RoboidControl-csharp/src/ParticipantUDP.cs
2025-04-10 17:35:26 +02:00

357 lines
14 KiB
C#

using System;
using System.Collections.Generic;
using System.Collections.Concurrent;
using System.Net;
using System.Net.Sockets;
namespace RoboidControl {
/// <summary>
/// A participant is used for communcation between things
/// </summary>
public class ParticipantUDP : Participant {
public byte[] buffer = new byte[1024];
public ulong publishInterval = 3000; // = 3 seconds
public string name = "Participant";
public IPEndPoint endPoint = null;
public UdpClient udpClient = null;
public string broadcastIpAddress = "255.255.255.255";
public readonly ConcurrentQueue<IMessage> messageQueue = new ConcurrentQueue<IMessage>();
#region Init
/// <summary>
/// Create a porticiapnt
/// </summary>
public ParticipantUDP() {
//senders.Add(this);
}
/// <summary>
/// Create a participant with the give UDP port
/// </summary>
/// <param name="port">The port number on which to communicate</param>
public ParticipantUDP(int port) : this() {
this.port = port;
}
/// <summary>
/// Create a new participant for a site at the given address and port
/// </summary>
/// <param name="ipAddress">The ip address of the site server</param>
/// <param name="port">The port number of the site server</param>
public ParticipantUDP(string ipAddress = "0.0.0.0", int port = 7681) : this() {
this.ipAddress = ipAddress;
this.port = port;
this.udpClient = new UdpClient();
this.udpClient.Client.Bind(new IPEndPoint(IPAddress.Any, port)); // local port
// this.endPoint = new IPEndPoint(IPAddress.Parse(ipAddress), port); // for sending
// this.udpClient = new UdpClient(port); // for receiving
// this.udpClient.Client.Bind(new IPEndPoint(IPAddress.Any, port));
this.udpClient.BeginReceive(new AsyncCallback(result => ReceiveUDP(result)), null);
}
/// <summary>
/// Create a participant using the given udp client
/// </summary>
/// <param name="udpClient">UDP client to use for communication</param>
/// <param name="port">The port number on which to communicate</param>
public ParticipantUDP(UdpClient udpClient, int port) : this() {
this.udpClient = udpClient;
this.port = port;
}
private static ParticipantUDP isolatedParticipant = null;
public static ParticipantUDP Isolated() {
if (isolatedParticipant == null)
isolatedParticipant = new ParticipantUDP(0);
return isolatedParticipant;
}
public List<Participant> owners = new List<Participant>();
public Participant GetParticipant(string ipAddress, int port) {
//Console.WriteLine($"Get Participant {ipAddress}:{port}");
foreach (Participant sender in owners) {
if (sender.ipAddress == ipAddress && sender.port == port)
return sender;
}
return null;
}
public Participant AddParticipant(string ipAddress, int port) {
Console.WriteLine($"New Participant {ipAddress}:{port}");
Participant participant = new(ipAddress, port) {
networkId = (byte)(this.owners.Count + 1)
};
owners.Add(participant);
return participant;
}
protected readonly Dictionary<byte, Func<Participant, byte, byte, Thing>> thingMsgProcessors = new();
// public delegate Thing ThingConstructor(Participant sender, byte networkId, byte thingId);
// public void Register(byte thingType, ThingConstructor constr) {
// thingMsgProcessors[thingType] = new Func<Participant, byte, byte, Thing>(constr);
// }
// public void Register<ThingClass>(Thing.Type thingType) where ThingClass : Thing {
// Register<ThingClass>((byte)thingType);
// }
// public void Register<ThingClass>(byte thingType) where ThingClass : Thing {
// thingMsgProcessors[thingType] = (participant, networkId, thingId) =>
// Activator.CreateInstance(typeof(ThingClass), participant, networkId, thingId) as ThingClass;
// Console.WriteLine($"Registering {typeof(ThingClass)} for thing type {thingType}");
// }
#endregion Init
#region Update
protected void ReceiveUDP(IAsyncResult result) {
if (this.udpClient == null || this.endPoint == null)
return;
byte[] data = this.udpClient.EndReceive(result, ref this.endPoint);
// This does not yet take multi-packet messages into account!
if (this.endPoint == null)
return;
// We can receive our own publish (broadcast) packages. How do we recognize them????
