func<Participant, byte, byte, Thing>(constr);
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// public Participant GetParticipant(string ipAddress, int port) {
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// //Console.WriteLine($"Get Participant {ipAddress}:{port}");
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// foreach (Participant sender in owners) {
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// if (sender.ipAddress == ipAddress && sender.port == port)
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// return sender;
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// }
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// return null;
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// }
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// public Participant AddParticipant(string ipAddress, int port) {
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// Console.WriteLine($"New Participant {ipAddress}:{port}");
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// Participant participant = new(ipAddress, port) {
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// networkId = (byte)(this.owners.Count + 1)
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// };
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// owners.Add(participant);
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// return participant;
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// }
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// public void Register<ThingClass>(Thing.Type thingType) where ThingClass : Thing {
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// Register<ThingClass>((byte)thingType);
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// }
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// public void Register<ThingClass>(byte thingType) where ThingClass : Thing {
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// thingMsgProcessors[thingType] = (participant, networkId, thingId) =>
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// Activator.CreateInstance(typeof(ThingClass), participant, networkId, thingId) as ThingClass;
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// Console.WriteLine($"Registering {typeof(ThingClass)} for thing type {thingType}");
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// }
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// protected readonly Dictionary<byte, Func<Participant, byte, byte, Thing>> thingMsgProcessors = new();
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#endregion Init
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#region Update
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protected void ReceiveUDP(IAsyncResult result) {
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if (this.udpClient == null || this.endPoint == null)
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// UnityEngine.Debug.Log("received");
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if (this.udpClient == null) // || this.endPoint == null)
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return;
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byte[] data = this.udpClient.EndReceive(result, ref this.endPoint);
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byte[] data = this.udpClient.EndReceive(result, ref endPoint);
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// This does not yet take multi-packet messages into account!
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if (this.endPoint == null)
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if (endPoint == null)
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return;
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// We can receive our own publish (broadcast) packages. How do we recognize them????
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// It is hard to determine our source port
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string ipAddress = this.endPoint.Address.ToString();
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Participant remoteParticipant = GetParticipant(ipAddress, this.endPoint.Port);
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remoteParticipant ??= AddParticipant(ipAddress, this.endPoint.Port);
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string ipAddress = endPoint.Address.ToString();
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Participant remoteParticipant = GetParticipant(ipAddress, endPoint.Port);
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remoteParticipant ??= AddParticipant(ipAddress, endPoint.Port);
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ReceiveData(data, remoteParticipant);
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@ -147,24 +129,47 @@ namespace RoboidControl {
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this.nextPublishMe = currentTimeMS + this.publishInterval;
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}
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UpdateMyThings(currentTimeMS);
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UpdateOtherThings(currentTimeMS);
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}
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protected virtual void UpdateMyThings(ulong currentTimeMS) {
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int n = this.things.Count;
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for (int ix = 0; ix < n; ix++) {
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Thing thing = this.things[ix];
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if (thing != null && thing.parent == null) {
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if (thing == null || thing.parent != null)
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continue;
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thing.Update(currentTimeMS, true);
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// if (this.isIsolated == false) {
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if (thing.owner != this) { // should not happen....
