71 lines
2.3 KiB
C#
71 lines
2.3 KiB
C#
using System.IO;
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using System.Threading.Tasks;
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namespace Passer.RoboidControl {
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/// <summary>
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/// Message to request details for a Thing
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/// </summary>
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public class InvestigateMsg : IMessage {
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/// <summary>
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/// The message Id
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/// </summary>
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public const byte Id = 0x81;
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/// <summary>
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/// The length of the message
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/// </summary>
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public const byte length = 3;
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/// <summary>
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/// The network ID of the thing
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/// </summary>
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public byte networkId;
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/// <summary>
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/// The ID of the thing
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/// </summary>
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public byte thingId;
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/// <summary>
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/// Create a new message for sending
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/// </summary>
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/// <param name="networkId">The network ID for the thing</param>
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/// <param name="thingId">The ID of the thing</param>
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public InvestigateMsg(byte networkId, byte thingId) {
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this.networkId = networkId;
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this.thingId = thingId;
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}
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/// @copydoc Passer::RoboidControl::IMessage::IMessage(byte[] buffer)
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public InvestigateMsg(byte[] buffer) : base(buffer) { }
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/// @copydoc Passer::RoboidControl::IMessage::Serialize
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public override byte Serialize(ref byte[] buffer) {
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byte ix = 0;
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buffer[ix++] = InvestigateMsg.Id;
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buffer[ix++] = this.networkId;
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buffer[ix++] = this.thingId;
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return ix;
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}
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// public override void Deserialize(byte[] buffer) {
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// uint ix = 0;
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// this.networkId = buffer[ix++];
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// this.thingId = buffer[ix++];
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// }
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//public static bool Send(Participant client, CoreThing thing) {
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// InvestigateMsg msg = new(thing.networkId, thing.id);
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// return SendMsg(client, msg);
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//}
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// public static async Task<bool> Receive(Stream dataStream, Participant client, byte packetSize) {
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// if (packetSize != length)
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// return false;
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// byte[] buffer = await Receive(dataStream, packetSize);
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// InvestigateMsg msg = new InvestigateMsg(buffer);
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// //UnityEngine.Debug.Log($"Receive investigate [{msg.networkId}/{msg.thingId}]");
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// client.messageQueue.Enqueue(msg);
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// return true;
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// }
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}
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} |