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16 changed files with 514 additions and 130 deletions

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@ -0,0 +1,287 @@
using System;
namespace LinearAlgebra {
class QR {
// QR Decomposition of a matrix A
public static (Matrix2 Q, Matrix2 R) Decomposition(Matrix2 A) {
int nRows = A.nRows;
int nCols = A.nCols;
float[,] Q = new float[nRows, nCols];
float[,] R = new float[nCols, nCols];
// Perform Gram-Schmidt orthogonalization
for (uint colIx = 0; colIx < nCols; colIx++) {
// Step 1: v = column(ix) of A
float[] v = new float[nRows];
for (int rowIx = 0; rowIx < nRows; rowIx++)
v[rowIx] = A.data[rowIx, colIx];
// Step 2: Subtract projections of v onto previous q's (orthogonalize)
for (uint colIx2 = 0; colIx2 < colIx; colIx2++) {
float dotProd = 0;
for (int i = 0; i < nRows; i++)
dotProd += Q[i, colIx2] * v[i];
for (int i = 0; i < nRows; i++)
v[i] -= dotProd * Q[i, colIx2];
}
// Step 3: Normalize v to get column(ix) of Q
float norm = 0;
for (int rowIx = 0; rowIx < nRows; rowIx++)
norm += v[rowIx] * v[rowIx];
norm = (float)Math.Sqrt(norm);
for (int rowIx = 0; rowIx < nRows; rowIx++)
Q[rowIx, colIx] = v[rowIx] / norm;
// Store the coefficients of R
for (int colIx2 = 0; colIx2 <= colIx; colIx2++) {
R[colIx2, colIx] = 0;
for (int k = 0; k < nRows; k++)
R[colIx2, colIx] += Q[k, colIx2] * A.data[k, colIx];
}
}
return (new Matrix2(Q), new Matrix2(R));
}
// Reduced QR Decomposition of a matrix A
public static (Matrix2 Q, Matrix2 R) ReducedDecomposition(Matrix2 A) {
int nRows = A.nRows;
int nCols = A.nCols;
float[,] Q = new float[nRows, nCols];
float[,] R = new float[nCols, nCols];
// Perform Gram-Schmidt orthogonalization
for (int colIx = 0; colIx < nCols; colIx++) {
// Step 1: v = column(colIx) of A
float[] columnIx = new float[nRows];
bool isZeroColumn = true;
for (int rowIx = 0; rowIx < nRows; rowIx++) {
columnIx[rowIx] = A.data[rowIx, colIx];
if (columnIx[rowIx] != 0)
isZeroColumn = false;
}
if (isZeroColumn) {
for (int rowIx = 0; rowIx < nRows; rowIx++)
Q[rowIx, colIx] = 0;
// Set corresponding R element to 0
R[colIx, colIx] = 0;
Console.WriteLine($"zero column {colIx}");
continue;
}
// Step 2: Subtract projections of v onto previous q's (orthogonalize)
for (int colIx2 = 0; colIx2 < colIx; colIx2++) {
// Compute the dot product of v and column(colIx2) of Q
float dotProduct = 0;
for (int rowIx2 = 0; rowIx2 < nRows; rowIx2++)
dotProduct += columnIx[rowIx2] * Q[rowIx2, colIx2];
// Subtract the projection from v
for (int rowIx2 = 0; rowIx2 < nRows; rowIx2++)
columnIx[rowIx2] -= dotProduct * Q[rowIx2, colIx2];
}
// Step 3: Normalize v to get column(colIx) of Q
float norm = 0;
for (int rowIx = 0; rowIx < nRows; rowIx++)
norm += columnIx[rowIx] * columnIx[rowIx];
if (norm == 0)
throw new Exception("invalid value");
norm = (float)Math.Sqrt(norm);
for (int rowIx = 0; rowIx < nRows; rowIx++)
Q[rowIx, colIx] = columnIx[rowIx] / norm;
// Here is where it deviates from the Full QR Decomposition !
// Step 4: Compute the row(colIx) of R
for (int colIx2 = colIx; colIx2 < nCols; colIx2++) {
float dotProduct = 0;
for (int rowIx2 = 0; rowIx2 < nRows; rowIx2++)
dotProduct += Q[rowIx2, colIx] * A.data[rowIx2, colIx2];
R[colIx, colIx2] = dotProduct;
}
}
if (!float.IsFinite(R[0, 0]))
throw new Exception("invalid value");
return (new Matrix2(Q), new Matrix2(R));
}
}
class SVD {
// According to ChatGPT, Mathnet uses Golub-Reinsch SVD algorithm
// 1. Bidiagonalization: The input matrix AA is reduced to a bidiagonal form using Golub-Kahan bidiagonalization.
// This process involves applying a sequence of Householder reflections to AA to create a bidiagonal matrix.
// This step reduces the complexity by making the matrix simpler while retaining the essential structure needed for SVD.
//
// 2. Diagonalization: Once the matrix is in bidiagonal form,
// the singular values are computed using an iterative process
// (typically involving QR factorization or Jacobi rotations) until convergence.
// This process diagonalizes the bidiagonal matrix and allows extraction of the singular values.
//
// 3. Computing UU and VTVT: After obtaining the singular values,
// the left singular vectors UU and right singular vectors VTVT are computed
