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7 changed files with 147 additions and 104 deletions

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@ -24,7 +24,7 @@ namespace RoboidControl.Unity {
public void HandleNewThing(RoboidControl.Thing thing) { public void HandleNewThing(RoboidControl.Thing thing) {
//Debug.Log($"Handle New thing event for {thing}"); //Debug.Log($"Handle New thing event for {thing}");
site.Add(thing, false); //site.Add(thing, false);
thingQueue.Enqueue(thing); thingQueue.Enqueue(thing);
} }

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@ -65,25 +65,21 @@ namespace RoboidControl.Unity {
/// Update the Unity representation /// Update the Unity representation
/// </summary> /// </summary>
protected virtual void Update() { protected virtual void Update() {
if (core == null) if (core == null) {
Debug.Log("Core thing is gone, self destruct in 0 seconds...");
Destroy(this);
return; return;
}
if (core.linearVelocity != null && core.linearVelocity.distance != 0) { if (core.linearVelocity != null && core.linearVelocity.distance != 0) {
Vector3 direction = Quaternion.AngleAxis(core.linearVelocity.direction.horizontal, Vector3.up) * Vector3.forward; Vector3 direction = Quaternion.AngleAxis(core.linearVelocity.direction.horizontal, Vector3.up) * Vector3.forward;
this.transform.Translate(core.linearVelocity.distance * Time.deltaTime * direction, Space.Self); this.transform.Translate(core.linearVelocity.distance * Time.deltaTime * direction, Space.Self);
} }
// else if (core.positionUpdated)
// this.transform.localPosition = core.position.ToVector3();
if (core.angularVelocity != null && core.angularVelocity.distance != 0) { if (core.angularVelocity != null && core.angularVelocity.distance != 0) {
// Vector3 angularVelocity = core.angularVelocity.ToVector3();
// Debug.Log(angularVelocity);
Vector3 axis = core.angularVelocity.direction.ToVector3(); Vector3 axis = core.angularVelocity.direction.ToVector3();
this.transform.localRotation *= Quaternion.AngleAxis(core.angularVelocity.distance * Time.deltaTime, axis); this.transform.localRotation *= Quaternion.AngleAxis(core.angularVelocity.distance * Time.deltaTime, axis);
//this.transform.localRotation *= Quaternion.Euler(angularVelocity * Time.deltaTime);
} }
// else if (core.orientationUpdated)
// this.transform.localRotation = core.orientation.ToQuaternion();
if (!string.IsNullOrEmpty(core.modelUrl) && this.modelUrl == null) { if (!string.IsNullOrEmpty(core.modelUrl) && this.modelUrl == null) {
string extension = core.modelUrl.Substring(core.modelUrl.LastIndexOf(".")); string extension = core.modelUrl.Substring(core.modelUrl.LastIndexOf("."));
@ -98,7 +94,14 @@ namespace RoboidControl.Unity {
this.gameObject.name = core.name; this.gameObject.name = core.name;
core.nameChanged = false; core.nameChanged = false;
} }
if (core.hierarchyChanged) {
Debug.Log("Parent changed");
if (core.parent == null)
this.transform.SetParent(null, true);
else
this.transform.SetParent(core.parent.component.transform, true);
core.hierarchyChanged = false;
}
} }
private void PoseChanged() { private void PoseChanged() {

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@ -26,9 +26,9 @@ namespace RoboidControl {
/// </summary> /// </summary>
/// <param name="networkId">The network ID of the thing</param> /// <param name="networkId">The network ID of the thing</param>
/// <param name="thingId">The ID of the thing</param> /// <param name="thingId">The ID of the thing</param>
public DestroyMsg(byte networkId, byte thingId) { public DestroyMsg(byte networkId, Thing thing) {
this.networkId = networkId; this.networkId = networkId;
this.thingId = thingId; this.thingId = thing.id;
} }
/// @copydoc Passer::RoboidControl::IMessage::IMessage(byte[] buffer) /// @copydoc Passer::RoboidControl::IMessage::IMessage(byte[] buffer)
public DestroyMsg(byte[] buffer) : base(buffer) { public DestroyMsg(byte[] buffer) : base(buffer) {

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@ -108,13 +108,13 @@ namespace RoboidControl {
