49 lines
1.4 KiB
C#
49 lines
1.4 KiB
C#
#nullable enable
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namespace Passer.Control.Core {
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public class NameMsg : IMessage {
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public const byte Id = 0x91; // 145
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public const byte length = 4;
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public byte networkId;
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public byte thingId;
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public byte len;
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public string name = "";
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public NameMsg(byte networkId, Thing thing) {
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this.networkId = networkId;
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this.thingId = thing.id;
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this.name = thing.name;
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}
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public NameMsg(byte networkId, byte thingId, string name) {
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this.networkId = networkId;
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this.thingId = thingId;
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this.name = name;
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}
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public NameMsg(byte[] buffer) {
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byte ix = 1;
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this.networkId = buffer[ix++];
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this.thingId = buffer[ix++];
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int strlen = buffer[ix++];
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this.name = System.Text.Encoding.UTF8.GetString(buffer, (int)ix, strlen);
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}
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public override byte Serialize(ref byte[] buffer) {
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if (this.name.Length == 0)
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return 0;
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byte ix = 0;
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buffer[ix++] = NameMsg.Id;
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buffer[ix++] = this.networkId;
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buffer[ix++] = this.thingId;
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int nameLength = this.name.Length;
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buffer[ix++] = (byte)nameLength;
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for (int nameIx = 0; nameIx < nameLength; nameIx++)
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buffer[ix++] = (byte)this.name[nameIx];
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return ix;
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}
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}
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} |