// using the accumulated transformations (such as Householder reflections) from the bidiagonalization step.
// Bidiagnolizations through Householder transformations
public static (Matrix2 U1, Matrix2 B, Matrix2 V1) Bidiagonalization(Matrix2 A) {
int m = A.nRows; // Rows of A
int n = A.nCols; // Columns of A
float[,] U1 = new float[m, m]; // Left orthogonal matrix
float[,] V1 = new float[n, n]; // Right orthogonal matrix
float[,] B = A.Clone().data; // Copy A to B for transformation
// Initialize U1 and V1 as identity matrices
for (int i = 0; i < m; i++)
U1[i, i] = 1;
for (int i = 0; i < n; i++)
V1[i, i] = 1;
// Perform Householder reflections to create a bidiagonal matrix B
for (int j = 0; j < n; j++) {
// Step 1: Construct the Householder vector y
float[] y = new float[m - j];
for (int i = j; i < m; i++)
y[i - j] = B[i, j];
// Step 2: Compute the norm and scalar alpha
float norm = 0;
for (int i = 0; i < y.Length; i++)
norm += y[i] * y[i];
norm = (float)Math.Sqrt(norm);
if (B[j, j] > 0)
norm = -norm;
float alpha = (float)Math.Sqrt(0.5 * (norm * (norm - B[j, j])));
float r = (float)Math.Sqrt(0.5 * (norm * (norm + B[j, j])));
// Step 3: Apply the reflection to zero out below diagonal
for (int k = j; k < n; k++) {
float dot = 0;
for (int i = j; i < m; i++)
dot += y[i - j] * B[i, k];
dot /= r;
for (int i = j; i < m; i++)
B[i, k] -= 2 * dot * y[i - j];
}
// Step 4: Update U1 with the Householder reflection (U1 * Householder)
for (int i = j; i < m; i++)
U1[i, j] = y[i - j] / alpha;
// Step 5: Update V1 (storing the Householder vector y)
// Correct indexing: we only need to store part of y in V1 from index j to n
for (int i = j; i < n; i++)
V1[j, i] = B[j, i];
// Repeat steps for further columns if necessary
}
return (new Matrix2(U1), new Matrix2(B), new Matrix2(V1));
}
public static Matrix2 Bidiagonalize(Matrix2 A) {
int m = A.nRows; // Rows of A
int n = A.nCols; // Columns of A
float[,] B = A.Clone().data; // Copy A to B for transformation
// Perform Householder reflections to create a bidiagonal matrix B
for (int j = 0; j < n; j++) {
// Step 1: Construct the Householder vector y
float[] y = new float[m - j];
for (int i = j; i < m; i++)
y[i - j] = B[i, j];
// Step 2: Compute the norm and scalar alpha
float norm = 0;
for (int i = 0; i < y.Length; i++)
norm += y[i] * y[i];
norm = (float)Math.Sqrt(norm);
if (B[j, j] > 0)
norm = -norm;
float r = (float)Math.Sqrt(0.5 * (norm * (norm + B[j, j])));
// Step 3: Apply the reflection to zero out below diagonal
for (int k = j; k < n; k++) {
float dot = 0;
for (int i = j; i < m; i++)
dot += y[i - j] * B[i, k];
dot /= r;
for (int i = j; i < m; i++)
B[i, k] -= 2 * dot * y[i - j];
}
// Repeat steps for further columns if necessary
}
return new Matrix2(B);
}
// QR Iteration for diagonalization of a bidiagonal matrix B
public static (Matrix1 singularValues, Matrix2 U, Matrix2 Vt) QRIteration(Matrix2 B) {
int m = B.nRows;
int n = B.nCols;
Matrix2 U = new(m, m); // Left singular vectors (U)
Matrix2 Vt = new(n, n); // Right singular vectors (V^T)
float[] singularValues = new float[Math.Min(m, n)]; // Singular values
// Initialize U and Vt as identity matrices
for (int i = 0; i < m; i++)
U.data[i, i] = 1;
for (int i = 0; i < n; i++)
Vt.data[i, i] = 1;
// Perform QR iterations
float tolerance = 1e-7f; //1e-12f; for double
bool converged = false;
while (!converged) {
// Perform QR decomposition on the matrix B
(Matrix2 Q, Matrix2 R) = QR.Decomposition(B);
// Update B to be the product Q * R //R * Q
B = R * Q;
// Accumulate the transformations in U and Vt
U *= Q;
Vt *= R;
// Check convergence by looking at the off-diagonal elements of B
converged = true;
for (int i = 0; i < m - 1; i++) {
for (int j = i + 1; j < n; j++) {
if (Math.Abs(B.data[i, j]) > tolerance) {
converged = false;
break;
}
}
}
}
// Extract singular values (diagonal elements of B)
for (int i = 0; i < Math.Min(m, n); i++)
singularValues[i] = B.data[i, i];
return (new Matrix1(singularValues), U, Vt);
}
public static (Matrix2 U, Matrix1 S, Matrix2 Vt) Decomposition(Matrix2 A) {
if (A.nRows != A.nCols)
throw new ArgumentException("SVD: matrix A has to be square.");
Matrix2 B = Bidiagonalize(A);
(Matrix1 S, Matrix2 U, Matrix2 Vt) = QRIteration(B);
return (U, S, Vt);
}
}
}