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if (this.isIsolated || this.networkId == 0)
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continue;
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// Send to remote site
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PoseMsg poseMsg = new(thing.owner.networkId, thing);
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this.Send(thing.owner, poseMsg);
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this.Send(this.remoteSite, poseMsg);
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BinaryMsg binaryMsg = new(thing.owner.networkId, thing);
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this.Send(thing.owner, binaryMsg);
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this.Send(this.remoteSite, binaryMsg);
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}
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}
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protected virtual void UpdateOtherThings(ulong currentTimeMS) {
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for (int ownerIx = 0; ownerIx < Participant.participants.Count; ownerIx++) {
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Participant participant = Participant.participants[ownerIx];
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if (participant == null || participant == this)
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continue;
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participant.Update(currentTimeMS);
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if (this.isIsolated)
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continue;
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foreach (Thing thing in participant.things) {
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PoseMsg poseMsg = new(thing.owner.networkId, thing);
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this.Send(participant, poseMsg);
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BinaryMsg binaryMsg = new(thing.owner.networkId, thing);
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this.Send(participant, binaryMsg);
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}
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for (int ownerIx = 0; ownerIx < this.owners.Count; ownerIx++) {
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Participant owner = this.owners[ownerIx];
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owner.Update(currentTimeMS);
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}
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}
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public virtual void Publish() {
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@ -271,6 +276,7 @@ namespace RoboidControl {
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// result = await TextMsg.Receive(dataStream, client, packetSize);
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break;
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case DestroyMsg.Id: // 0x20 / 32
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this.Process(sender, new DestroyMsg(data));
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// result = await DestroyMsg.Receive(dataStream, client, packetSize);
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break;
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default:
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@ -342,17 +348,21 @@ namespace RoboidControl {
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thing.position = msg.position;
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if ((msg.poseType & PoseMsg.Pose_Orientation) != 0)
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thing.orientation = msg.orientation;
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if ((msg.poseType & PoseMsg.Pose_LinearVelocity) != 0)
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if ((msg.poseType & PoseMsg.Pose_LinearVelocity) != 0) {
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thing.linearVelocity = msg.linearVelocity;
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if ((msg.poseType & PoseMsg.Pose_AngularVelocity) != 0)
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//Console.Write($"linear velocity = {thing.linearVelocity.ToVector3()}");
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}
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if ((msg.poseType & PoseMsg.Pose_AngularVelocity) != 0) {
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thing.angularVelocity = msg.angularVelocity;
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//Console.Write($"angular velocity = {thing.angularVelocity.ToVector3()}");
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}
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}
|
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}
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|
||||
protected virtual void Process(Participant sender, BinaryMsg msg) {
|
||||
#if DEBUG
|
||||
Console.WriteLine($"Participant: Process BinaryMsg [{msg.networkId}/{msg.thingId}] {msg.dataLength}");
|
||||
#endif
|
||||
// #if DEBUG
|
||||
// Console.WriteLine($"Participant: Process BinaryMsg [{msg.networkId}/{msg.thingId}] {msg.dataLength}");
|
||||
// #endif
|
||||
Thing thing = sender.Get(msg.networkId, msg.thingId);
|
||||
thing?.ProcessBinary(msg.data);
|
||||
}
|
||||
@ -366,7 +376,7 @@ namespace RoboidControl {
|
||||
|
||||
protected virtual void Process(Participant sender, DestroyMsg msg) {
|
||||
#if DEBUG
|
||||
Console.WriteLine($"Participant: Process ThingMsg [{msg.networkId}/{msg.thingId}]");
|
||||
Console.WriteLine($"Participant: Process Destroy Msg [{msg.networkId}/{msg.thingId}]");
|
||||
#endif
|
||||
|
||||
}
|
||||
|
@ -9,27 +9,18 @@ namespace RoboidControl {
|
||||
/// </summary>
|
||||
public class SiteServer : ParticipantUDP {
|
||||
|
||||
public SiteServer(int port = 7681) : this("0.0.0.0", port) { }
|
||||
|
||||
/// <summary>
|
||||
/// Create a new site server
|
||||
/// </summary>
|
||||
/// <param name="port"></param>
|
||||
public SiteServer(string ipAddress = "0.0.0.0", int port = 7681) : base() {
