RoboidControl-csharp/Participant.cs
2024-12-30 15:35:06 +01:00

248 lines
8.0 KiB
C#

using System.Collections.Generic;
using System.Collections.Concurrent;
using System.Net;
using System.Net.Sockets;
using System.IO;
using System.Threading.Tasks;
namespace Passer.Control.Core
{
public class Participant
{
//public ConnectionMethod connection;
public IPEndPoint endPoint;
public UdpClient udpClient;
public string ipAddress;
public string broadcastIpAddress = "255.255.255.255";
public int port;
public Stream dataStream;
public byte[] buffer = new byte[256];
public byte networkId = 0;
public readonly ConcurrentQueue<IMessage> messageQueue = new();
public Participant GetClient(string ipAddress, int port)
{
foreach (Participant c in others)
{
if (c.ipAddress == ipAddress && c.port == port)
return c;
}
return null;
}
public List<Participant> others = new List<Participant>();
#region Init
public Participant() {
this.dataStream = new EchoStream();
others.Add(this);
}
public Participant(UdpClient udpClient, int port) : this()
{
this.udpClient = udpClient;
this.ipAddress = null;
this.port = port;
//this.dataStream = new EchoStream();
//clients.Add(this);
}
#endregion Init
#region Update
private static readonly float publishInterval = 3.0f;
private float nextPublishMe = 0;
public virtual void Update(float currentTime) {
if (currentTime > this.nextPublishMe) {
ClientMsg.Publish(this, this.networkId);
this.nextPublishMe = currentTime + Participant.publishInterval;
}
for (int ix = 0; ix < this.others.Count; ix++) {
Participant client = this.others[ix];
if (client == null)
continue;
client.ProcessMessages();
}
Thing.UpdateAll(currentTime);
}
#endregion Update
#region Send
public bool SendBuffer(int bufferSize)
{
//if (this.ipAddress == null)
// return false;
UnityEngine.Debug.Log($"Send msg {buffer[0]} to {ipAddress}");
//this.udpClient.Send(this.buffer, bufferSize, this.ipAddress, this.port);
this.udpClient.Send(this.buffer, bufferSize, this.endPoint);
return true;
}
public bool PublishBuffer(int bufferSize)
{
if (this.broadcastIpAddress == null)
return false;
this.udpClient.Send(this.buffer, bufferSize, this.broadcastIpAddress, this.port);
return true;
}
#endregion
#region Receive
public async Task ReceiveData() {
while (true) {
byte packetSize = (byte)this.dataStream.ReadByte();
if (packetSize != 0xFF)
await ReceiveData(this.dataStream, this, packetSize);
// else timeout
}
}
public static async Task ReceiveData(Stream dataStream, Participant client, byte packetSize) {
byte msgId = (byte)dataStream.ReadByte();
if (msgId == 0xFF) {
// Timeout
return;
}
//UnityEngine.Debug.Log($"R {msgId} from {client.ipAddress}");
bool result = false;
switch (msgId) {
case ClientMsg.Id: // 0xA0 / 160
result = await ClientMsg.Receive(dataStream, client, packetSize);
break;
case NetworkIdMsg.Id: // 0xA1 / 161
result = await NetworkIdMsg.Receive(dataStream, client, packetSize);
break;
case InvestigateMsg.Id: // 0x81
result = await InvestigateMsg.Receive(dataStream, client, packetSize);
break;
case ThingMsg.id: // 0x80 / 128
result = await ThingMsg.Receive(dataStream, client, packetSize);
break;
case NameMsg.Id: // 0x91 / 145
result = await NameMsg.Receive(dataStream, client, packetSize);
break;
case ModelUrlMsg.Id: // 0x90 / 144
result = await ModelUrlMsg.Receive(dataStream, client, packetSize);
break;
case PoseMsg.Id: // 0x10 / 16
result = await PoseMsg.Receive(dataStream, client, packetSize);
break;
case CustomMsg.Id: // 0xB1 / 177
result = await CustomMsg.Receive(dataStream, client, packetSize);
break;
case TextMsg.Id: // 0xB0 / 176
result = await TextMsg.Receive(dataStream, client, packetSize);
break;
case DestroyMsg.Id: // 0x20 / 32
result = await DestroyMsg.Receive(dataStream, client, packetSize);
break;
default:
break;
}
if (result == false) {
packetSize = msgId; // skip 1 byte, msgId is possibly a packet size byte
await ReceiveData(dataStream, client, packetSize);
}
}
#endregion
#region Process
public virtual void ProcessMessages()
{
while (this.messageQueue.TryDequeue(out IMessage msg))
ProcessMessage(msg);
}
public void ProcessMessage(IMessage msg)
{
switch (msg)
{
case ClientMsg clientMsg:
ProcessClient(clientMsg);
break;
case NetworkIdMsg networkId:
ProcessNetworkId(networkId);
break;
case InvestigateMsg investigate:
ProcessInvestigate(investigate);
break;
case ThingMsg thing:
ProcessThing(thing);
break;
case NameMsg name:
//UnityEngine.Debug.Log($"Name [{name.networkId}/{name.thingId}] {name.name}");
ProcessName(name);
break;
case ModelUrlMsg modelUrl:
ProcessModelUrl(modelUrl);
break;
case PoseMsg pose:
ProcessPose(pose);
break;
case CustomMsg custom:
ProcessCustom(custom);
break;
case TextMsg text:
ProcessText(text);
break;
case DestroyMsg destroy:
ProcessDestroy(destroy);
break;
default:
return;
}
ForwardMessage(msg);
}
protected virtual void ProcessClient(ClientMsg client) { }
protected virtual void ProcessNetworkId(NetworkIdMsg networkId) { }
protected virtual void ProcessInvestigate(InvestigateMsg investigate) { }
protected virtual void ProcessThing(ThingMsg thing) { }
protected virtual void ProcessName(NameMsg name) { }
protected virtual void ProcessModelUrl(ModelUrlMsg modelUrl) { }
protected virtual void ProcessPose(PoseMsg pose) { }
protected virtual void ProcessCustom(CustomMsg custom) { }
protected virtual void ProcessText(TextMsg text) { }
protected virtual void ProcessDestroy(DestroyMsg destroy) { }
private void ForwardMessage(IMessage msg)
{
foreach (Participant client in others)
{
if (client == this)
continue;
//UnityEngine.Debug.Log($"---> {client.ipAddress}");
IMessage.SendMsg(client, msg);
}
}
#endregion
}
}