2025-02-19 13:08:32 +01:00

210 lines
5.8 KiB
C#

using System;
using System.Collections.Generic;
using Passer.LinearAlgebra;
namespace Passer.RoboidControl {
/// <summary>
/// A thing is the primitive building block
/// </summary>
[Serializable]
public class Thing {
#region Types
/// <summary>
/// Predefined thing types
/// </summary>
public enum Type {
Undetermined,
// Sensor
Switch,
DistanceSensor,
DirectionalSensor,
TemperatureSensor,
// Motor
ControlledMotor,
UncontrolledMotor,
Servo,
// Other
Roboid,
Humanoid,
ExternalSensor
};
#endregion Types
#region Properties
public RemoteParticipant participant;
public delegate void ChangeHandler();
public delegate void SphericalHandler(Spherical v);
public byte networkId;
public byte id;
public event ChangeHandler OnParentChanged = delegate {};
private Thing _parent;
public Thing parent {
get => _parent;
set {
if (_parent == value)
return;
if (value == null) {
_parent?.RemoveChild(this);
_parent = null;
}
else {
value.AddChild(this);
OnParentChanged?.Invoke();
}
}
}
public void AddChild(Thing child) {
if (children.Find(thing => thing == child) != null)
return;
child._parent = this;
children.Add(child);
}
public void RemoveChild(Thing child) {
children.Remove(child);
}
[System.NonSerialized]
public List<Thing> children = new List<Thing>();
public byte type;
public event ChangeHandler OnNameChanged = delegate {};
private string _name = "";
public virtual string name {
get => _name;
set {
if (_name != value) {
_name = value;
OnNameChanged?.Invoke();
}
}
}
public string modelUrl = "";
public byte poseUpdated = 0x00;
public event ChangeHandler OnPositionChanged = delegate {};
private Spherical _position = Spherical.zero;
public Spherical position {
get { return _position; }
set {
if (_position != value) {
_position = value;
OnPositionChanged?.Invoke();
}
}
}
public event ChangeHandler OnOrientationChanged = delegate {};
private SwingTwist _orientation = SwingTwist.zero;
public SwingTwist orientation {
get { return _orientation; }
set {
if (_orientation != value) {
_orientation = value;
OnOrientationChanged?.Invoke();
}
}
}
public event SphericalHandler OnLinearVelocityChanged = delegate {};
private Spherical _linearVelocity = Spherical.zero;
public Spherical linearVelocity {
get => _linearVelocity;
set {
if (_linearVelocity != value) {
_linearVelocity = value;
OnLinearVelocityChanged?.Invoke(_linearVelocity);
}
}
}
public Spherical angularVelocity = Spherical.zero;
#if UNITY_5_3_OR_NEWER
[NonSerialized]
public Unity.Thing component = null;
#endif
#endregion Properties
#region Init
public Thing(RemoteParticipant participant, bool invokeEvent = false) {
this.participant = participant;
if (invokeEvent)
InvokeNewThing(this);
}
public Thing(RemoteParticipant sender, byte networkId, byte thingId, byte thingType = 0) {
this.participant = sender;
this.id = thingId;
this.type = thingType;
this.networkId = networkId;
}
public virtual void CreateComponent() {}
#endregion Init
#region Update
#if UNITY_5_3_OR_NEWER
public void Update() {
Update((ulong)UnityEngine.Time.time * 1000);
}
#endif
public virtual void Update(ulong currentTime) {
// should recurse over children...
}
public virtual byte[] GenerateBinary() { return new byte[0]; }
public virtual void ProcessBinary(byte[] bytes) {
//if (sensor != null)
// sensor.ProcessBytes(bytes);
}
#endregion Update
// Experimental
// public float stressLevel = 0;
// protected delegate void ReceptorFunc(Sensor sensor);
// protected void SetupReceptor(Sensor sensor, ReceptorFunc receptor) {
// sensor.Signaller += (sensor => Receptor(receptor, sensor));
// }
// protected void Receptor(ReceptorFunc receptor, Sensor sensor) {
// if (sensor.signalStrength <= stressLevel)
// return;
// receptor(sensor);
// }
//---------- All Things
// private static readonly List<Thing> allThings = new();
public delegate void ThingHandler(Thing t);
public static event ThingHandler OnNewThing = delegate {};
public static void InvokeNewThing(Thing thing) {
OnNewThing?.Invoke(thing);
}
public static bool IsThing(Thing thing, byte networkId, byte thingId) {
if (thing == null)
return false;
return (thing.networkId == networkId) && (thing.id == thingId);
}
}
}