50 lines
1.5 KiB
C#
50 lines
1.5 KiB
C#
namespace Passer.Control.Core {
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public class NetworkIdMsg : IMessage {
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public const byte Id = 0xA1;
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public const byte length = 2;
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public byte networkId;
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public NetworkIdMsg(byte networkId) {
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this.networkId = networkId;
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}
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NetworkIdMsg(byte[] buffer) : base(buffer) { }
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public override byte Serialize(ref byte[] buffer) {
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buffer[0] = NetworkIdMsg.Id;
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buffer[1] = this.networkId;
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return NetworkIdMsg.length;
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}
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public override void Deserialize(byte[] buffer) {
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uint ix = 1;
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this.networkId = buffer[ix];
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}
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public static bool Send(Participant client, byte networkId) {
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NetworkIdMsg msg = new(networkId);
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return SendMsg(client, msg);
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}
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public static async Task<bool> Receive(Stream dataStream, Participant client, byte packetSize) {
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if (packetSize != length)
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return false;
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byte[] buffer = await Receive(dataStream, packetSize);
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NetworkIdMsg msg = new(buffer);
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client.messageQueue.Enqueue(msg);
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return true;
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}
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public static bool SendTo(Participant participant, byte networkId) {
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if (participant == null)
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return false;
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byte ix = 0;
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participant.buffer[ix++] = NetworkIdMsg.Id;
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participant.buffer[ix++] = networkId;
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return participant.SendBuffer(ix);
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}
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}
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} |