2025-02-11 16:02:28 +01:00

37 lines
1.2 KiB
C#

#if UNITY_5_3_OR_NEWER
using UnityEngine;
namespace Passer.Control.Unity {
public class Thing : MonoBehaviour {
protected Core.Thing core;
protected void CreateThing(Core.Thing thing) {
SiteServer siteServer = FindAnyObjectByType<SiteServer>();
if (siteServer == null) {
Debug.LogWarning("No site server found");
return;
}
core = thing;
siteServer.site.Add(thing);
}
protected virtual void Update() {
if (core == null)
return;
if (core.linearVelocity != null) {
Vector3 direction = Quaternion.AngleAxis(core.linearVelocity.direction.horizontal, Vector3.up) * Vector3.forward;
this.transform.Translate(direction * core.linearVelocity.distance * Time.deltaTime);
}
if (core.angularVelocity != null) {
Vector3 axis = Quaternion.AngleAxis(core.angularVelocity.direction.horizontal, Vector3.up) * Vector3.forward;
this.transform.Rotate(axis, core.angularVelocity.distance * Time.deltaTime);
}
}
}
}
#endif