public void Add(Thing thing, bool checkId = true, bool invokeEvent = true) { public void Add(Thing thing, bool checkId = true, bool invokeEvent = true) {
if (checkId && thing.id == 0) { if (checkId && thing.id == 0) {
thing.id = (byte)(this.things.Count + 1); thing.id = (byte)(this.things.Count + 1);
things.Add(thing); this.things.Add(thing);
} }
// Console.WriteLine($"added thing [{thing.networkId}/{thing.id}]"); // Console.WriteLine($"added thing [{thing.networkId}/{thing.id}]");
Thing foundThing = Get(thing.networkId, thing.id); Thing foundThing = Get(thing.networkId, thing.id);
if (foundThing == null) { if (foundThing == null) {
things.Add(thing); this.things.Add(thing);
// if (invokeEvent) // if (invokeEvent)
// Thing.InvokeNewThing(thing); // Thing.InvokeNewThing(thing);

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@ -33,6 +33,7 @@ namespace RoboidControl {
public ParticipantUDP(int port = 0) : base("127.0.0.1", port) { public ParticipantUDP(int port = 0) : base("127.0.0.1", port) {
if (this.port == 0) if (this.port == 0)
this.isIsolated = true; this.isIsolated = true;
Participant.AddParticipant(this);
} }
/// <summary> /// <summary>
@ -45,6 +46,7 @@ namespace RoboidControl {
this.isIsolated = true; this.isIsolated = true;
else else
this.remoteSite = new Participant(ipAddress, port); this.remoteSite = new Participant(ipAddress, port);
Participant.AddParticipant(this);
this.endPoint = new IPEndPoint(IPAddress.Any, localPort); this.endPoint = new IPEndPoint(IPAddress.Any, localPort);
this.udpClient = new UdpClient(localPort); this.udpClient = new UdpClient(localPort);
@ -94,39 +96,22 @@ namespace RoboidControl {
#region Update #region Update
protected void ReceiveUDP(IAsyncResult result) {
// UnityEngine.Debug.Log("received");
if (this.udpClient == null) // || this.endPoint == null)
return;
byte[] data = this.udpClient.EndReceive(result, ref endPoint);
// This does not yet take multi-packet messages into account!
if (endPoint == null)
return;
// We can receive our own publish (broadcast) packages. How do we recognize them????
// It is hard to determine our source port
string ipAddress = endPoint.Address.ToString();
Participant remoteParticipant = GetParticipant(ipAddress, endPoint.Port);
remoteParticipant ??= AddParticipant(ipAddress, endPoint.Port);
ReceiveData(data, remoteParticipant);
udpClient.BeginReceive(new AsyncCallback(callbackResult => ReceiveUDP(callbackResult)), null);
}
protected ulong nextPublishMe = 0; protected ulong nextPublishMe = 0;
public override void Update(ulong currentTimeMS = 0) {
if (currentTimeMS == 0) {
#if UNITY_5_3_OR_NEWER
currentTimeMS = (ulong)(UnityEngine.Time.time * 1000);
#endif
}
if (this.publishInterval > 0 && currentTimeMS > this.nextPublishMe) { public override void Update(ulong currentTimeMS = 0) {
Publish(); if (currentTimeMS == 0)
// Console.WriteLine($"{this.name} Publish ClientMsg {this.networkId}"); currentTimeMS = Thing.GetTimeMs();
this.nextPublishMe = currentTimeMS + this.publishInterval;
if (this.isIsolated == false) {
if (this.publishInterval > 0 && currentTimeMS > this.nextPublishMe) {
ParticipantMsg msg = new ParticipantMsg(this.networkId);
if (this.remoteSite == null)
this.Publish(msg);
else
this.Send(this.remoteSite, msg);
this.nextPublishMe = currentTimeMS + this.publishInterval;
}
} }
UpdateMyThings(currentTimeMS); UpdateMyThings(currentTimeMS);
@ -134,21 +119,35 @@ namespace RoboidControl {
} }
protected virtual void UpdateMyThings(ulong currentTimeMS) { protected virtual void UpdateMyThings(ulong currentTimeMS) {
int n = this.things.Count; foreach (Thing thing in this.things) {
for (int ix = 0; ix < n; ix++) { if (thing == null)
Thing thing = this.things[ix];
if (thing == null || thing.parent != null)
continue; continue;
thing.Update(currentTimeMS, true); if (thing.hierarchyChanged && !(this.isIsolated || this.networkId == 0)) {
if (this.isIsolated || this.networkId == 0) ThingMsg thingMsg = new(this.networkId, thing);
continue; this.Send(this.remoteSite, thingMsg);
}
// Send to remote site // Why don't we do recursive?
