671 lines
23 KiB
C#
671 lines
23 KiB
C#
using System.IO;
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using System.Threading.Tasks;
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using Passer.LinearAlgebra;
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namespace Passer.Control.Core {
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public class IMessage {
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public IMessage() { }
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public IMessage(byte[] buffer) {
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Deserialize(buffer);
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}
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public virtual byte Serialize(ref byte[] buffer) { return 0; }
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public virtual void Deserialize(byte[] buffer) { }
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public bool SendTo(Participant client) {
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Serialize(ref client.buffer);
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return client.SendBuffer(client.buffer.Length);
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}
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public static bool SendMsg(Participant client, IMessage msg) {
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msg.Serialize(ref client.buffer);
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return client.SendBuffer(client.buffer.Length);
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}
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public static bool PublishMsg(Participant client, IMessage msg) {
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msg.Serialize(ref client.buffer);
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return client.PublishBuffer(client.buffer.Length);
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}
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public static async Task<byte[]> Receive(Stream dataStream, byte packetSize) {
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byte[] buffer = new byte[packetSize - 1]; // without msgId
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int byteCount = dataStream.Read(buffer, 0, packetSize - 1);
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while (byteCount < packetSize - 1) {
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// not all bytes have been read, wait and try again
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await Task.Delay(1);
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byteCount += dataStream.Read(buffer, byteCount, packetSize - 1 - byteCount);
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}
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return buffer;
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}
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}
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#region Client
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public class ClientMsg : IMessage {
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public const byte Id = 0xA0;
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public const byte length = 2;
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public byte networkId;
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public ClientMsg(byte networkId) {
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this.networkId = networkId;
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}
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public ClientMsg(byte[] buffer) : base(buffer) { }
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public override byte Serialize(ref byte[] buffer) {
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byte ix = 0;
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buffer[ix++] = ClientMsg.Id;
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buffer[ix++] = networkId;
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return ix;
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}
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public override void Deserialize(byte[] buffer) {
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base.Deserialize(buffer);
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uint ix = 0;
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networkId = buffer[ix];
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}
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public static bool Send(Participant client, byte networkId) {
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ClientMsg msg = new(networkId);
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return SendMsg(client, msg);
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}
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//public static bool Publish(Participant client, byte networkId) {
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// ClientMsg msg = new(networkId);
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// return PublishMsg(client, msg);
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//}
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public static async Task<bool> Receive(Stream dataStream, Participant client, byte packetSize) {
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if (packetSize != length)
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return false;
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byte[] buffer = await Receive(dataStream, packetSize);
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ClientMsg msg = new(buffer);
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if (client.networkId == 0) {
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// client.networkId = (byte)(Participant.clients.Count);
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// NetworkIdMsg.Send(client, client.networkId);
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client.messageQueue.Enqueue(msg);
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}
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else if (msg.networkId == 0) {
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// NetworkIdMsg.Send(client, client.networkId);
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client.messageQueue.Enqueue(msg);
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}
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return true;
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}
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public static bool SendTo(Participant participant, byte networkId) {
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if (participant == null)
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return false;
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byte ix = 0;
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participant.buffer[ix++] = ClientMsg.Id;
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participant.buffer[ix++] = networkId;
