Unity sync is not stable #1

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opened 2025-04-29 12:15:49 +02:00 by pascal · 0 comments
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Core thing updates are sometimes missed.
Solution is to use something like a concurrent queue beyween the Unity main thread and the RoboidControl thread

Core thing updates are sometimes missed. Solution is to use something like a concurrent queue beyween the Unity main thread and the RoboidControl thread
pascal added reference refs/tags/v0.3.0 2025-05-01 14:43:26 +02:00
pascal added this to the v0.4 milestone 2025-05-01 14:46:23 +02:00
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Reference: RoboidControl/RoboidControl-csharp#1
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