PoseMsg poseMsg = new(thing.owner.networkId, thing); // Because when a thing creates a thing in the update,
this.Send(this.remoteSite, poseMsg); // that new thing is not sent out (because of hierarchyChanged)
BinaryMsg binaryMsg = new(thing.owner.networkId, thing); // before it is updated itself: it is immediatedly updated!
this.Send(this.remoteSite, binaryMsg); thing.Update(currentTimeMS, false);
if (!(this.isIsolated || this.networkId == 0)) {
if (thing.terminate) {
DestroyMsg destroyMsg = new(this.networkId, thing);
this.Send(this.remoteSite, destroyMsg);
}
else {
// Send to remote site
PoseMsg poseMsg = new(thing.owner.networkId, thing);
this.Send(this.remoteSite, poseMsg);
BinaryMsg binaryMsg = new(thing.owner.networkId, thing);
this.Send(this.remoteSite, binaryMsg);
}
}
if (thing.terminate)
this.Remove(thing);
} }
} }
@ -162,7 +161,12 @@ namespace RoboidControl {
if (this.isIsolated) if (this.isIsolated)
continue; continue;
foreach (Thing thing in participant.things) { //foreach (Thing thing in participant.things) {
for (int thingIx = 0; thingIx < participant.things.Count; thingIx++) {
Thing thing = participant.things[thingIx];
if (thing == null)
continue;
PoseMsg poseMsg = new(thing.owner.networkId, thing); PoseMsg poseMsg = new(thing.owner.networkId, thing);
this.Send(participant, poseMsg); this.Send(participant, poseMsg);
BinaryMsg binaryMsg = new(thing.owner.networkId, thing); BinaryMsg binaryMsg = new(thing.owner.networkId, thing);
@ -172,10 +176,6 @@ namespace RoboidControl {
} }
public virtual void Publish() {
this.Publish(new ParticipantMsg(this.networkId));
}
#endregion Update #endregion Update
#region Send #region Send
@ -239,6 +239,27 @@ namespace RoboidControl {
#region Receive #region Receive
protected void ReceiveUDP(IAsyncResult result) {
// UnityEngine.Debug.Log("received");
if (this.udpClient == null) // || this.endPoint == null)
return;
byte[] data = this.udpClient.EndReceive(result, ref endPoint);
// This does not yet take multi-packet messages into account!
if (endPoint == null)
return;
// We can receive our own publish (broadcast) packages. How do we recognize them????
