Unity sync is not stable #1
Loading…
x
Reference in New Issue
Block a user
No description provided.
Delete Branch "%!s()"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
Core thing updates are sometimes missed.
Solution is to use something like a concurrent queue beyween the Unity main thread and the RoboidControl thread