54 lines
1.5 KiB
C#
54 lines
1.5 KiB
C#
using System.IO;
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using System.Threading.Tasks;
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namespace Passer.RoboidControl {
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/// <summary>
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/// Message notifiying that a Thing no longer exists
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/// </summary>
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public class DestroyMsg : IMessage {
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/// <summary>
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/// The message ID
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/// </summary>
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public const byte Id = 0x20;
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/// <summary>
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/// The length of the message
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/// </summary>
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public const byte length = 3;
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/// <summary>
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/// The network ID of the thing
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/// </summary>
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public byte networkId;
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/// <summary>
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/// The ID of the thing
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/// </summary>
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public byte thingId;
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/// <summary>
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/// Create a message for sending
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/// </summary>
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/// <param name="networkId">The network ID of the thing</param>
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/// <param name="thingId">The ID of the thing</param>
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public DestroyMsg(byte networkId, byte thingId) {
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this.networkId = networkId;
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this.thingId = thingId;
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}
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/// @copydoc Passer::RoboidControl::IMessage::IMessage(byte[] buffer)
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public DestroyMsg(byte[] buffer) : base(buffer) { }
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/// @copydoc Passer::RoboidControl::IMessage::Serialize
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public override byte Serialize(ref byte[] buffer) {
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if (buffer.Length < DestroyMsg.length)
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return 0;
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byte ix = 0;
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buffer[ix++] = DestroyMsg.Id;
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buffer[ix++] = this.networkId;
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buffer[ix++] = this.thingId;
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return ix;
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}
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}
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} |