// It is hard to determine our source port
string ipAddress = this.endPoint.Address.ToString();
Participant remoteParticipant = GetParticipant(ipAddress, this.endPoint.Port);
remoteParticipant ??= AddParticipant(ipAddress, this.endPoint.Port);
ReceiveData(data, remoteParticipant);
udpClient.BeginReceive(new AsyncCallback(callbackResult => ReceiveUDP(callbackResult)), null);
}
protected ulong nextPublishMe = 0;
public override void Update(ulong currentTimeMS = 0) {
if (currentTimeMS == 0) {
#if UNITY_5_3_OR_NEWER
currentTimeMS = (ulong)(UnityEngine.Time.time * 1000);
#endif
}
if (this.publishInterval > 0 && currentTimeMS > this.nextPublishMe) {
Publish();
// Console.WriteLine($"{this.name} Publish ClientMsg {this.networkId}");
this.nextPublishMe = currentTimeMS + this.publishInterval;
}
int n = this.things.Count;
for (int ix = 0; ix < n; ix++) {
Thing thing = this.things[ix];
if (thing != null && thing.parent == null) {
thing.Update(currentTimeMS, true);
// if (this.isIsolated == false) {
if (thing.owner != this) { // should not happen....
PoseMsg poseMsg = new(thing.owner.networkId, thing);
this.Send(thing.owner, poseMsg);
BinaryMsg binaryMsg = new(thing.owner.networkId, thing);
this.Send(thing.owner, binaryMsg);
}
}
}
for (int ownerIx = 0; ownerIx < this.owners.Count; ownerIx++) {
Participant owner = this.owners[ownerIx];
owner.Update(currentTimeMS);
}
}
public virtual void Publish() {
this.Publish(new ParticipantMsg(this.networkId));
}
#endregion Update
#region Send
public void SendThingInfo(Participant owner, Thing thing) {
// Console.WriteLine("Send thing info");
this.Send(owner, new ThingMsg(this.networkId, thing));
this.Send(owner, new NameMsg(this.networkId, thing));
this.Send(owner, new ModelUrlMsg(this.networkId, thing));
this.Send(owner, new BinaryMsg(this.networkId, thing));
}
public bool Send(Participant owner, IMessage msg) {
int bufferSize = msg.Serialize(ref this.buffer);
if (bufferSize <= 0)
return true;
IPEndPoint participantEndpoint = new IPEndPoint(IPAddress.Parse(owner.ipAddress), owner.port);
Console.WriteLine($"msg to {participantEndpoint.Address.ToString()} {participantEndpoint.Port}");
this.udpClient?.Send(this.buffer, bufferSize, participantEndpoint);
return true;
}
public void PublishThingInfo(Thing thing) {
// Console.WriteLine("Publish thing info");
this.Publish(new ThingMsg(this.networkId, thing));
this.Publish(new NameMsg(this.networkId, thing));
this.Publish(new ModelUrlMsg(this.networkId, thing));
this.Publish(new BinaryMsg(this.networkId, thing));
}
public bool Publish(IMessage msg) {
int bufferSize = msg.Serialize(ref this.buffer);
if (bufferSize <= 0)
return true;
Console.WriteLine($"publish to {broadcastIpAddress.ToString()} {this.port}");
this.udpClient?.Send(this.buffer, bufferSize, this.broadcastIpAddress, this.port);
return true;
}
// public bool SendBuffer(int bufferSize) {
// //if (this.ipAddress == null)
// // return false;
// // UnityEngine.Debug.Log($"Send msg {buffer[0]} to {ipAddress}");
// //this.udpClient.Send(this.buffer, bufferSize, this.ipAddress, this.port);
// this.udpClient?.Send(this.buffer, bufferSize, this.endPoint);
// return true;
// }
// public bool PublishBuffer(int bufferSize) {
// if (this.broadcastIpAddress == null)
// return false;
// this.udpClient?.Send(this.buffer, bufferSize, this.broadcastIpAddress, this.port);
// return true;
// }
#endregion
#region Receive
public void ReceiveData(byte[] data, Participant sender) {
byte msgId = data[0];
if (msgId == 0xFF) {
// Timeout
return;
}
System.Console.Write($"Receive msg {msgId}");
switch (msgId) {
