RoboidControl-csharp/Unity/DistanceSensor.cs
2025-02-19 11:04:56 +01:00

49 lines
1.6 KiB
C#

#if UNITY_5_3_OR_NEWER
using System.Collections;
using UnityEngine;
namespace Passer.Control.Unity {
public class DistanceSensor : Thing {
public new Core.DistanceSensor core {
get => (Core.DistanceSensor)base.core;
set => base.core = value;
}
protected virtual void Start() {
if (core == null) {
SiteServer siteServer = FindAnyObjectByType<SiteServer>();
SetCoreThing(new Core.DistanceSensor(siteServer.site));
}
StartCoroutine(MeasureDistance());
}
public static DistanceSensor Create(Core.Thing parent) {
GameObject distanceObj = new("Distance sensor");
DistanceSensor component = distanceObj.AddComponent<DistanceSensor>();
if (parent != null && parent.component != null)
distanceObj.transform.SetParent(parent.component.transform, false);
return component;
}
IEnumerator MeasureDistance() {
while (Application.isPlaying) {
if (Physics.Raycast(this.transform.position, this.transform.forward, out RaycastHit hitInfo, 2.0f)) {
Thing thing = hitInfo.transform.GetComponentInParent<Thing>();
if (thing == null) {
// Debug.Log($"collision {hitInfo.transform.name} {hitInfo.distance}");
core.distance = hitInfo.distance;
}
else
core.distance = 0;
}
yield return new WaitForSeconds(0.1f);
}
}
}
}
#endif