2025-02-19 08:53:07 +01:00

45 lines
1.8 KiB
C#

namespace Passer.LinearAlgebra {
public class Spherical {
public float distance;
public Direction direction;
public static Spherical zero = new(0, 0, 0);
public static Spherical forward = new(1, 0, 0);
public Spherical(float distance, float horizontal, float vertical) {
this.distance = distance;
this.direction = new Direction(horizontal, vertical);
}
public Spherical(float distance, Direction direction) {
this.distance = distance;
this.direction = direction;
}
public static Spherical FromVector3(Vector3Float v) {
float distance = v.magnitude;
if (distance == 0.0f)
return new Spherical(distance, 0, 0);
else {
float verticalAngle = (float)((Angle.pi / 2 - Math.Acos(v.y / distance)) * Angle.Rad2Deg);
float horizontalAngle = (float) Math.Atan2(v.x, v.z) * Angle.Rad2Deg;
return new Spherical(distance, horizontalAngle, verticalAngle);
}
}
public Vector3Float ToVector3() {
float verticalRad = (Angle.pi / 2) - this.direction.vertical * Angle.Deg2Rad;
float horizontalRad = this.direction.horizontal * Angle.Deg2Rad;
float cosVertical = (float)Math.Cos(verticalRad);
float sinVertical = (float)Math.Sin(verticalRad);
float cosHorizontal = (float)Math.Cos(horizontalRad);
float sinHorizontal = (float)Math.Sin(horizontalRad);
float x = this.distance * sinVertical * sinHorizontal;
float y = this.distance * cosVertical;
float z = this.distance * sinVertical * cosHorizontal;
Vector3Float v = new Vector3Float(x, y, z);
return v;
}
}
}