RoboidControl-csharp/Unity/Participant.cs

61 lines
2.4 KiB
C#

using UnityEngine;
using System.Linq;
namespace RoboidControl.Unity {
public class Participant : MonoBehaviour {
public string ipAddress;
public int port;
public RoboidControl.Participant coreParticipant;
protected virtual void Update() {
if (coreParticipant == null)
return;
if (coreParticipant.updateQueue.TryDequeue(out RoboidControl.Participant.UpdateEvent e))
HandleUpdateEvent(e);
}
private void HandleUpdateEvent(RoboidControl.Participant.UpdateEvent e) {
switch (e.messageId) {
case ThingMsg.id:
HandleThingEvent(e);
break;
}
}
protected virtual void HandleThingEvent(RoboidControl.Participant.UpdateEvent e) {
switch (e.thing) {
case RoboidControl.TouchSensor coreTouchSensor:
Debug.Log("Handle TouchSensor");
TouchSensor touchSensor = TouchSensor.Create(coreTouchSensor);
coreTouchSensor.component = touchSensor;
break;
case RoboidControl.DifferentialDrive coreDrive:
Debug.Log("Handle Diff.Drive");
DifferentialDrive differentialDrive = DifferentialDrive.Create(coreDrive);
coreDrive.component = differentialDrive;
break;
case RoboidControl.Motor coreMotor:
Motor wheel = Motor.Create(coreMotor);
coreMotor.component = wheel;
// We need to know the details (though a binary msg)
// before we can create the wheel reliably
break;
case RoboidControl.Thing coreThing:
Debug.Log("Handle Thing");
if (coreThing.component == null) {
Thing[] things = FindObjectsByType<Thing>(FindObjectsSortMode.None);
Debug.Log(things.Length);
Thing thing = things.FirstOrDefault(t => t.core != null && t.core.id == coreThing.id);
if (thing == null)
thing = Thing.Create(coreThing);
coreThing.component = thing;
}
break;
}
}
}
}