56 lines
2.1 KiB
C#

using LinearAlgebra;
namespace RoboidControl {
// The robot is based on a differential drive
public class BB2B_Encoder : DifferentialDrive {
readonly DifferentialDrive drive;
readonly TouchSensor touchLeft;
readonly TouchSensor touchRight;
const float speed = 180.0f; // wheel rotation speed in degrees
public BB2B_Encoder(Participant owner) : base(owner) {
this.name = "BB2B";
this.SetDriveDimensions(0.064f, 0.128f);
// Update the basic motors to motors with encoder
EncoderMotor leftMotor = new(this, new RelativeEncoder()) {
position = new Spherical(0.064f, Direction.left)
};
EncoderMotor rightMotor = new(this, new RelativeEncoder()) {
position = new Spherical(0.064f, Direction.right)
};
this.SetMotors(leftMotor, rightMotor);
// Is has a touch sensor at the front left of the roboid
touchLeft = new(this) {
position = Spherical.Degrees(0.12f, -30, 0),
orientation = new SwingTwist(-30, 0, 0)
};
touchRight = new(this) {
position = Spherical.Degrees(0.12f, 30, 0),
orientation = new SwingTwist(30, 0, 0)
};
}
public override void Update(ulong currentTimeMs, bool recurse = true) {
// The left wheel turns forward when nothing is touched on the right side
// and turn backward when the roboid hits something on the right
float leftWheelVelocity = touchRight.touchedSomething ? -speed : speed;
// The right wheel does the same, but instead is controlled by
// touches on the left side
float rightWheelVelocity = touchLeft.touchedSomething ? -speed : speed;
// When both sides are touching something, both wheels will turn backward
// and the roboid will move backwards
this.SetWheelAngularVelocity(leftWheelVelocity, rightWheelVelocity);
base.Update(currentTimeMs, recurse);
}
}
}