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@ -18,6 +18,7 @@ namespace RoboidControl.Unity {
} }
void OnApplicationQuit() { void OnApplicationQuit() {
if (site != null)
site.Close(); site.Close();
} }

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@ -31,7 +31,7 @@ namespace RoboidControl.Unity {
core.component = this; core.component = this;
SiteServer siteServer = FindAnyObjectByType<SiteServer>(); SiteServer siteServer = FindAnyObjectByType<SiteServer>();
if (siteServer == null) { if (siteServer == null || siteServer.site == null) {
Debug.LogWarning("No site server found"); Debug.LogWarning("No site server found");
return; return;
} }
@ -93,7 +93,7 @@ namespace RoboidControl.Unity {
} }
private void PoseChanged() { private void PoseChanged() {
Debug.Log($"{this} pose changed"); // Debug.Log($"{this} pose changed");
if (core.positionUpdated) if (core.positionUpdated)
this.transform.localPosition = core.position.ToVector3(); this.transform.localPosition = core.position.ToVector3();
if (core.orientationUpdated) if (core.orientationUpdated)

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@ -12,7 +12,7 @@ namespace RoboidControl {
/// The length of the message, excluding the binary data /// The length of the message, excluding the binary data
/// </summary> /// </summary>
/// For the total size of the message this.bytes.Length should be added to this value. /// For the total size of the message this.bytes.Length should be added to this value.
public const byte length = 2; public const byte length = 4;
/// <summary> /// <summary>
/// The network ID identifying the thing /// The network ID identifying the thing
/// </summary> /// </summary>
@ -23,23 +23,15 @@ namespace RoboidControl {
public byte thingId; public byte thingId;
public Thing thing; public Thing thing;
/// <summary>
/// The length of the data
/// </summary>
public byte dataLength;
/// <summary> /// <summary>
/// The binary data /// The binary data
/// </summary> /// </summary>
public byte[] bytes; public byte[] data;
/// <summary>
/// Create a new message for sending
/// </summary>
/// <param name="networkId">The netowork ID of the thing</param>
/// <param name="thingId">The ID of the thing</param>
/// <param name="bytes">The binary data for the thing</param>
public BinaryMsg(byte networkId, byte thingId, byte[] bytes) : base() {
this.networkId = networkId;
this.thingId = thingId;
this.bytes = bytes;
}
/// <summary> /// <summary>
/// Create an empty message for sending /// Create an empty message for sending
/// </summary> /// </summary>
@ -49,31 +41,34 @@ namespace RoboidControl {
this.networkId = networkId; this.networkId = networkId;
this.thingId = thing.id; this.thingId = thing.id;
this.thing = thing; this.thing = thing;
this.bytes = this.thing.GenerateBinary(); this.data = this.thing.GenerateBinary();
// if (this.bytes.Length > 0) this.dataLength = (byte)this.data.Length;
// System.Console.Write($"Binary message for [{networkId}/{thing.id}]");
} }
/// @copydoc Passer::RoboidControl::IMessage::IMessage(byte[] buffer) /// @copydoc Passer::RoboidControl::IMessage::IMessage(byte[] buffer)
public BinaryMsg(byte[] buffer) { public BinaryMsg(byte[] buffer) {
byte ix = 1; byte ix = 1;
this.networkId = buffer[ix++]; this.networkId = buffer[ix++];
this.thingId = buffer[ix++]; this.thingId = buffer[ix++];
byte length = (byte)(buffer.Length - ix); this.dataLength = buffer[ix++];
this.bytes = new byte[length]; this.data = new byte[this.dataLength];
for (uint bytesIx = 0; bytesIx < length; bytesIx++) for (uint dataIx = 0; dataIx < this.dataLength; dataIx++)
this.bytes[bytesIx] = buffer[ix++]; this.data[dataIx] = buffer[ix++];
} }
/// @copydoc Passer::RoboidControl::IMessage::Serialize /// @copydoc Passer::RoboidControl::IMessage::Serialize
public override byte Serialize(ref byte[] buffer) { public override byte Serialize(ref byte[] buffer) {
if (buffer.Length < BinaryMsg.length + this.bytes.Length || this.bytes.Length == 0) if (buffer.Length < BinaryMsg.length + this.data.Length || this.data.Length == 0)
return 0; return 0;
#if DEBUG
System.Console.WriteLine($"Send BinaryMsg [{this.networkId}/{this.thingId}] {this.dataLength}");
#endif
byte ix = 0; byte ix = 0;
buffer[ix++] = BinaryMsg.Id; buffer[ix++] = BinaryMsg.Id;
buffer[ix++] = this.networkId; buffer[ix++] = this.networkId;
buffer[ix++] = this.thingId; buffer[ix++] = this.thingId;
foreach (byte b in bytes) buffer[ix++] = this.dataLength;
foreach (byte b in data)
buffer[ix++] = b; buffer[ix++] = b;
return ix; return ix;

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@ -21,6 +21,10 @@ namespace RoboidControl {
/// </summary> /// </summary>
public byte thingId; public byte thingId;
/// <summary> /// <summary>
/// The length of the url string, excluding the null terminator
/// </summary>
public byte urlLength;
/// <summary>
/// The URL of the model /// The URL of the model
/// </summary> /// </summary>
public string url = null; public string url = null;
@ -33,6 +37,7 @@ namespace RoboidControl {
public ModelUrlMsg(byte networkId, Thing thing) { public ModelUrlMsg(byte networkId, Thing thing) {
this.networkId = networkId; this.networkId = networkId;
this.thingId = thing.id; this.thingId = thing.id;
this.urlLength = (byte)thing.modelUrl.Length;
this.url = thing.modelUrl; this.url = thing.modelUrl;
} }
/// <summary> /// <summary>
@ -41,26 +46,30 @@ namespace RoboidControl {
/// <param name="networkId">The network ID of the thing</param> /// <param name="networkId">The network ID of the thing</param>
/// <param name="thingId">The ID of the thing</param> /// <param name="thingId">The ID of the thing</param>
/// <param name="url">The URL to send</param> /// <param name="url">The URL to send</param>
public ModelUrlMsg(byte networkId, byte thingId, string url) { // public ModelUrlMsg(byte networkId, byte thingId, string url) {
this.networkId = networkId; // this.networkId = networkId;
this.thingId = thingId; // this.thingId = thingId;
this.url = url; // this.urlLength = (byte)url.Length;
} // this.url = url;
// }
/// @copydoc Passer::RoboidControl::IMessage::IMessage(byte[] buffer) /// @copydoc Passer::RoboidControl::IMessage::IMessage(byte[] buffer)
public ModelUrlMsg(byte[] buffer) { public ModelUrlMsg(byte[] buffer) {
byte ix = 1; byte ix = 1;
this.networkId = buffer[ix++]; this.networkId = buffer[ix++];
this.thingId = buffer[ix++]; this.thingId = buffer[ix++];
int strlen = buffer[ix++]; this.urlLength = buffer[ix++];
url = System.Text.Encoding.UTF8.GetString(buffer, (int)ix, strlen); this.url = System.Text.Encoding.UTF8.GetString(buffer, (int)ix, this.urlLength);
} }
/// @copydoc Passer::RoboidControl::IMessage::Serialize /// @copydoc Passer::RoboidControl::IMessage::Serialize
public override byte Serialize(ref byte[] buffer) { public override byte Serialize(ref byte[] buffer) {
if (this.url == null) if (string.IsNullOrEmpty(this.url))
return 0; return 0;
#if DEBUG
System.Console.WriteLine($"Send ModelUrlMsg [{this.networkId}/{this.thingId}] {this.urlLength} {this.url}");
#endif
byte ix = 0; byte ix = 0;
buffer[ix++] = ModelUrlMsg.Id; buffer[ix++] = ModelUrlMsg.Id;
buffer[ix++] = this.networkId; buffer[ix++] = this.networkId;

