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@ -41,6 +41,13 @@ namespace RoboidControl {
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}
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private bool stateUpdated = false;
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#if UNITY_5_3_OR_NEWER
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/// @copydoc Passer::RoboidControl::Thing::CreateComponent
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public override void CreateComponent() {
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this.component = Unity.DigitalSensor.Create(this);
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this.component.core = this;
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}
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#endif
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/// <summary>
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/// Function used to generate binary data for this digital sensor
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/// </summary>
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