43 lines
1.3 KiB
C#
43 lines
1.3 KiB
C#
namespace Passer.RoboidControl {
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/// <summary>
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/// A message communicating the network ID for that participant
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/// </summary>
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public class NetworkIdMsg : IMessage {
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/// <summary>
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/// The message ID
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/// </summary>
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public const byte Id = 0xA1;
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/// <summary>
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/// The length of the message
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/// </summary>
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public const byte length = 2;
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/// <summary>
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/// The network ID for the participant
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/// </summary>
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public byte networkId;
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/// <summary>
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/// Create a new message for sending
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/// </summary>
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/// <param name="networkId">The network ID for the participant</param>
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public NetworkIdMsg(byte networkId) {
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this.networkId = networkId;
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}
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/// @copydoc Passer::RoboidControl::IMessage::IMessage(byte[] buffer)
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public NetworkIdMsg(byte[] buffer) {
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this.networkId = buffer[1];
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}
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/// @copydoc Passer::RoboidControl::IMessage::Serialize
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public override byte Serialize(ref byte[] buffer) {
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if (buffer.Length < NetworkIdMsg.length)
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return 0;
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buffer[0] = NetworkIdMsg.Id;
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buffer[1] = this.networkId;
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return NetworkIdMsg.length;
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}
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}
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} |