// It is hard to determine our source port
string ipAddress = endPoint.Address.ToString();
Participant remoteParticipant = GetParticipant(ipAddress, endPoint.Port);
remoteParticipant ??= AddParticipant(ipAddress, endPoint.Port);
ReceiveData(data, remoteParticipant);
udpClient.BeginReceive(new AsyncCallback(callbackResult => ReceiveUDP(callbackResult)), null);
}
public void ReceiveData(byte[] data, Participant sender) { public void ReceiveData(byte[] data, Participant sender) {
byte msgId = data[0]; byte msgId = data[0];
if (msgId == 0xFF) { if (msgId == 0xFF) {
@ -277,17 +298,13 @@ namespace RoboidControl {
break; break;
case DestroyMsg.Id: // 0x20 / 32 case DestroyMsg.Id: // 0x20 / 32
this.Process(sender, new DestroyMsg(data)); this.Process(sender, new DestroyMsg(data));
// result = await DestroyMsg.Receive(dataStream, client, packetSize); // result = await DestroyMsg.Receive(dataStream, client, packetSize);
break; break;
default: default:
break; break;
} }
} }
#endregion
#region Process
protected virtual void Process(Participant sender, ParticipantMsg msg) { protected virtual void Process(Participant sender, ParticipantMsg msg) {
#if DEBUG #if DEBUG
Console.WriteLine($"{this.name} Process participantMsg {msg.networkId}"); Console.WriteLine($"{this.name} Process participantMsg {msg.networkId}");
@ -360,9 +377,9 @@ namespace RoboidControl {
} }
protected virtual void Process(Participant sender, BinaryMsg msg) { protected virtual void Process(Participant sender, BinaryMsg msg) {
// #if DEBUG #if DEBUG
// Console.WriteLine($"Participant: Process BinaryMsg [{msg.networkId}/{msg.thingId}] {msg.dataLength}"); Console.WriteLine($"Participant: Process BinaryMsg [{msg.networkId}/{msg.thingId}] {msg.dataLength}");
// #endif #endif
Thing thing = sender.Get(msg.networkId, msg.thingId); Thing thing = sender.Get(msg.networkId, msg.thingId);
thing?.ProcessBinary(msg.data); thing?.ProcessBinary(msg.data);
} }
@ -378,7 +395,10 @@ namespace RoboidControl {
#if DEBUG #if DEBUG
Console.WriteLine($"Participant: Process Destroy Msg [{msg.networkId}/{msg.thingId}]"); Console.WriteLine($"Participant: Process Destroy Msg [{msg.networkId}/{msg.thingId}]");
#endif #endif
Thing thing = sender.Get(msg.networkId, msg.thingId);
if (thing != null)
this.Remove(thing);
thing.component.core = null;
} }
private void ForwardMessage(IMessage msg) { private void ForwardMessage(IMessage msg) {

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@ -15,6 +15,7 @@ namespace RoboidControl {
/// <param name="port"></param> /// <param name="port"></param>
public SiteServer(int port = 7681) : base(port) { public SiteServer(int port = 7681) : base(port) {
this.name = "Site Server"; this.name = "Site Server";
Participant.AddParticipant(this);
Console.Write($"Prepare receive on port {port}"); Console.Write($"Prepare receive on port {port}");
this.endPoint = new IPEndPoint(IPAddress.Any, port); this.endPoint = new IPEndPoint(IPAddress.Any, port);
@ -30,39 +31,44 @@ namespace RoboidControl {
this.udpClient?.Close(); this.udpClient?.Close();
} }
#region Update
protected override void UpdateMyThings(ulong currentTimeMS) { protected override void UpdateMyThings(ulong currentTimeMS) {
// We don't use foreach to prevent the 'Collection was modified' error
int n = this.things.Count; int n = this.things.Count;
for (int ix = 0; ix < n; ix++) { for (int ix = 0; ix < n; ix++) {
Thing thing = this.things[ix]; Thing thing = this.things[ix];
if (thing == null || thing.parent != null)
if (thing == null)
continue; continue;
thing.Update(currentTimeMS, true); thing.Update(currentTimeMS, false);
if (this.isIsolated || this.networkId == 0)
continue;
// Send to all other participants if (this.isIsolated == false) {
foreach (Participant participant in Participant.participants) { // Send to all other participants
if (participant == null || participant == this) foreach (Participant participant in Participant.participants) {
continue; if (participant == null || participant == this)
continue;
PoseMsg poseMsg = new(thing.owner.networkId, thing); PoseMsg poseMsg = new(thing.owner.networkId, thing);
this.Send(participant, poseMsg); this.Send(participant, poseMsg);
BinaryMsg binaryMsg = new(thing.owner.networkId, thing); BinaryMsg binaryMsg = new(thing.owner.networkId, thing);
