208 lines
5.7 KiB
C#
208 lines
5.7 KiB
C#
#nullable enable
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using System;
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using System.Collections.Generic;
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using Passer.LinearAlgebra;
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namespace Passer.Control.Core {
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/// <summary>
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/// A thing is the basic building block
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/// </summary>
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[Serializable]
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public class Thing {
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#region Types
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public enum Type {
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Undeterment,
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// Sensor
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Switch,
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DistanceSensor,
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DirectionalSensor,
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TemperatureSensor,
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// Motor
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ControlledMotor,
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UncontrolledMotor,
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Servo,
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// Other
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Roboid,
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Humanoid,
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ExternalSensor
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};
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#endregion Types
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#region Properties
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public RemoteParticipant participant;
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public delegate void ChangeHandler();
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public delegate void SphericalHandler(Spherical v);
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public byte networkId;
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public byte id;
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public event ChangeHandler OnParentChanged = delegate {};
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private Thing? _parent;
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public Thing? parent {
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get => _parent;
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set {
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if (_parent == value)
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return;
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if (value == null) {
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_parent?.RemoveChild(this);
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_parent = null;
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}
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else {
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value.AddChild(this);
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OnParentChanged?.Invoke();
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}
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}
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}
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public void AddChild(Thing child) {
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if (children.Find(thing => thing == child) != null)
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return;
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child._parent = this;
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children.Add(child);
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}
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public void RemoveChild(Thing child) {
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children.Remove(child);
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}
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[System.NonSerialized]
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public List<Thing> children = new List<Thing>();
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public byte type;
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public event ChangeHandler OnNameChanged = delegate {};
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private string _name = "";
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public virtual string name {
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get => _name;
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set {
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if (_name != value) {
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_name = value;
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OnNameChanged?.Invoke();
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}
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}
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}
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public string modelUrl = "";
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public byte poseUpdated = 0x00;
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public event ChangeHandler OnPositionChanged = delegate {};
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private Spherical _position = Spherical.zero;
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public Spherical position {
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get { return _position; }
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set {
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if (_position != value) {
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_position = value;
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OnPositionChanged?.Invoke();
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}
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}
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}
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public event ChangeHandler OnOrientationChanged = delegate {};
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private SwingTwist _orientation = SwingTwist.zero;
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public SwingTwist orientation {
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get { return _orientation; }
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set {
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if (_orientation != value) {
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_orientation = value;
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OnOrientationChanged?.Invoke();
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}
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}
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}
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public event SphericalHandler OnLinearVelocityChanged = delegate {};
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private Spherical _linearVelocity = Spherical.zero;
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public Spherical linearVelocity {
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get => _linearVelocity;
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set {
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if (_linearVelocity != value) {
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_linearVelocity = value;
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OnLinearVelocityChanged?.Invoke(_linearVelocity);
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}
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}
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}
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public Spherical angularVelocity = Spherical.zero;
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#if UNITY_5_3_OR_NEWER
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[NonSerialized]
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public Unity.Thing? component = null;
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#endif
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#endregion Properties
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#region Init
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public Thing(RemoteParticipant participant, bool invokeEvent = false) {
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this.participant = participant;
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if (invokeEvent)
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InvokeNewThing(this);
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}
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public Thing(RemoteParticipant sender, byte networkId, byte thingId, byte thingType = 0) {
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this.participant = sender;
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this.id = thingId;
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this.type = thingType;
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this.networkId = networkId;
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}
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public virtual void CreateComponent() {}
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#endregion Init
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#region Update
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#if UNITY_5_3_OR_NEWER
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public void Update() {
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Update((ulong)UnityEngine.Time.time * 1000);
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}
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#endif
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public virtual void Update(ulong currentTime) {
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// should recurse over children...
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}
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public virtual byte[] GenerateBinary() { return new byte[0]; }
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public virtual void ProcessBinary(byte[] bytes) {
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//if (sensor != null)
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// sensor.ProcessBytes(bytes);
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}
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#endregion Update
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// Experimental
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// public float stressLevel = 0;
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// protected delegate void ReceptorFunc(Sensor sensor);
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// protected void SetupReceptor(Sensor sensor, ReceptorFunc receptor) {
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// sensor.Signaller += (sensor => Receptor(receptor, sensor));
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// }
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// protected void Receptor(ReceptorFunc receptor, Sensor sensor) {
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// if (sensor.signalStrength <= stressLevel)
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// return;
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// receptor(sensor);
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// }
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//---------- All Things
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// private static readonly List<Thing> allThings = new();
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public delegate void ThingHandler(Thing t);
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public static event ThingHandler OnNewThing = delegate {};
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public static void InvokeNewThing(Thing thing) {
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OnNewThing?.Invoke(thing);
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}
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public static bool IsThing(Thing thing, byte networkId, byte thingId) {
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if (thing == null)
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return false;
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return (thing.networkId == networkId) && (thing.id == thingId);
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}
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}
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}
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