68 lines
2.2 KiB
C#
68 lines
2.2 KiB
C#
#if UNITY_5_3_OR_NEWER
|
|
using UnityEngine;
|
|
|
|
namespace Passer.RoboidControl.Unity {
|
|
|
|
/// <summary>
|
|
/// The representation of a Thing in Unity
|
|
/// </summary>
|
|
public class Thing : MonoBehaviour {
|
|
|
|
/// <summary>
|
|
/// The core C# thing
|
|
/// </summary>
|
|
[field: SerializeField]
|
|
public RoboidControl.Thing core { get; set; }
|
|
|
|
/// <summary>
|
|
/// Set the core C# thing
|
|
/// </summary>
|
|
protected void SetCoreThing(RoboidControl.Thing thing) {
|
|
core = thing;
|
|
core.component = this;
|
|
|
|
SiteServer siteServer = FindAnyObjectByType<SiteServer>();
|
|
if (siteServer == null) {
|
|
Debug.LogWarning("No site server found");
|
|
return;
|
|
}
|
|
siteServer.site.Add(thing);
|
|
}
|
|
|
|
public static Thing Create(RoboidControl.Thing core) {
|
|
Debug.Log("Creating new Unity thing");
|
|
GameObject gameObj = string.IsNullOrEmpty(core.name) ?
|
|
new("Thing") :
|
|
new(core.name);
|
|
Thing component = gameObj.AddComponent<Thing>();
|
|
|
|
component.core = core;
|
|
if (core.parent != null && core.parent.component != null)
|
|
gameObj.transform.SetParent(core.parent.component.transform, false);
|
|
|
|
if (core.position != null)
|
|
gameObj.transform.localPosition = core.position.ToVector3();
|
|
|
|
return component;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Update the Unity representation
|
|
/// </summary>
|
|
protected virtual void Update() {
|
|
if (core == null)
|
|
return;
|
|
|
|
if (core.linearVelocity != null) {
|
|
Vector3 direction = Quaternion.AngleAxis(core.linearVelocity.direction.horizontal, Vector3.up) * Vector3.forward;
|
|
this.transform.Translate(core.linearVelocity.distance * Time.deltaTime * direction);
|
|
}
|
|
if (core.angularVelocity != null) {
|
|
Vector3 angularVelocity = core.angularVelocity.ToVector3();
|
|
this.transform.rotation *= Quaternion.Euler(angularVelocity * Time.deltaTime);
|
|
}
|
|
}
|
|
}
|
|
|
|
}
|
|
#endif |