150 lines
6.8 KiB
C#
150 lines
6.8 KiB
C#
using System;
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using LinearAlgebra;
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namespace RoboidControl {
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/// @brief A thing which can move itself using a differential drive system
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///
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/// @sa @link https://en.wikipedia.org/wiki/Differential_wheeled_robot @endlink
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public class DifferentialDrive : Thing {
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/// <summary>
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/// Create a new differential drive
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/// </summary>
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/// <param name="parent">The parent thing</param>
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public DifferentialDrive(Thing parent = default) : base(parent) {
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this.type = Type.DifferentialDrive;
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}
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/// @brief Configures the dimensions of the drive
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/// @param wheelDiameter The diameter of the wheels in meters
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/// @param wheelSeparation The distance between the wheels in meters
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///
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/// These values are used to compute the desired wheel speed from the set
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/// linear and angular velocity.
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/// @sa SetLinearVelocity SetAngularVelocity
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public void SetDriveDimensions(float wheelDiameter, float wheelSeparation = 0) {
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this._wheelRadius = wheelDiameter > 0 ? wheelDiameter / 2 : -wheelDiameter / 2;
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this.rpsToMs = wheelDiameter * (float)Math.PI;
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if (wheelSeparation > 0) {
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wheelSeparation = wheelSeparation > 0 ? wheelSeparation : -wheelSeparation;
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float distance = wheelSeparation / 2;
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if (this.leftWheel != null)
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this.leftWheel.position = new Spherical(distance, Direction.left);
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if (this.rightWheel != null)
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this.rightWheel.position = new Spherical(distance, Direction.right);
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}
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}
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/// @brief Congures the motors for the wheels
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/// @param leftWheel The motor for the left wheel
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/// @param rightWheel The motor for the right wheel
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public void SetMotors(Motor leftWheel, Motor rightWheel) {
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// float distance = this.wheelSeparation / 2;
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this.leftWheel = leftWheel;
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this.leftWheel.parent = this;
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// if (this.leftWheel != null)
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// this.leftWheel.position = new Spherical(distance, Direction.left);
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this.rightWheel = rightWheel;
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this.rightWheel.parent= this;
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// if (this.rightWheel != null)
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// this.rightWheel.position = new Spherical(distance, Direction.right);
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owner.Send(new BinaryMsg(owner.networkId, this));
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this.updateQueue.Enqueue(new CoreEvent(BinaryMsg.Id));
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}
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/// @brief Directly specify the speeds of the motors
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/// @param speedLeft The speed of the left wheel in degrees per second.
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/// Positive moves the robot in the forward direction.
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/// @param speedRight The speed of the right wheel in degrees per second.
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/// Positive moves the robot in the forward direction.
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public void SetWheelVelocity(float speedLeft, float speedRight) {
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if (this.leftWheel != null) {
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this.leftWheel.targetSpeed = speedLeft;
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//this.leftWheel.angularVelocity = new Spherical(speedLeft, Direction.left);
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}
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if (this.rightWheel != null) {
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this.rightWheel.targetSpeed = speedRight;
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//this.rightWheel.angularVelocity = new Spherical(speedRight, Direction.right);
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}
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}
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/// @brief Directly specify the speeds of the motors
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/// @param speedLeft The speed of the left wheel in degrees per second.
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/// Positive moves the robot in the forward direction.
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/// @param speedRight The speed of the right wheel in degrees per second.
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/// Positive moves the robot in the forward direction.
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public void SetWheelAngularVelocity(float angularSpeedLeft, float angularSpeedRight) {
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// This only works when the motor is a motor with encoder
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if (this.leftWheel is ControlledMotor leftMotor)
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leftMotor.targetAngularSpeed = angularSpeedLeft;
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if (this.rightWheel is ControlledMotor rightMotor)
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rightMotor.targetAngularSpeed = angularSpeedRight;
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}
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/// @copydoc RoboidControl::Thing::Update(unsigned long)
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public override void Update(bool recursive = true) {
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if (this.linearVelocityUpdated) {
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// this assumes forward velocity only....
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float linearVelocity = this.linearVelocity.distance;
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Spherical angularVelocity = this.angularVelocity;
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float angularSpeed = angularVelocity.distance * Angle.Deg2Rad;
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// Determine the rotation direction
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if (angularVelocity.direction.horizontal < 0)
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angularSpeed = -angularSpeed;
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// This assumes that the left wheel position has Direction.left
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// and the right wheel position has Direction.Right...
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float speedLeft = (linearVelocity + angularSpeed * this.leftWheel.position.distance) / this.wheelRadius * Angle.Rad2Deg;
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float speedRight = (linearVelocity - angularSpeed * this.rightWheel.position.distance) / this.wheelRadius * Angle.Rad2Deg;
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this.SetWheelVelocity(speedLeft, speedRight);
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}
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}
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/// @brief The radius of a wheel in meters
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private float _wheelRadius = 0.0f;
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public float wheelRadius { get => _wheelRadius; }
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/// @brief The distance between the wheels in meters
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// private float _wheelSeparation = 0.0f;
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// public float wheelSeparation { get => _wheelSeparation; }
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/// @brief Convert revolutions per second to meters per second
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protected float rpsToMs = 1.0f;
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/// @brief The left wheel
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public Motor leftWheel = null;
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/// @brief The right wheel
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public Motor rightWheel = null;
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bool sendBinary = false;
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public override byte[] GenerateBinary() {
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if (!sendBinary)
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return System.Array.Empty<byte>();
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byte[] data = new byte[4];
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byte ix = 0;
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data[ix++] = leftWheel.id;
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data[ix++] = rightWheel.id;
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LowLevelMessages.SendFloat16(data, ref ix, wheelRadius);
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//LowLevelMessages.SendFloat16(data, ref ix, wheelSeparation);
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sendBinary = false;
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return data;
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}
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public override void ProcessBinary(byte[] data) {
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byte ix = 0;
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byte leftWheelId = data[ix++];
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this.leftWheel = this.owner.Get(leftWheelId) as Motor;
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byte rightWheelId = data[ix++];
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this.rightWheel = this.owner.Get(rightWheelId) as Motor;
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this._wheelRadius = LowLevelMessages.ReceiveFloat16(data, ref ix);
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//this._wheelSeparation = LowLevelMessages.ReceiveFloat16(data, ref ix);
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this.updateQueue.Enqueue(new CoreEvent(BinaryMsg.Id));
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}
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};
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} // namespace RoboidControl |