77 lines
2.7 KiB
C#
77 lines
2.7 KiB
C#
namespace Passer.RoboidControl {
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/// <summary>
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/// A message containing binary data for custom communication
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/// </summary>
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public class BinaryMsg : IMessage {
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/// <summary>
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/// The message ID
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/// </summary>
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public const byte Id = 0xB1;
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/// <summary>
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/// The length of the message, excluding the binary data
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/// </summary>
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/// For the total size of the message this.bytes.Length should be added to this value.
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public const byte length = 2;
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/// <summary>
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/// The network ID identifying the thing
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/// </summary>
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public byte networkId;
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/// <summary>
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/// The ID of the thing
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/// </summary>
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public byte thingId;
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/// <summary>
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/// The binary data
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/// </summary>
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public byte[] bytes;
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/// <summary>
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/// Create a new message for sending
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/// </summary>
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/// <param name="networkId">The netowork ID of the thing</param>
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/// <param name="thingId">The ID of the thing</param>
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/// <param name="bytes">The binary data for the thing</param>
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public BinaryMsg(byte networkId, byte thingId, byte[] bytes) : base() {
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this.networkId = networkId;
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this.thingId = thingId;
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this.bytes = bytes;
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}
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/// <summary>
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/// Create an empty message for sending
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/// </summary>
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/// <param name="networkId">The netowork ID of the thing</param>
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/// <param name="thingId">The ID of the thing</param>
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public BinaryMsg(byte networkId, Thing thing) : base() {
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this.networkId = networkId;
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this.thingId = thing.id;
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this.bytes = System.Array.Empty<byte>();
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}
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/// @copydoc Passer::RoboidControl::IMessage::IMessage(byte[] buffer)
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public BinaryMsg(byte[] buffer) {
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byte ix = 1;
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this.networkId = buffer[ix++];
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this.thingId = buffer[ix++];
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byte length = (byte)(buffer.Length - ix);
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this.bytes = new byte[length];
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for (uint bytesIx = 0; bytesIx < length; bytesIx++)
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this.bytes[bytesIx] = buffer[ix++];
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}
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/// @copydoc Passer::RoboidControl::IMessage::Serialize
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public override byte Serialize(ref byte[] buffer) {
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if (buffer.Length < BinaryMsg.length + this.bytes.Length || this.bytes.Length == 0)
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return 0;
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byte ix = 0;
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buffer[ix++] = BinaryMsg.Id;
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buffer[ix++] = this.networkId;
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buffer[ix++] = this.thingId;
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foreach (byte b in bytes)
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buffer[ix++] = b;
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return ix;
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}
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}
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} |