2025-02-19 14:50:09 +01:00

39 lines
1.2 KiB
C#

#if UNITY_5_3_OR_NEWER
using UnityEngine;
namespace Passer.RoboidControl.Unity {
public class Thing : MonoBehaviour {
[field: SerializeField]
public RoboidControl.Thing core {get; set; }
protected void SetCoreThing(RoboidControl.Thing thing) {
core = thing;
core.component = this;
SiteServer siteServer = FindAnyObjectByType<SiteServer>();
if (siteServer == null) {
Debug.LogWarning("No site server found");
return;
}
siteServer.site.Add(thing);
}
protected virtual void Update() {
if (core == null)
return;
if (core.linearVelocity != null) {
Vector3 direction = Quaternion.AngleAxis(core.linearVelocity.direction.horizontal, Vector3.up) * Vector3.forward;
this.transform.Translate(core.linearVelocity.distance * Time.deltaTime * direction);
}
if (core.angularVelocity != null) {
Vector3 angularVelocity = core.angularVelocity.ToVector3();
this.transform.rotation *= Quaternion.Euler(angularVelocity * Time.deltaTime);
}
}
}
}
#endif