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@ -20,10 +20,11 @@ namespace RoboidControl {
/// The ID of the thing /// The ID of the thing
/// </summary> /// </summary>
public byte thingId; public byte thingId;
/// <summary> /// <summary>
/// The length of the name, excluding null terminator /// The length of the name, excluding null terminator
/// </summary> /// </summary>
public byte len; public byte nameLength;
/// <summary> /// <summary>
/// The name of the thing, not terminated with a null character /// The name of the thing, not terminated with a null character
/// </summary> /// </summary>
@ -38,6 +39,7 @@ namespace RoboidControl {
this.networkId = networkId; this.networkId = networkId;
this.thingId = thing.id; this.thingId = thing.id;
this.name = thing.name; this.name = thing.name;
this.nameLength = (byte)this.name.Length;
} }
/// <summary> /// <summary>
/// Create a new message for sending /// Create a new message for sending
@ -45,34 +47,34 @@ namespace RoboidControl {
/// <param name="networkId">The network ID of the thing</param> /// <param name="networkId">The network ID of the thing</param>
/// <param name="thingId">The ID of the thing</param> /// <param name="thingId">The ID of the thing</param>
/// <param name="name">The name of the thing</param> /// <param name="name">The name of the thing</param>
public NameMsg(byte networkId, byte thingId, string name) { // public NameMsg(byte networkId, byte thingId, string name) {
this.networkId = networkId; // this.networkId = networkId;
this.thingId = thingId; // this.thingId = thingId;
this.name = name; // this.name = name;
} // }
/// @copydoc Passer::RoboidControl::IMessage::IMessage(byte[] buffer) /// @copydoc Passer::RoboidControl::IMessage::IMessage(byte[] buffer)
public NameMsg(byte[] buffer) { public NameMsg(byte[] buffer) {
byte ix = 1; byte ix = 1;
this.networkId = buffer[ix++]; this.networkId = buffer[ix++];
this.thingId = buffer[ix++]; this.thingId = buffer[ix++];
int strlen = buffer[ix++]; this.nameLength = buffer[ix++];
this.name = System.Text.Encoding.UTF8.GetString(buffer, (int)ix, strlen); this.name = System.Text.Encoding.UTF8.GetString(buffer, (int)ix, this.nameLength);
} }
/// @copydoc Passer::RoboidControl::IMessage::Serialize /// @copydoc Passer::RoboidControl::IMessage::Serialize
public override byte Serialize(ref byte[] buffer) { public override byte Serialize(ref byte[] buffer) {
if (buffer.Length < NameMsg.length + this.name.Length || this.name.Length == 0) if (buffer.Length < NameMsg.length + this.name.Length || string.IsNullOrEmpty(this.name))
return 0; return 0;
#if DEBUG
System.Console.WriteLine($"Send NameMsg [{this.networkId}/{this.thingId}] {this.nameLength} {this.name}");
#endif
byte ix = 0; byte ix = 0;
buffer[ix++] = NameMsg.Id; buffer[ix++] = NameMsg.Id;
buffer[ix++] = this.networkId; buffer[ix++] = this.networkId;
buffer[ix++] = this.thingId; buffer[ix++] = this.thingId;
buffer[ix++] = this.nameLength;
int nameLength = this.name.Length; for (int nameIx = 0; nameIx < this.nameLength; nameIx++)
buffer[ix++] = (byte)nameLength;
for (int nameIx = 0; nameIx < nameLength; nameIx++)
buffer[ix++] = (byte)this.name[nameIx]; buffer[ix++] = (byte)this.name[nameIx];
return ix; return ix;

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@ -34,6 +34,9 @@ namespace RoboidControl {
if (buffer.Length < NetworkIdMsg.length) if (buffer.Length < NetworkIdMsg.length)
return 0; return 0;
#if DEBUG
System.Console.WriteLine($"Send NetworkIdMsg {this.networkId}");
#endif
buffer[0] = NetworkIdMsg.Id; buffer[0] = NetworkIdMsg.Id;
buffer[1] = this.networkId; buffer[1] = this.networkId;
return NetworkIdMsg.length; return NetworkIdMsg.length;

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@ -88,6 +88,34 @@ namespace RoboidControl {
this.linearVelocity = linearVelocity; this.linearVelocity = linearVelocity;
this.angularVelocity = angularVelocity; this.angularVelocity = angularVelocity;
} }
public PoseMsg(byte networkId, Thing thing, bool force = false) {
this.networkId = networkId;
this.thingId = thing.id;
this.poseType = 0;
if (thing.positionUpdated || force) {
this.position = thing.position;
this.poseType |= Pose_Position;
//thing.positionUpdated = false; // this is also reset in Thing.update, leave it out here?
}
if (thing.orientationUpdated || force) {
this.orientation = thing.orientation;
this.poseType |= Pose_Orientation;
//thing.orientationUpdated = false; // this is also reset in Thing.update, leave it out here?
}
if (thing.linearVelocityUpdated) {
this.linearVelocity = thing.linearVelocity;
this.poseType |= Pose_LinearVelocity;
thing.linearVelocityUpdated = false;
}
if (thing.angularVelocityUpdated) {
this.angularVelocity = thing.angularVelocity;
this.poseType |= Pose_AngularVelocity;
thing.angularVelocityUpdated = false;
}
}
/// @copydoc Passer::RoboidControl::IMessage::IMessage(byte[] buffer) /// @copydoc Passer::RoboidControl::IMessage::IMessage(byte[] buffer)
public PoseMsg(byte[] buffer) : base(buffer) { public PoseMsg(byte[] buffer) : base(buffer) {
byte ix = 1; byte ix = 1;

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@ -13,6 +13,10 @@ namespace RoboidControl {
/// </summary> /// </summary>
public const byte length = 2; public const byte length = 2;
/// <summary> /// <summary>
/// The length of the text without the null terminator
/// </summary>
public byte textLength;
/// <summary>
/// The text /// The text
/// </summary> /// </summary>
public string text = ""; public string text = "";
@ -22,20 +26,27 @@ namespace RoboidControl {
/// </summary> /// </summary>
/// <param name="text">The text to send</param> /// <param name="text">The text to send</param>
public TextMsg(string text) { public TextMsg(string text) {
this.textLength = (byte)text.Length;
this.text = text; this.text = text;
} }
/// @copydoc Passer::RoboidControl::IMessage::IMessage(byte[] buffer) /// @copydoc Passer::RoboidControl::IMessage::IMessage(byte[] buffer)
public TextMsg(byte[] buffer) : base(buffer) { } public TextMsg(byte[] buffer) : base(buffer) {
this.textLength = buffer[0];
this.text = System.Text.Encoding.UTF8.GetString(buffer, 1, this.textLength);
}
/// @copydoc Passer::RoboidControl::IMessage::Serialize /// @copydoc Passer::RoboidControl::IMessage::Serialize
public override byte Serialize(ref byte[] buffer) { public override byte Serialize(ref byte[] buffer) {
if (buffer.Length < TextMsg.length + this.text.Length || this.text.Length == 0) if (buffer.Length < TextMsg.length + this.text.Length || this.text.Length == 0)
return 0; return 0;
#if DEBUG
System.Console.WriteLine($"Send TextMsg {this.textLength} {this.text}");
#endif
byte ix = 0; byte ix = 0;
buffer[ix++] = TextMsg.Id; buffer[ix++] = TextMsg.Id;
buffer[ix++] = (byte)this.text.Length; buffer[ix++] = this.textLength;
for (int textIx = 0; textIx < this.text.Length; textIx++) for (int textIx = 0; textIx < this.text.Length; textIx++)
buffer[ix++] = (byte)this.text[textIx]; buffer[ix++] = (byte)this.text[textIx];
return ix; return ix;