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return participant.SendBuffer(ix);
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}
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public static bool Publish(Participant participant, byte networkId) {
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if (participant == null)
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return false;
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byte ix = 0;
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participant.buffer[ix++] = ClientMsg.Id;
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participant.buffer[ix++] = networkId;
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return participant.PublishBuffer(ix);
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}
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}
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#endregion Client
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#region Network Id
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public class NetworkIdMsg : IMessage {
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public const byte Id = 0xA1;
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public const byte length = 2;
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public byte networkId;
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NetworkIdMsg(byte networkId) {
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this.networkId = networkId;
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}
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NetworkIdMsg(byte[] buffer) : base(buffer) { }
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public override byte Serialize(ref byte[] buffer) {
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byte ix = 0;
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buffer[ix++] = NetworkIdMsg.Id;
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buffer[ix++] = this.networkId;
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return ix;
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}
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public override void Deserialize(byte[] buffer) {
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uint ix = 0;
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this.networkId = buffer[ix];
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}
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public static bool Send(Participant client, byte networkId) {
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NetworkIdMsg msg = new(networkId);
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return SendMsg(client, msg);
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}
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public static async Task<bool> Receive(Stream dataStream, Participant client, byte packetSize) {
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if (packetSize != length)
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return false;
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byte[] buffer = await Receive(dataStream, packetSize);
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NetworkIdMsg msg = new(buffer);
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client.messageQueue.Enqueue(msg);
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return true;
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}
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public static bool SendTo(Participant participant, byte networkId) {
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if (participant == null)
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return false;
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byte ix = 0;
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participant.buffer[ix++] = NetworkIdMsg.Id;
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participant.buffer[ix++] = networkId;
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return participant.SendBuffer(ix);
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}
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}
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#endregion Network Id
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#region Investigate
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public class InvestigateMsg : IMessage {
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public const byte Id = 0x81;
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public const byte length = 3;
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public byte networkId;
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public byte thingId;
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public InvestigateMsg(byte networkId, byte thingId) {
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this.networkId = networkId;
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this.thingId = thingId;
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}
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public InvestigateMsg(byte[] buffer) : base(buffer) { }
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public override byte Serialize(ref byte[] buffer) {
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byte ix = 0;
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buffer[ix++] = InvestigateMsg.Id;
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buffer[ix++] = this.networkId;
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buffer[ix++] = this.thingId;
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return ix;
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}
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public override void Deserialize(byte[] buffer) {
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uint ix = 0;
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this.networkId = buffer[ix++];
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this.thingId = buffer[ix++];
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}
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//public static bool Send(Participant client, CoreThing thing) {
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// InvestigateMsg msg = new(thing.networkId, thing.id);
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// return SendMsg(client, msg);
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//}
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public static async Task<bool> Receive(Stream dataStream, Participant client, byte packetSize) {
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if (packetSize != length)
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return false;
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byte[] buffer = await Receive(dataStream, packetSize);
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InvestigateMsg msg = new(buffer);
