111 lines
4.7 KiB
C#
111 lines
4.7 KiB
C#
using System.IO;
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using System.Threading.Tasks;
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using Passer.LinearAlgebra;
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namespace Passer.Control.Core {
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public class PoseMsg : IMessage {
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public const byte Id = 0x10;
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public const byte length = 4 + 4 + 4;
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public byte networkId;
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public byte thingId;
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public byte poseType;
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public const byte Pose_Position = 0x01;
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public const byte Pose_Orientation = 0x02;
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public const byte Pose_LinearVelocity = 0x04;
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public const byte Pose_AngularVelocity = 0x08;
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public Spherical position = Spherical.zero;
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public SwingTwist orientation = SwingTwist.zero;
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public Spherical linearVelocity = Spherical.zero;
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public Spherical angularVelocity = Spherical.zero;
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public PoseMsg(byte networkId, byte thingId, Spherical position, SwingTwist orientation) {
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this.networkId = networkId;
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this.thingId = thingId;
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this.position = position;
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this.orientation = orientation;
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this.poseType = 0;
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if (this.position != null)
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this.poseType |= Pose_Position;
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if (this.orientation != null)
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this.poseType |= Pose_Orientation;
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}
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public PoseMsg(byte[] buffer) : base(buffer) { }
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public override byte Serialize(ref byte[] buffer) {
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byte ix = 0;
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buffer[ix++] = PoseMsg.Id;
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buffer[ix++] = this.networkId;
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buffer[ix++] = this.thingId;
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buffer[ix++] = this.poseType;
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if ((poseType & Pose_Position) != 0)
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LowLevelMessages.SendSpherical(buffer, ref ix, this.position);
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if ((poseType & Pose_Orientation) != 0)
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LowLevelMessages.SendQuat32(buffer, ref ix, this.orientation);
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if ((poseType & Pose_LinearVelocity) != 0)
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LowLevelMessages.SendSpherical(buffer, ref ix, this.linearVelocity);
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if ((poseType & Pose_AngularVelocity) != 0)
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LowLevelMessages.SendSpherical(buffer, ref ix, this.angularVelocity);
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return ix;
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}
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public override void Deserialize(byte[] buffer) {
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byte ix = 0;
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this.networkId = buffer[ix++];
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this.thingId = buffer[ix++];
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this.poseType = buffer[ix++];
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if ((poseType & Pose_Position) != 0)
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this.position = LowLevelMessages.ReceiveSpherical(buffer, ref ix);
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if ((poseType & Pose_Orientation) != 0)
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this.orientation = LowLevelMessages.ReceiveSwingTwist(buffer, ref ix);
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if ((poseType & Pose_LinearVelocity) != 0)
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this.linearVelocity = LowLevelMessages.ReceiveSpherical(buffer, ref ix);
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if ((poseType & Pose_AngularVelocity) != 0)
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this.angularVelocity = LowLevelMessages.ReceiveSpherical(buffer, ref ix);
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}
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public static bool Send(Participant client, byte thingId, Spherical position, SwingTwist orientation) {
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PoseMsg msg = new PoseMsg(client.networkId, thingId, position, orientation);
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return SendMsg(client, msg);
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}
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public static async Task<bool> Receive(Stream dataStream, Participant client, byte packetSize) {
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byte[] buffer = await Receive(dataStream, packetSize);
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PoseMsg msg = new PoseMsg(buffer);
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// Do no process poses with nwid == 0 (== local)
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if (msg.networkId == 0)
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return true;
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client.messageQueue.Enqueue(msg);
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return true;
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}
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public static bool SendTo(Participant participant, Thing thing) {
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if (participant == null || thing == null)
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return false;
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byte ix = 0;
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participant.buffer[ix++] = PoseMsg.Id;
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participant.buffer[ix++] = participant.networkId;
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participant.buffer[ix++] = thing.id;
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participant.buffer[ix++] = thing.poseUpdated;
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if ((thing.poseUpdated & Pose_Position) != 0 && thing.position != null)
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LowLevelMessages.SendSpherical(participant.buffer, ref ix, thing.position);
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if ((thing.poseUpdated & Pose_Orientation) != 0 && thing.orientation != null)
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LowLevelMessages.SendQuat32(participant.buffer, ref ix, thing.orientation);
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if ((thing.poseUpdated & Pose_LinearVelocity) != 0 && thing.linearVelocity != null)
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LowLevelMessages.SendSpherical(participant.buffer, ref ix, thing.linearVelocity);
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if ((thing.poseUpdated & Pose_AngularVelocity) != 0 && thing.angularVelocity != null)
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LowLevelMessages.SendSpherical(participant.buffer, ref ix, thing.angularVelocity);
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return participant.SendBuffer(ix);
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}
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}
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} |