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@ -77,6 +77,9 @@ namespace RoboidControl {
if (buffer.Length < ThingMsg.length) if (buffer.Length < ThingMsg.length)
return 0; return 0;
#if DEBUG
System.Console.WriteLine($"Send ThingMsg [{this.networkId}/{this.thingId}] {this.thingType} {this.parentId}");
#endif
byte ix = 0; byte ix = 0;
buffer[ix++] = ThingMsg.id; buffer[ix++] = ThingMsg.id;
buffer[ix++] = this.networkId; buffer[ix++] = this.networkId;

View File

@ -44,6 +44,16 @@ namespace RoboidControl {
/// </summary> /// </summary>
protected readonly List<Thing> things = new List<Thing>(); protected readonly List<Thing> things = new List<Thing>();
public virtual void Update(ulong currentTimeMS = 0) {
int n = this.things.Count;
for (int ix = 0; ix < n; ix++) {
Thing thing = this.things[ix];
if (thing != null)
thing.Update(currentTimeMS, true);
}
}
/// <summary> /// <summary>
/// Get a thing with the given ids /// Get a thing with the given ids
/// </summary> /// </summary>

View File

@ -9,7 +9,7 @@ namespace RoboidControl {
/// <summary> /// <summary>
/// A participant is used for communcation between things /// A participant is used for communcation between things
/// </summary> /// </summary>
public class LocalParticipant : Participant { public class ParticipantUDP : Participant {
public byte[] buffer = new byte[1024]; public byte[] buffer = new byte[1024];
public ulong publishInterval = 3000; // = 3 seconds public ulong publishInterval = 3000; // = 3 seconds
@ -26,7 +26,7 @@ namespace RoboidControl {
/// <summary> /// <summary>
/// Create a porticiapnt /// Create a porticiapnt
/// </summary> /// </summary>
public LocalParticipant() { public ParticipantUDP() {
//senders.Add(this); //senders.Add(this);
} }
@ -34,7 +34,7 @@ namespace RoboidControl {
/// Create a participant with the give UDP port /// Create a participant with the give UDP port
/// </summary> /// </summary>
/// <param name="port">The port number on which to communicate</param> /// <param name="port">The port number on which to communicate</param>
public LocalParticipant(int port) : this() { public ParticipantUDP(int port) : this() {
this.port = port; this.port = port;
} }
@ -43,7 +43,7 @@ namespace RoboidControl {
/// </summary> /// </summary>
/// <param name="ipAddress">The ip address of the site server</param> /// <param name="ipAddress">The ip address of the site server</param>
/// <param name="port">The port number of the site server</param> /// <param name="port">The port number of the site server</param>
public LocalParticipant(string ipAddress = "0.0.0.0", int port = 7681) : this() { public ParticipantUDP(string ipAddress = "0.0.0.0", int port = 7681) : this() {
this.ipAddress = ipAddress; this.ipAddress = ipAddress;
this.port = port; this.port = port;
@ -61,15 +61,15 @@ namespace RoboidControl {
/// </summary> /// </summary>
/// <param name="udpClient">UDP client to use for communication</param> /// <param name="udpClient">UDP client to use for communication</param>
/// <param name="port">The port number on which to communicate</param> /// <param name="port">The port number on which to communicate</param>
public LocalParticipant(UdpClient udpClient, int port) : this() { public ParticipantUDP(UdpClient udpClient, int port) : this() {
this.udpClient = udpClient; this.udpClient = udpClient;
this.port = port; this.port = port;
} }
private static LocalParticipant isolatedParticipant = null; private static ParticipantUDP isolatedParticipant = null;
public static LocalParticipant Isolated() { public static ParticipantUDP Isolated() {
if (isolatedParticipant == null) if (isolatedParticipant == null)
isolatedParticipant = new LocalParticipant(0); isolatedParticipant = new ParticipantUDP(0);
return isolatedParticipant; return isolatedParticipant;
} }
@ -94,20 +94,20 @@ namespace RoboidControl {
protected readonly Dictionary<byte, Func<Participant, byte, byte, Thing>> thingMsgProcessors = new(); protected readonly Dictionary<byte, Func<Participant, byte, byte, Thing>> thingMsgProcessors = new();
public delegate Thing ThingConstructor(Participant sender, byte networkId, byte thingId); // public delegate Thing ThingConstructor(Participant sender, byte networkId, byte thingId);
public void Register(byte thingType, ThingConstructor constr) { // public void Register(byte thingType, ThingConstructor constr) {
thingMsgProcessors[thingType] = new Func<Participant, byte, byte, Thing>(constr); // thingMsgProcessors[thingType] = new Func<Participant, byte, byte, Thing>(constr);
} // }
public void Register<ThingClass>(Thing.Type thingType) where ThingClass : Thing { // public void Register<ThingClass>(Thing.Type thingType) where ThingClass : Thing {
Register<ThingClass>((byte)thingType); // Register<ThingClass>((byte)thingType);
} // }
public void Register<ThingClass>(byte thingType) where ThingClass : Thing { // public void Register<ThingClass>(byte thingType) where ThingClass : Thing {
thingMsgProcessors[thingType] = (participant, networkId, thingId) => // thingMsgProcessors[thingType] = (participant, networkId, thingId) =>
