62 lines
1.9 KiB
C#
62 lines
1.9 KiB
C#
#if UNITY_5_3_OR_NEWER
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using UnityEngine;
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namespace Passer.RoboidControl.Unity {
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/// <summary>
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/// The Unity representation of the TouchSensor
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/// </summary>
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public class TouchSensor : Thing {
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public RoboidControl.TouchSensor coreSensor {
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get => (RoboidControl.TouchSensor)base.core;
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}
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protected virtual void Start() {
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if (core == null) {
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SiteServer siteServer = FindAnyObjectByType<SiteServer>();
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SetCoreThing(new RoboidControl.TouchSensor(siteServer.site));
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}
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}
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public static TouchSensor Create(RoboidControl.TouchSensor core) {
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GameObject gameObj = core.name != null ?
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new(core.name) :
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new("Touch Sensor");
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TouchSensor component = gameObj.AddComponent<TouchSensor>();
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Rigidbody rb = gameObj.AddComponent<Rigidbody>();
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rb.isKinematic = true;
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SphereCollider collider = gameObj.AddComponent<SphereCollider>();
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collider.radius = 0.01F;
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collider.isTrigger = true;
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component.core = core;
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if (core.parent != null && core.parent.component != null)
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gameObj.transform.SetParent(core.parent.component.transform, false);
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if (core.position != null)
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gameObj.transform.localPosition = core.position.ToVector3();
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return component;
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}
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private void OnTriggerEnter(Collider other) {
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if (other.isTrigger)
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return;
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if (this.transform.root == other.transform.root)
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return;
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Debug.Log($"touched {other.gameObject.name}");
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this.coreSensor.touchedSomething = true;
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}
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private void OnTriggerExit(Collider other) {
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if (other.isTrigger)
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return;
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this.coreSensor.touchedSomething = false;
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}
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}
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}
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#endif |