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//UnityEngine.Debug.Log($"Receive investigate [{msg.networkId}/{msg.thingId}]");
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client.messageQueue.Enqueue(msg);
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return true;
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}
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}
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#endregion Investigate
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#region Thing
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public class ThingMsg : IMessage {
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public const byte length = 5;
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public const byte id = 0x80;
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public byte networkId;
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public byte thingId;
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public byte thingType;
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public byte parentId;
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public ThingMsg(byte networkId, byte thingId, byte thingType, byte parentId) {
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this.networkId = networkId;
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this.thingId = thingId;
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this.thingType = thingType;
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this.parentId = parentId;
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}
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public ThingMsg(byte[] buffer) : base(buffer) { }
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public override byte Serialize(ref byte[] buffer) {
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byte ix = 0;
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buffer[ix++] = ThingMsg.id;
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buffer[ix++] = this.networkId;
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buffer[ix++] = this.thingId;
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buffer[ix++] = this.thingType;
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buffer[ix++] = this.parentId;
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return ix;
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}
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public override void Deserialize(byte[] buffer) {
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uint ix = 0;
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this.networkId = buffer[ix++];
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this.thingId = buffer[ix++];
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this.thingType = buffer[ix++];
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this.parentId = buffer[ix];
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}
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public static bool Send(Participant client, Thing thing) {
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ThingMsg msg = new(thing.networkId, thing.id, thing.type, thing.parent.id);
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return SendMsg(client, msg);
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}
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//public static bool Send(Client client, byte networkId, byte thingId, byte thingType, byte parentId)
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//{
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// ThingMsg msg = new(networkId, thingId, thingType, parentId);
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// //UnityEngine.Debug.Log($"Send thing [{msg.networkId}/{msg.thingId}]");
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// return SendMsg(client, msg);
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//}
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public static async Task<bool> Receive(Stream dataStream, Participant client, byte packetSize) {
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if (packetSize != length)
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return false;
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byte[] buffer = await Receive(dataStream, packetSize);
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ThingMsg msg = new(buffer);
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//UnityEngine.Debug.Log($"Receive thing [{msg.networkId}/{msg.thingId}]");
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// Do no process poses with nwid == 0 (== local)
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//if (msg.networkId == 0)
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// return true;
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client.messageQueue.Enqueue(msg);
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return true;
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}
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public static bool SendTo(Participant participant, Thing thing) {
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if (participant == null || thing == null)
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return false;
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byte ix = 0;
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participant.buffer[ix++] = ThingMsg.id;
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participant.buffer[ix++] = participant.networkId;
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participant.buffer[ix++] = thing.id;
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participant.buffer[ix++] = thing.type;
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if (thing.parent != null)
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participant.buffer[ix++] = thing.parent.id;
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else
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participant.buffer[ix++] = 0;
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return participant.SendBuffer(ix);
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}
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}
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#endregion Thing
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#region Name
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public class NameMsg : IMessage {
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public const byte Id = 0x91; // 145
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public const byte length = 4;
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public byte networkId;
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public byte thingId;
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public byte len;
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public string name;
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public NameMsg(byte networkId, byte thingId, string name) {