Activator.CreateInstance(typeof(ThingClass), participant, networkId, thingId) as ThingClass; // Activator.CreateInstance(typeof(ThingClass), participant, networkId, thingId) as ThingClass;
Console.WriteLine($"Registering {typeof(ThingClass)} for thing type {thingType}"); // Console.WriteLine($"Registering {typeof(ThingClass)} for thing type {thingType}");
} // }
#endregion Init #endregion Init
@ -134,7 +134,7 @@ namespace RoboidControl {
} }
protected ulong nextPublishMe = 0; protected ulong nextPublishMe = 0;
public virtual void Update(ulong currentTimeMS = 0) { public override void Update(ulong currentTimeMS = 0) {
if (currentTimeMS == 0) { if (currentTimeMS == 0) {
#if UNITY_5_3_OR_NEWER #if UNITY_5_3_OR_NEWER
currentTimeMS = (ulong)(UnityEngine.Time.time * 1000); currentTimeMS = (ulong)(UnityEngine.Time.time * 1000);
@ -152,13 +152,20 @@ namespace RoboidControl {
Thing thing = this.things[ix]; Thing thing = this.things[ix];
if (thing != null && thing.parent == null) { if (thing != null && thing.parent == null) {
thing.Update(currentTimeMS, true); thing.Update(currentTimeMS, true);
// if (thing.owner != this) { // if (this.isIsolated == false) {
// BinaryMsg binaryMsg = new(thing.owner.networkId, thing); if (thing.owner != this) { // should not happen....
// this.Send(thing.owner, binaryMsg); PoseMsg poseMsg = new(thing.owner.networkId, thing);
// } this.Send(thing.owner, poseMsg);
BinaryMsg binaryMsg = new(thing.owner.networkId, thing);
this.Send(thing.owner, binaryMsg);
} }
} }
} }
for (int ownerIx = 0; ownerIx < this.owners.Count; ownerIx++) {
Participant owner = this.owners[ownerIx];
owner.Update(currentTimeMS);
}
}
public virtual void Publish() { public virtual void Publish() {
this.Publish(new ParticipantMsg(this.networkId)); this.Publish(new ParticipantMsg(this.networkId));
@ -169,7 +176,7 @@ namespace RoboidControl {
#region Send #region Send
public void SendThingInfo(Participant owner, Thing thing) { public void SendThingInfo(Participant owner, Thing thing) {
Console.WriteLine("Send thing info"); // Console.WriteLine("Send thing info");
this.Send(owner, new ThingMsg(this.networkId, thing)); this.Send(owner, new ThingMsg(this.networkId, thing));
this.Send(owner, new NameMsg(this.networkId, thing)); this.Send(owner, new NameMsg(this.networkId, thing));
this.Send(owner, new ModelUrlMsg(this.networkId, thing)); this.Send(owner, new ModelUrlMsg(this.networkId, thing));
@ -200,7 +207,7 @@ namespace RoboidControl {
if (bufferSize <= 0) if (bufferSize <= 0)
return true; return true;
// Console.WriteLine($"publish to {broadcastIpAddress.ToString()} {this.port}"); Console.WriteLine($"publish to {broadcastIpAddress.ToString()} {this.port}");
this.udpClient?.Send(this.buffer, bufferSize, this.broadcastIpAddress, this.port); this.udpClient?.Send(this.buffer, bufferSize, this.broadcastIpAddress, this.port);
return true; return true;
} }
@ -227,7 +234,7 @@ namespace RoboidControl {
#region Receive #region Receive
public void ReceiveData(byte[] data, Participant remoteParticipant) { public void ReceiveData(byte[] data, Participant sender) {
byte msgId = data[0]; byte msgId = data[0];
if (msgId == 0xFF) { if (msgId == 0xFF) {
// Timeout // Timeout
@ -236,29 +243,29 @@ namespace RoboidControl {
switch (msgId) { switch (msgId) {
case ParticipantMsg.Id: // 0xA0 / 160 case ParticipantMsg.Id: // 0xA0 / 160
this.Process(remoteParticipant, new ParticipantMsg(data)); this.Process(sender, new ParticipantMsg(data));
break; break;
case NetworkIdMsg.Id: // 0xA1 / 161 case NetworkIdMsg.Id: // 0xA1 / 161
this.Process(remoteParticipant, new NetworkIdMsg(data)); this.Process(sender, new NetworkIdMsg(data));
break; break;
case InvestigateMsg.Id: // 0x81 case InvestigateMsg.Id: // 0x81
// result = await InvestigateMsg.Receive(dataStream, client, packetSize); // result = await InvestigateMsg.Receive(dataStream, client, packetSize);
break; break;
case ThingMsg.id: // 0x80 / 128 case ThingMsg.id: // 0x80 / 128
this.Process(remoteParticipant, new ThingMsg(data)); this.Process(sender, new ThingMsg(data));
break; break;
case NameMsg.Id: // 0x91 / 145 case NameMsg.Id: // 0x91 / 145
this.Process(remoteParticipant, new NameMsg(data)); this.Process(sender, new NameMsg(data));
break; break;
case ModelUrlMsg.Id: // 0x90 / 144 case ModelUrlMsg.Id: // 0x90 / 144
this.Process(remoteParticipant, new ModelUrlMsg(data)); this.Process(sender, new ModelUrlMsg(data));
break; break;
case PoseMsg.Id: // 0x10 / 16 case PoseMsg.Id: // 0x10 / 16
this.Process(remoteParticipant, new PoseMsg(data)); this.Process(sender, new PoseMsg(data));
// result = await PoseMsg.Receive(dataStream, client, packetSize); // result = await PoseMsg.Receive(dataStream, client, packetSize);
break; break;
case BinaryMsg.Id: // 0xB1 / 177 case BinaryMsg.Id: // 0xB1 / 177
this.Process(remoteParticipant, new BinaryMsg(data)); this.Process(sender, new BinaryMsg(data));
break; break;
case TextMsg.Id: // 0xB0 / 176 case TextMsg.Id: // 0xB0 / 176
// result = await TextMsg.Receive(dataStream, client, packetSize); // result = await TextMsg.Receive(dataStream, client, packetSize);
@ -275,10 +282,17 @@ namespace RoboidControl {