case ParticipantMsg.Id: // 0xA0 / 160
this.Process(sender, new ParticipantMsg(data));
break;
case NetworkIdMsg.Id: // 0xA1 / 161
this.Process(sender, new NetworkIdMsg(data));
break;
case InvestigateMsg.Id: // 0x81
// result = await InvestigateMsg.Receive(dataStream, client, packetSize);
break;
case ThingMsg.id: // 0x80 / 128
this.Process(sender, new ThingMsg(data));
break;
case NameMsg.Id: // 0x91 / 145
this.Process(sender, new NameMsg(data));
break;
case ModelUrlMsg.Id: // 0x90 / 144
this.Process(sender, new ModelUrlMsg(data));
break;
case PoseMsg.Id: // 0x10 / 16
this.Process(sender, new PoseMsg(data));
// result = await PoseMsg.Receive(dataStream, client, packetSize);
break;
case BinaryMsg.Id: // 0xB1 / 177
this.Process(sender, new BinaryMsg(data));
break;
case TextMsg.Id: // 0xB0 / 176
// result = await TextMsg.Receive(dataStream, client, packetSize);
break;
case DestroyMsg.Id: // 0x20 / 32
// result = await DestroyMsg.Receive(dataStream, client, packetSize);
break;
default:
break;
}
}
#endregion
#region Process
protected virtual void Process(Participant sender, ParticipantMsg msg) {
Console.WriteLine($"{this.name} Process participant {msg.networkId}");
}
protected virtual void Process(Participant sender, NetworkIdMsg msg) {
Console.WriteLine($"{this.name} Process network id {this.networkId} {msg.networkId}");
if (this.networkId != msg.networkId) {
this.networkId = msg.networkId;
foreach (Thing thing in this.things) //Thing.GetAllThings())
this.SendThingInfo(sender, thing);
}
}
protected virtual void Process(Participant sender, InvestigateMsg msg) { }
protected virtual void Process(Participant sender, ThingMsg msg) {
Console.WriteLine($"Participant: Process thing [{msg.networkId}/{msg.thingId}]");
}
protected virtual void Process(Participant sender, NameMsg msg) {
Console.WriteLine($"Participant: Process name [{msg.networkId}/{msg.thingId}] {msg.name}");
Thing thing = sender.Get(msg.networkId, msg.thingId);
if (thing != null)
thing.name = msg.name;
}
protected virtual void Process(Participant sender, ModelUrlMsg msg) {
Console.WriteLine($"Participant: Process model [{msg.networkId}/{msg.thingId}] {msg.url}");
Thing thing = sender.Get(msg.networkId, msg.thingId);
if (thing != null)
thing.modelUrl = msg.url;
}
protected virtual void Process(Participant sender, PoseMsg msg) {
// Console.WriteLine($"Participant: Process pose [{msg.networkId}/{msg.thingId}] {msg.poseType}");
Thing thing = sender.Get(msg.networkId, msg.thingId);
if (thing != null) {
if ((msg.poseType & PoseMsg.Pose_Position) != 0)
thing.position = msg.position;
if ((msg.poseType & PoseMsg.Pose_Orientation) != 0)
thing.orientation = msg.orientation;
if ((msg.poseType & PoseMsg.Pose_LinearVelocity) != 0)
thing.linearVelocity = msg.linearVelocity;
if ((msg.poseType & PoseMsg.Pose_AngularVelocity) != 0)
thing.angularVelocity = msg.angularVelocity;
}
}
protected virtual void Process(Participant sender, BinaryMsg msg) {
Console.WriteLine($"Participant: Process binary [{msg.networkId}/{msg.thingId}]");
Thing thing = sender.Get(msg.networkId, msg.thingId);
thing?.ProcessBinary(msg.data);
}
protected virtual void Process(Participant sender, TextMsg temsgxt) { }
protected virtual void Process(Participant sender, DestroyMsg msg) { }
private void ForwardMessage(IMessage msg) {
// foreach (Participant client in senders) {
// if (client == this)
// continue;
// //UnityEngine.Debug.Log($"---> {client.ipAddress}");
// //IMessage.SendMsg(client, msg);
// msg.Serialize(ref client.buffer);
// client.SendBuffer(client.buffer.Length);
// }
}
#endregion
}
}