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this.networkId = networkId;
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this.thingId = thingId;
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this.name = name;
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}
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public NameMsg(byte[] buffer) : base(buffer) { }
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public override byte Serialize(ref byte[] buffer) {
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byte ix = 0;
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buffer[ix++] = NameMsg.Id;
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buffer[ix++] = this.networkId;
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buffer[ix++] = this.thingId;
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buffer[ix++] = (byte)this.name.Length;
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for (int nameIx = 0; nameIx < this.name.Length; nameIx++)
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buffer[ix++] = (byte)this.name[nameIx];
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return ix;
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}
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public override void Deserialize(byte[] buffer) {
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byte ix = 0;
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this.networkId = buffer[ix++];
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this.thingId = buffer[ix++];
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int strlen = buffer[ix++];
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this.name = System.Text.Encoding.UTF8.GetString(buffer, (int)ix, strlen);
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}
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public static bool Send(Participant client, Thing thing) {
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if (string.IsNullOrEmpty(thing.name))
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return true; // nothing sent, but still a success!
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NameMsg msg = new(thing.networkId, thing.id, thing.name);
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return SendMsg(client, msg);
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}
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//public static bool Send(Client client, byte networkId, byte thingId, string name)
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//{
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// NameMsg msg = new(networkId, thingId, name);
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// return SendMsg(client, msg);
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//}
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public static async Task<bool> Receive(Stream dataStream, Participant client, byte packetSize) {
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byte[] buffer = await Receive(dataStream, packetSize);
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NameMsg msg = new(buffer);
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client.messageQueue.Enqueue(msg);
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return true;
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}
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public static bool SendTo(Participant participant, Thing thing) {
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if (participant == null || thing == null || thing.name == null)
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return false;
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byte nameLength = (byte)thing.name.Length;
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if (participant.buffer.Length < 3 + nameLength)
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return false;
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byte ix = 0;
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participant.buffer[ix++] = NameMsg.Id;
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participant.buffer[ix++] = participant.networkId;
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participant.buffer[ix++] = thing.id;
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participant.buffer[ix++] = nameLength;
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for (int nameIx = 0; nameIx < nameLength; nameIx++)
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participant.buffer[ix++] = (byte)thing.name[nameIx];
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return participant.SendBuffer(ix);
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}
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}
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#endregion
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#region Model URL
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public class ModelUrlMsg : IMessage {
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public const byte Id = 0x90; // (144) Model URL
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public byte networkId;
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public byte thingId;
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public Spherical position;
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public float scale;
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public string url;
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public ModelUrlMsg(byte networkId, byte thingId, string url, float scale = 1) {
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this.networkId = networkId;
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this.thingId = thingId;
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this.url = url;
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this.scale = scale;
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this.position = Spherical.zero;
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}
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public ModelUrlMsg(byte[] buffer) : base(buffer) { }
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public override byte Serialize(ref byte[] buffer) {
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byte ix = 0;
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buffer[ix++] = ModelUrlMsg.Id;
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buffer[ix++] = this.networkId;
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buffer[ix++] = this.thingId; // Thing Id
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LowLevelMessages.SendFloat16(buffer, ref ix, new float16(1.0f));
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buffer[ix++] = (byte)url.Length;
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for (int urlIx = 0; urlIx < this.url.Length; urlIx++)
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buffer[ix++] = (byte)url[urlIx];
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return ix;