#region Process #region Process
protected virtual void Process(Participant sender, ParticipantMsg msg) { } protected virtual void Process(Participant sender, ParticipantMsg msg) {
#if DEBUG
Console.WriteLine($"{this.name} Process participantMsg {msg.networkId}");
#endif
}
protected virtual void Process(Participant sender, NetworkIdMsg msg) { protected virtual void Process(Participant sender, NetworkIdMsg msg) {
Console.WriteLine($"{this.name} receive network id {this.networkId} {msg.networkId}"); #if DEBUG
Console.WriteLine($"{this.name} Process SiteMsg {this.networkId} -> {msg.networkId}");
#endif
if (this.networkId != msg.networkId) { if (this.networkId != msg.networkId) {
this.networkId = msg.networkId; this.networkId = msg.networkId;
foreach (Thing thing in this.things) //Thing.GetAllThings()) foreach (Thing thing in this.things) //Thing.GetAllThings())
@ -286,53 +300,76 @@ namespace RoboidControl {
} }
} }
protected virtual void Process(Participant sender, InvestigateMsg msg) { } protected virtual void Process(Participant sender, InvestigateMsg msg) {
#if DEBUG
Console.WriteLine($"Participant: InvestigateMsg [{msg.networkId}/{msg.thingId}]");
#endif
}
protected virtual void Process(Participant sender, ThingMsg msg) { protected virtual void Process(Participant sender, ThingMsg msg) {
//Console.WriteLine($"Participant: Process thing [{msg.networkId}/{msg.thingId}]"); #if DEBUG
Console.WriteLine($"Participant: Process ThingMsg [{msg.networkId}/{msg.thingId}] {msg.thingType} {msg.parentId}");
#endif
} }
protected virtual void Process(Participant sender, NameMsg msg) { protected virtual void Process(Participant sender, NameMsg msg) {
Console.WriteLine($"Participant: Process name [{msg.networkId}/{msg.thingId}] {msg.name}"); #if DEBUG
Console.WriteLine($"Participant: Process NameMsg [{msg.networkId}/{msg.thingId}] {msg.nameLength} {msg.name}");
#endif
Thing thing = sender.Get(msg.networkId, msg.thingId); Thing thing = sender.Get(msg.networkId, msg.thingId);
if (thing != null) if (thing != null)
thing.name = msg.name; thing.name = msg.name;
} }
protected virtual void Process(Participant sender, ModelUrlMsg msg) { protected virtual void Process(Participant sender, ModelUrlMsg msg) {
Console.WriteLine($"Participant: Process model [{msg.networkId}/{msg.thingId}] {msg.url}"); #if DEBUG
Console.WriteLine($"Participant: Process ModelUrlMsg [{msg.networkId}/{msg.thingId}] {msg.urlLength} {msg.url}");
#endif
Thing thing = sender.Get(msg.networkId, msg.thingId); Thing thing = sender.Get(msg.networkId, msg.thingId);
if (thing != null) if (thing != null)
thing.modelUrl = msg.url; thing.modelUrl = msg.url;
} }
protected virtual void Process(Participant sender, PoseMsg msg) { protected virtual void Process(Participant sender, PoseMsg msg) {
//Console.WriteLine($"Participant: Process pose [{msg.networkId}/{msg.thingId}] {msg.poseType}"); #if DEBUG
Console.WriteLine($"Participant: Process PoseMsg [{msg.networkId}/{msg.thingId}] {msg.poseType}");
#endif
Thing thing = sender.Get(msg.networkId, msg.thingId); Thing thing = sender.Get(msg.networkId, msg.thingId);
if (thing != null) { if (thing != null) {
if ((msg.poseType & PoseMsg.Pose_Position) != 0) if ((msg.poseType & PoseMsg.Pose_Position) != 0)
thing.position = msg.position; thing.position = msg.position;
if ((msg.poseType & PoseMsg.Pose_Orientation) != 0) { if ((msg.poseType & PoseMsg.Pose_Orientation) != 0)
thing.orientation = msg.orientation; thing.orientation = msg.orientation;
Console.Write($"{thing.id} orientation changed");
}
if ((msg.poseType & PoseMsg.Pose_LinearVelocity) != 0) if ((msg.poseType & PoseMsg.Pose_LinearVelocity) != 0)
thing.linearVelocity = msg.linearVelocity; thing.linearVelocity = msg.linearVelocity;
if ((msg.poseType & PoseMsg.Pose_AngularVelocity) != 0) if ((msg.poseType & PoseMsg.Pose_AngularVelocity) != 0)
thing.angularVelocity = msg.angularVelocity; thing.angularVelocity = msg.angularVelocity;
} }
} }
protected virtual void Process(Participant sender, BinaryMsg msg) { protected virtual void Process(Participant sender, BinaryMsg msg) {
// Console.WriteLine($"Participant: Process binary [{msg.networkId}/{msg.thingId}]"); #if DEBUG
Console.WriteLine($"Participant: Process BinaryMsg [{msg.networkId}/{msg.thingId}] {msg.dataLength}");
#endif
Thing thing = sender.Get(msg.networkId, msg.thingId); Thing thing = sender.Get(msg.networkId, msg.thingId);
thing?.ProcessBinary(msg.bytes); thing?.ProcessBinary(msg.data);
} }
protected virtual void Process(Participant sender, TextMsg temsgxt) { } protected virtual void Process(Participant sender, TextMsg msg) {
#if DEBUG
Console.WriteLine($"Participant: Process TextMsg {msg.textLength} {msg.text}");
#endif
protected virtual void Process(Participant sender, DestroyMsg msg) { } }
protected virtual void Process(Participant sender, DestroyMsg msg) {
#if DEBUG
Console.WriteLine($"Participant: Process ThingMsg [{msg.networkId}/{msg.thingId}]");
#endif
}
private void ForwardMessage(IMessage msg) { private void ForwardMessage(IMessage msg) {
// foreach (Participant client in senders) { // foreach (Participant client in senders) {

