2025-02-19 12:23:55 +01:00

32 lines
993 B
C#

namespace Passer.LinearAlgebra
{
public class SwingTwist
{
public Direction swing;
public float twist;
public static readonly SwingTwist zero = new SwingTwist(0, 0, 0);
public SwingTwist(Direction swing, float twist)
{
this.swing = swing;
this.twist = twist;
}
public SwingTwist(float horizontalSwing, float verticalSwing, float twist)
{
this.swing = new Direction(horizontalSwing, verticalSwing);
this.swing.Normalize();
this.twist = twist;
}
public static SwingTwist FromQuat32(Quat32 q32)
{
// UnityEngine.Quaternion q = new(q32.x, q32.y, q32.z, q32.w);
// SwingTwist r = new(q.eulerAngles.y, q.eulerAngles.x, q.eulerAngles.z);
q32.ToAngles(out float right, out float up, out float forward);
SwingTwist r = new SwingTwist(up, right, forward);
return r;
}
}
}