|
||||
public SiteServer(int port = 7681) : base(port) {
|
||||
this.name = "Site Server";
|
||||
|
||||
this.ipAddress = ipAddress;
|
||||
this.port = port;
|
||||
|
||||
this.endPoint = new IPEndPoint(IPAddress.Parse(ipAddress), port); // for sending
|
||||
|
||||
Console.Write($"Prepare receive on port {port}");
|
||||
this.udpClient = new UdpClient(port); // for receiving
|
||||
this.udpClient.BeginReceive(
|
||||
new AsyncCallback(result => ReceiveUDP(result)),
|
||||
new Tuple<UdpClient, IPEndPoint>(this.udpClient, new(IPAddress.Any, port)));
|
||||
this.endPoint = new IPEndPoint(IPAddress.Any, port);
|
||||
this.udpClient = new UdpClient(port);
|
||||
this.udpClient.BeginReceive(new AsyncCallback(result => ReceiveUDP(result)), null);
|
||||
|
||||
// Register<TouchSensor>(Thing.Type.TouchSensor);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -39,6 +30,30 @@ namespace RoboidControl {
|
||||
this.udpClient?.Close();
|
||||
}
|
||||
|
||||
protected override void UpdateMyThings(ulong currentTimeMS) {
|
||||
int n = this.things.Count;
|
||||
for (int ix = 0; ix < n; ix++) {
|
||||
Thing thing = this.things[ix];
|
||||
if (thing == null || thing.parent != null)
|
||||
continue;
|
||||
|
||||
thing.Update(currentTimeMS, true);
|
||||
if (this.isIsolated || this.networkId == 0)
|
||||
continue;
|
||||
|
||||
// Send to all other participants
|
||||
foreach (Participant participant in Participant.participants) {
|
||||
if (participant == null || participant == this)
|
||||
continue;
|
||||
|
||||
PoseMsg poseMsg = new(thing.owner.networkId, thing);
|
||||
this.Send(participant, poseMsg);
|
||||
BinaryMsg binaryMsg = new(thing.owner.networkId, thing);
|
||||
this.Send(participant, binaryMsg);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public override void Publish() {
|
||||
}
|
||||
|
||||
@ -53,30 +68,21 @@ namespace RoboidControl {
|
||||
protected override void Process(Participant sender, NetworkIdMsg msg) { }
|
||||
|
||||
protected override void Process(Participant sender, ThingMsg msg) {
|
||||
Console.WriteLine($"SiteServer: Process thing [{msg.networkId}/{msg.thingId}]");
|
||||
Console.WriteLine($"SiteServer: Process thing [{msg.networkId}/{msg.thingId}] {msg.thingType} {msg.parentId} ");
|
||||
Thing thing = sender.Get(msg.networkId, msg.thingId);
|
||||
if (thing == null) {
|
||||
Thing newThing = null;
|
||||
// if (thingMsgProcessors.TryGetValue(msg.thingType, out Func<Participant, byte, byte, Thing> msgProcessor)) {
|
||||
// //Console.WriteLine("Found thing message processor");
|
||||
// if (msgProcessor != null)
|
||||
// newThing = msgProcessor(sender, msg.networkId, msg.thingId);
|
||||
// }
|
||||
// if (newThing == null) {
|
||||
newThing = new Thing(sender, msg.networkId, msg.thingId, msg.thingType);
|
||||
thing = new Thing(sender, msg.networkId, msg.thingId, msg.thingType);
|
||||
// Console.WriteLine("Created generic new core thing");
|
||||
// }
|
||||
}
|
||||
|
||||
if (msg.parentId != 0) {
|
||||
Thing parentThing = Get(msg.networkId, msg.parentId);
|
||||
if (parentThing == null)
|
||||
Console.WriteLine($"Could not find parent [{msg.networkId}/{msg.parentId}]");
|
||||
else
|
||||
newThing.parent = parentThing;
|
||||
}
|
||||
//Console.WriteLine("Adding to remote sender");
|
||||
//sender.Add(newThing, false, true);
|
||||
thing.parent = parentThing;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
@ -225,7 +225,6 @@ namespace RoboidControl {
|
||||
[NonSerialized]
|
||||
protected List<Thing> children = new();
|
||||
|
||||
|
||||
private string _name = "";
|
||||
/// <summary>
|
||||
/// The name of the thing
|
||||
@ -235,6 +234,7 @@ namespace RoboidControl {
|
||||
set {
|
||||
if (_name != value) {
|
||||
_name = value;
|
||||
nameChanged = true;
|
||||
OnNameChanged?.Invoke();
|
||||
}
|
||||
}
|
||||
@ -243,6 +243,7 @@ namespace RoboidControl {
|
||||
/// Event which is triggered when the name changes
|
||||
/// </summary>
|
||||
public event ChangeHandler OnNameChanged = delegate { };
|
||||
public bool nameChanged = false;
|
||||
|
||||
/// <summary>
|
||||
/// An URL pointing to the location where a model of the thing can be found
|
||||
@ -366,6 +367,8 @@ namespace RoboidControl {
|
||||
OnPoseChanged?.Invoke();
|
||||
this.positionUpdated = false;
|
||||
this.orientationUpdated = false;
|
||||
this.linearVelocityUpdated = false;
|
||||
this.angularVelocityUpdated = false;
|
||||
|
||||
// should recurse over children...
|
||||
if (recursively) {
|
||||
|
@ -19,7 +19,7 @@ namespace RoboidControl {
|
||||
}
|
||||
|
||||
public TouchSensor(Participant owner, byte networkId, byte thingId) : base(owner, networkId, thingId) {
|
||||
Console.Write("TouchSensor constructor");
|
||||
// Console.Write("TouchSensor constructor");
|
||||
//touchedSomething = false;
|
||||
//thisParticipant = participant;
|
||||
}
|
||||
@ -36,26 +36,29 @@ namespace RoboidControl {
|
||||
public bool touchedSomething {
|
||||
get { return _touchedSomething; }
|
||||
set {
|
||||
if (_touchedSomething != value) {
|
||||
touchUpdated = true;
|
||||
_touchedSomething = value;
|
||||
if (thisParticipant != null && this.owner != thisParticipant) {
|
||||
BinaryMsg msg = new(networkId, this);
|
||||
foreach (Participant remoteParticipant in thisParticipant.owners)
|
||||
thisParticipant.Send(remoteParticipant, msg);
|
||||
}
|
||||
}
|
||||
}
|
||||
private bool touchUpdated = false;
|
||||
|
||||
#if UNITY_5_3_OR_NEWER
|
||||
/// @copydoc Passer::RoboidControl::Thing::CreateComponent
|
||||
public override void CreateComponent() {
|
||||
System.Console.Write("Create touch sensor component");
|
||||
// System.Console.Write("Create touch sensor component");
|
||||
this.component = Unity.TouchSensor.Create(this);
|
||||
this.component.core = this;
|
||||
}
|
||||
#endif
|
||||
public override byte[] GenerateBinary() {
|
||||
if (!touchUpdated)
|
||||
return new byte[0];
|
||||
|
||||
byte[] buffer = new byte[1];
|
||||
buffer[0] = (byte)(touchedSomething ? 1 : 0);
|
||||
touchUpdated = false;
|
||||
return buffer;
|
||||
}
|
||||
}
|
||||
|
Loading…
x
Reference in New Issue
Block a user