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}
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public override void Deserialize(byte[] buffer) {
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byte ix = 0;
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this.networkId = buffer[ix++];
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this.thingId = buffer[ix++];
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this.scale = LowLevelMessages.ReceiveFloat16(buffer, ref ix);
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int strlen = buffer[ix++];
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url = System.Text.Encoding.UTF8.GetString(buffer, (int)ix, strlen);
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}
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public static bool Send(Participant client, Thing thing) {
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if (string.IsNullOrEmpty(thing.modelUrl))
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return true; // nothing sent, but still a success!
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ModelUrlMsg msg = new(thing.networkId, thing.id, thing.modelUrl);
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return SendMsg(client, msg);
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}
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public static bool Send(Participant client, byte networkId, byte thingId, string modelUrl) {
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if (string.IsNullOrEmpty(modelUrl))
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return true; // nothing sent, but still a success!
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ModelUrlMsg msg = new(networkId, thingId, modelUrl);
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return SendMsg(client, msg);
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}
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public static async Task<bool> Receive(Stream dataStream, Participant client, byte packetSize) {
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byte[] buffer = await Receive(dataStream, packetSize);
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ModelUrlMsg msg = new(buffer);
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client.messageQueue.Enqueue(msg);
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return true;
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}
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public static bool SendTo(Participant participant, Thing thing) {
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if (participant == null || thing == null || thing.modelUrl == null)
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return false;
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byte urlLength = (byte)thing.modelUrl.Length;
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if (participant.buffer.Length < 3 + urlLength)
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return false;
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byte ix = 0;
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participant.buffer[ix++] = ModelUrlMsg.Id;
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participant.buffer[ix++] = participant.networkId;
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participant.buffer[ix++] = thing.id; // Thing Id
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LowLevelMessages.SendFloat16(participant.buffer, ref ix, new float16(1.0f));
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participant.buffer[ix++] = urlLength;
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for (int urlIx = 0; urlIx < urlLength; urlIx++)
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participant.buffer[ix++] = (byte)thing.modelUrl[urlIx];
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return participant.SendBuffer(ix);
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}
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}
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#endregion Model URL
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#region Pose
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public class PoseMsg : IMessage {
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public const byte Id = 0x10;
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public const byte length = 4 + 4 + 4;
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public byte networkId;
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public byte thingId;
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public byte poseType;
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public const byte Pose_Position = 0x01;
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public const byte Pose_Orientation = 0x02;
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public const byte Pose_LinearVelocity = 0x04;
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public const byte Pose_AngularVelocity = 0x08;
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public Spherical position;
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public SwingTwist orientation;
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public Spherical linearVelocity;
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public Spherical angularVelocity;
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public PoseMsg(byte networkId, byte thingId, Spherical position, SwingTwist orientation) {
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this.networkId = networkId;
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this.thingId = thingId;
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this.position = position;
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this.orientation = orientation;
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this.poseType = 0;
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if (this.position != null)
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this.poseType |= Pose_Position;
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else
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this.position = new Spherical(0, 0, 0);
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if (this.orientation != null)
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this.poseType |= Pose_Orientation;
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else
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this.orientation = SwingTwist.zero;
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}
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public PoseMsg(byte[] buffer) : base(buffer) { }
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public override byte Serialize(ref byte[] buffer) {
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byte ix = 0;
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buffer[ix++] = PoseMsg.Id;
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buffer[ix++] = this.networkId;