View File

@ -7,7 +7,7 @@ namespace RoboidControl {
/// <summary> /// <summary>
/// A site server is a participant which provides a shared simulated environment /// A site server is a participant which provides a shared simulated environment
/// </summary> /// </summary>
public class SiteServer : LocalParticipant { public class SiteServer : ParticipantUDP {
public SiteServer(int port = 7681) : this("0.0.0.0", port) { } public SiteServer(int port = 7681) : this("0.0.0.0", port) { }
@ -29,7 +29,7 @@ namespace RoboidControl {
new AsyncCallback(result => ReceiveUDP(result)), new AsyncCallback(result => ReceiveUDP(result)),
new Tuple<UdpClient, IPEndPoint>(this.udpClient, new(IPAddress.Any, port))); new Tuple<UdpClient, IPEndPoint>(this.udpClient, new(IPAddress.Any, port)));
Register<TouchSensor>(Thing.Type.TouchSensor); // Register<TouchSensor>(Thing.Type.TouchSensor);
} }
/// <summary> /// <summary>
@ -42,11 +42,12 @@ namespace RoboidControl {
public override void Publish() { public override void Publish() {
} }
protected override void Process(Participant remoteParticipant, ParticipantMsg msg) { protected override void Process(Participant sender, ParticipantMsg msg) {
if (msg.networkId == 0) { base.Process(sender, msg);
Console.WriteLine($"{this.name} received New Participant -> {remoteParticipant.networkId}"); //if (msg.networkId == 0) {
this.Send(remoteParticipant, new NetworkIdMsg(remoteParticipant.networkId)); //Console.WriteLine($"{this.name} received New Participant -> {sender.networkId}");
} this.Send(sender, new NetworkIdMsg(sender.networkId));
//}
} }
protected override void Process(Participant sender, NetworkIdMsg msg) { } protected override void Process(Participant sender, NetworkIdMsg msg) { }
@ -56,15 +57,15 @@ namespace RoboidControl {
Thing thing = sender.Get(msg.networkId, msg.thingId); Thing thing = sender.Get(msg.networkId, msg.thingId);
if (thing == null) { if (thing == null) {
Thing newThing = null; Thing newThing = null;
if (thingMsgProcessors.TryGetValue(msg.thingType, out Func<Participant, byte, byte, Thing> msgProcessor)) { // if (thingMsgProcessors.TryGetValue(msg.thingType, out Func<Participant, byte, byte, Thing> msgProcessor)) {
//Console.WriteLine("Found thing message processor"); // //Console.WriteLine("Found thing message processor");
if (msgProcessor != null) // if (msgProcessor != null)
newThing = msgProcessor(sender, msg.networkId, msg.thingId); // newThing = msgProcessor(sender, msg.networkId, msg.thingId);
} // }
if (newThing == null) { // if (newThing == null) {
newThing = new Thing(sender, msg.networkId, msg.thingId, msg.thingType); newThing = new Thing(sender, msg.networkId, msg.thingId, msg.thingType);
// Console.WriteLine("Created generic new core thing"); // Console.WriteLine("Created generic new core thing");
} // }
if (msg.parentId != 0) { if (msg.parentId != 0) {
Thing parentThing = Get(msg.networkId, msg.parentId); Thing parentThing = Get(msg.networkId, msg.parentId);
if (parentThing == null) if (parentThing == null)

View File

@ -49,6 +49,7 @@ namespace RoboidControl {
public Thing(Participant owner, byte thingType = (byte)Type.Undetermined, bool invokeEvent = true) { public Thing(Participant owner, byte thingType = (byte)Type.Undetermined, bool invokeEvent = true) {
this.owner = owner; this.owner = owner;
this.type = thingType; this.type = thingType;
if (this.owner != null)
this.owner.Add(this); this.owner.Add(this);
if (invokeEvent) if (invokeEvent)
InvokeNewThing(this); InvokeNewThing(this);
@ -65,7 +66,7 @@ namespace RoboidControl {
/// Create a new thing without communication abilities /// Create a new thing without communication abilities
/// </summary> /// </summary>
/// <param name="thingType">The type of thing</param> /// <param name="thingType">The type of thing</param>
public Thing(byte thingType = (byte)Type.Undetermined, bool invokeEvent = true) : this(LocalParticipant.Isolated(), thingType, invokeEvent) { public Thing(byte thingType = (byte)Type.Undetermined, bool invokeEvent = true) : this(ParticipantUDP.Isolated(), thingType, invokeEvent) {
} }
/// <summary> /// <summary>
@ -286,10 +287,6 @@ namespace RoboidControl {
} }
} }
/// <summary> /// <summary>
/// Event triggered when the orientation has changed
/// </summary>
//public event ChangeHandler OnOrientationChanged = delegate { };
/// <summary>
/// Boolean indicating the thing has an updated orientation /// Boolean indicating the thing has an updated orientation
/// </summary> /// </summary>
public bool orientationUpdated = false; public bool orientationUpdated = false;
@ -303,7 +300,7 @@ namespace RoboidControl {
set { set {
if (_linearVelocity != value) { if (_linearVelocity != value) {
_linearVelocity = value; _linearVelocity = value;
hasLinearVelocity = _linearVelocity.distance != 0; linearVelocityUpdated = true;
OnLinearVelocityChanged?.Invoke(_linearVelocity); OnLinearVelocityChanged?.Invoke(_linearVelocity);
} }
} }
@ -315,7 +312,7 @@ namespace RoboidControl {
/// <summary> /// <summary>
/// Boolean indicating the thing has an updated linear velocity /// Boolean indicating the thing has an updated linear velocity
/// </summary> /// </summary>
public bool hasLinearVelocity = false; public bool linearVelocityUpdated = false;
private Spherical _angularVelocity = Spherical.zero; private Spherical _angularVelocity = Spherical.zero;
/// <summary> /// <summary>
@ -326,7 +323,7 @@ namespace RoboidControl {
set { set {
if (_angularVelocity != value) { if (_angularVelocity != value) {
_angularVelocity = value; _angularVelocity = value;
hasAngularVelocity = _angularVelocity.distance != 0; angularVelocityUpdated = true;
OnAngularVelocityChanged?.Invoke(_angularVelocity); OnAngularVelocityChanged?.Invoke(_angularVelocity);
} }
} }
@ -338,7 +335,7 @@ namespace RoboidControl {
/// <summary> /// <summary>
/// Boolean indicating the thing has an updated angular velocity /// Boolean indicating the thing has an updated angular velocity
/// </summary> /// </summary>
public bool hasAngularVelocity = false; public bool angularVelocityUpdated = false;
#if UNITY_5_3_OR_NEWER #if UNITY_5_3_OR_NEWER
/// <summary> /// <summary>

View File

@ -8,7 +8,7 @@ namespace RoboidControl {
public DifferentialDrive() { } public DifferentialDrive() { }
/// @brief Create a differential drive with networking support /// @brief Create a differential drive with networking support
/// @param participant The local participant /// @param participant The local participant
public DifferentialDrive(LocalParticipant participant) : base(participant, Type.Undetermined) { } public DifferentialDrive(ParticipantUDP participant) : base(participant, Type.Undetermined) { }
/// @brief Configures the dimensions of the drive /// @brief Configures the dimensions of the drive
/// @param wheelDiameter The diameter of the wheels in meters /// @param wheelDiameter The diameter of the wheels in meters

View File

@ -26,7 +26,7 @@ namespace RoboidControl {
public TouchSensor(Thing parent) : base(parent) { } public TouchSensor(Thing parent) : base(parent) { }
public LocalParticipant thisParticipant; public ParticipantUDP thisParticipant;
/// <summary> /// <summary>
/// Value which is true when the sensor is touching something, false otherwise /// Value which is true when the sensor is touching something, false otherwise