this.Send(participant, binaryMsg); this.Send(participant, binaryMsg);
}
} }
} }
} }
public override void Publish() { #endregion Update
}
#region Receive
protected override void Process(Participant sender, ParticipantMsg msg) { protected override void Process(Participant sender, ParticipantMsg msg) {
base.Process(sender, msg); base.Process(sender, msg);
//if (msg.networkId == 0) { if (msg.networkId != sender.networkId) {
//Console.WriteLine($"{this.name} received New Participant -> {sender.networkId}"); //Console.WriteLine($"{this.name} received New Participant -> {sender.networkId}");
this.Send(sender, new NetworkIdMsg(sender.networkId)); this.Send(sender, new NetworkIdMsg(sender.networkId));
//} }
} }
protected override void Process(Participant sender, NetworkIdMsg msg) { } protected override void Process(Participant sender, NetworkIdMsg msg) { }
@ -70,19 +76,22 @@ namespace RoboidControl {
protected override void Process(Participant sender, ThingMsg msg) { protected override void Process(Participant sender, ThingMsg msg) {
Console.WriteLine($"SiteServer: Process thing [{msg.networkId}/{msg.thingId}] {msg.thingType} {msg.parentId} "); Console.WriteLine($"SiteServer: Process thing [{msg.networkId}/{msg.thingId}] {msg.thingType} {msg.parentId} ");
Thing thing = sender.Get(msg.networkId, msg.thingId); Thing thing = sender.Get(msg.networkId, msg.thingId);
if (thing == null) { if (thing == null)
thing = new Thing(sender, msg.networkId, msg.thingId, msg.thingType); thing = new Thing(sender, msg.networkId, msg.thingId, msg.thingType);
// Console.WriteLine("Created generic new core thing");
// }
}
if (msg.parentId != 0) { if (msg.parentId != 0) {
Thing parentThing = Get(msg.networkId, msg.parentId); thing.parent = sender.Get(msg.networkId, msg.parentId);
if (parentThing == null) if (thing.parent == null)
Console.WriteLine($"Could not find parent [{msg.networkId}/{msg.parentId}]"); Console.WriteLine($"Could not find parent [{msg.networkId}/{msg.parentId}]");
else }
thing.parent = parentThing; else {
Console.Write($"Dropped {thing.id}");
thing.parent = null;
} }
} }
#endregion Receive
} }
} }

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@ -90,6 +90,7 @@ namespace RoboidControl {
this.id = thingId; this.id = thingId;
this.type = thingType; this.type = thingType;
this.networkId = networkId; this.networkId = networkId;
Console.Write($"New thing added to {owner}");
this.owner.Add(this); this.owner.Add(this);
InvokeNewThing(this); InvokeNewThing(this);
} }
@ -145,14 +146,10 @@ namespace RoboidControl {
} }
else { else {
value.AddChild(this); value.AddChild(this);
OnParentChanged?.Invoke();
} }
this.hierarchyChanged = true;
} }
} }
/// <summary>
/// Event which is triggered when the parent changes
/// </summary>
public event ChangeHandler OnParentChanged = delegate { };
/// <summary> /// <summary>
/// Add a child Thing to this Thing /// Add a child Thing to this Thing
@ -219,6 +216,11 @@ namespace RoboidControl {
return null; return null;
} }
/// <summary>
/// Indicator that the hierarchy of the thing has changed
/// </summary>
public bool hierarchyChanged = true;
/// <summary> /// <summary>
/// The children of this thing /// The children of this thing
/// </summary> /// </summary>
@ -346,10 +348,18 @@ namespace RoboidControl {
public Unity.Thing component = null; public Unity.Thing component = null;
#endif #endif
public bool terminate = false;
#endregion Properties #endregion Properties
#region Methods #region Methods
public static ulong GetTimeMs() {
#if UNITY_5_3_OR_NEWER
return (ulong)(UnityEngine.Time.time * 1000);
#endif
}
/// <summary> /// <summary>
/// Update de state of the thing /// Update de state of the thing
/// </summary> /// </summary>
@ -368,7 +378,8 @@ namespace RoboidControl {
this.positionUpdated = false; this.positionUpdated = false;
this.orientationUpdated = false; this.orientationUpdated = false;
this.linearVelocityUpdated = false; this.linearVelocityUpdated = false;
this.angularVelocityUpdated = false; this.angularVelocityUpdated = false;
//this.hierarchyChanged = false;
// should recurse over children... // should recurse over children...
if (recursively) { if (recursively) {