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buffer[ix++] = this.thingId;
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buffer[ix++] = this.poseType;
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if ((poseType & Pose_Position) != 0)
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LowLevelMessages.SendSpherical(buffer, ref ix, this.position);
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if ((poseType & Pose_Orientation) != 0)
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LowLevelMessages.SendQuat32(buffer, ref ix, this.orientation);
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if ((poseType & Pose_LinearVelocity) != 0)
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LowLevelMessages.SendSpherical(buffer, ref ix, this.linearVelocity);
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if ((poseType & Pose_AngularVelocity) != 0)
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LowLevelMessages.SendSpherical(buffer, ref ix, this.angularVelocity);
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return ix;
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}
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public override void Deserialize(byte[] buffer) {
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byte ix = 0;
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this.networkId = buffer[ix++];
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this.thingId = buffer[ix++];
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this.poseType = buffer[ix++];
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if ((poseType & Pose_Position) != 0)
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this.position = LowLevelMessages.ReceiveSpherical(buffer, ref ix);
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if ((poseType & Pose_Orientation) != 0)
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this.orientation = LowLevelMessages.ReceiveSwingTwist(buffer, ref ix);
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if ((poseType & Pose_LinearVelocity) != 0)
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this.linearVelocity = LowLevelMessages.ReceiveSpherical(buffer, ref ix);
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if ((poseType & Pose_AngularVelocity) != 0)
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this.angularVelocity = LowLevelMessages.ReceiveSpherical(buffer, ref ix);
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}
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public static bool Send(Participant client, byte thingId, Spherical position, SwingTwist orientation) {
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PoseMsg msg = new(client.networkId, thingId, position, orientation);
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return SendMsg(client, msg);
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|
}
|
|
public static async Task<bool> Receive(Stream dataStream, Participant client, byte packetSize) {
|
|
byte[] buffer = await Receive(dataStream, packetSize);
|
|
PoseMsg msg = new(buffer);
|
|
|
|
// Do no process poses with nwid == 0 (== local)
|
|
if (msg.networkId == 0)
|
|
return true;
|
|
|
|
client.messageQueue.Enqueue(msg);
|
|
return true;
|
|
}
|
|
|
|
public static bool SendTo(Participant participant, Thing thing) {
|
|
if (participant == null || thing == null)
|
|
return false;
|
|
|
|
byte ix = 0;
|
|
participant.buffer[ix++] = PoseMsg.Id;
|
|
participant.buffer[ix++] = participant.networkId;
|
|
participant.buffer[ix++] = thing.id;
|
|
participant.buffer[ix++] = thing.poseUpdated;
|
|
|
|
if ((thing.poseUpdated & Pose_Position) != 0 && thing.position != null)
|
|
LowLevelMessages.SendSpherical(participant.buffer, ref ix, thing.position);
|
|
if ((thing.poseUpdated & Pose_Orientation) != 0 && thing.orientation != null)
|
|
LowLevelMessages.SendQuat32(participant.buffer, ref ix, thing.orientation);
|
|
if ((thing.poseUpdated & Pose_LinearVelocity) != 0 && thing.linearVelocity != null)
|
|
LowLevelMessages.SendSpherical(participant.buffer, ref ix, thing.linearVelocity);
|
|
if ((thing.poseUpdated & Pose_AngularVelocity) != 0 && thing.angularVelocity != null)
|
|
LowLevelMessages.SendSpherical(participant.buffer, ref ix, thing.angularVelocity);
|
|
|
|
return participant.SendBuffer(ix);
|
|
}
|
|
}
|
|
|
|
#endregion Pose
|
|
|
|
#region Custom
|
|
|
|
public class CustomMsg : IMessage {
|
|
public const byte Id = 0xB1;
|
|
public byte networkId;
|
|
public byte thingId;
|
|
public byte[] bytes;
|
|
|
|
public CustomMsg(byte[] buffer) {
|
|
byte ix = 0;
|
|
this.networkId = buffer[ix++];
|
|
this.thingId = buffer[ix++];
|
|
byte length = (byte)(buffer.Length - ix);
|
|
this.bytes = new byte[length];
|
|
for (uint bytesIx = 0; bytesIx < length; bytesIx++)
|
|
this.bytes[bytesIx] = buffer[ix++];
|
|
}
|
|
public CustomMsg(byte networkId, byte thingId, byte[] bytes) : base() {
|
|
this.networkId = networkId;
|
|
this.thingId = thingId;
|
|
this.bytes = bytes;
|
|
}
|
|
|
|
public override byte Serialize(ref byte[] buffer) {
|
|
byte ix = 0;
|
|
buffer[ix++] = CustomMsg.Id;
|
|
buffer[ix++] = this.networkId;
|
|
buffer[ix++] = this.thingId;
|
|
//buffer[ix++] = (byte)bytes.Length;
|
|
foreach (byte b in bytes)
|
|
buffer[ix++] = b;
|
|
|
|
return ix;
|
|
}
|
|
|
|
public static async Task<bool> Receive(Stream dataStream, Participant client, byte packetSize) {
|
|
byte[] buffer = await Receive(dataStream, packetSize);
|
|
|
|
CustomMsg msg = new(buffer);
|
|
client.messageQueue.Enqueue(msg);
|
|
return true;
|
|
}
|
|
}
|
|
|
|
#endregion Custom
|
|
|
|
#region Text
|
|
|
|
public class TextMsg : IMessage {
|
|
public const byte Id = 0xB0;
|
|
public string text;
|
|
|
|
public TextMsg(byte[] buffer) : base(buffer) { }
|
|
public override void Deserialize(byte[] buffer) {
|
|
uint ix = 0;
|
|
uint strlen = buffer[ix++];
|
|
this.text = System.Text.Encoding.UTF8.GetString(buffer, (int)ix, (int)strlen);
|
|
}
|
|
|
|
public static async Task<bool> Receive(Stream dataStream, Participant client, byte packetSize) {
|
|
byte[] buffer = await Receive(dataStream, packetSize);
|
|
TextMsg msg = new(buffer);
|
|
|
|
client.messageQueue.Enqueue(msg);
|
|
return true;
|
|
}
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region Destroy
|
|
|
|
public class DestroyMsg : IMessage {
|
|
public const byte Id = 0x20;
|
|
public const byte length = 3;
|
|
public byte networkId;
|
|
public byte thingId;
|
|
|
|
public DestroyMsg(byte[] buffer) : base(buffer) { }
|
|
|
|
public override void Deserialize(byte[] buffer) {
|
|
this.networkId = buffer[0];
|
|
this.thingId = buffer[1];
|
|
}
|
|
|
|
public static async Task<bool> Receive(Stream dataStream, Participant client, byte packetSize) {
|
|
if (packetSize != length)
|
|
return false;
|
|
|
|
byte[] buffer = await Receive(dataStream, packetSize);
|
|
DestroyMsg msg = new(buffer);
|
|
|
|
client.messageQueue.Enqueue(msg);
|
|
return true;
|
|
}
|
|
}
|
|
|
|
|
|
#endregion Destroy
|
|
}
|