Added PhotonPUN support

This commit is contained in:
Pascal Serrarens 2023-11-27 15:29:38 +01:00
parent 3c853c3ba1
commit 0d6446ae18
12 changed files with 1155 additions and 1 deletions

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@ -76,7 +76,7 @@ namespace Passer.Humanoid {
Debug.Log(questManifestPath);
File.Copy(questManifestPath, manifestPath);
}
catch (System.Exception _) {
catch (System.Exception ) {
return;
}
}

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using UnityEngine;
#if hPHOTON2
using Photon.Pun;
#if hPUNVOICE2 && !UNITY_WEBGL
using Photon.Voice.PUN;
using Photon.Voice.Unity;
#endif
#endif
#if UNITY_EDITOR
using UnityEditor;
#endif
namespace Passer.Humanoid {
[InitializeOnLoad]
public class OnLoadHumanoidPlayerPun {
static OnLoadHumanoidPlayerPun() {
CheckHumanoidPlayer();
}
protected static void CheckHumanoidPlayerVoice() {
#if hPUNVOICE2
string prefabPath = OnLoadHumanoidPlayer.GetHumanoidPlayerPrefabPath();
prefabPath = prefabPath.Substring(0, prefabPath.Length - 21) + "HumanoidPlayerVoice.prefab";
GameObject playerVoicePrefab = OnLoadHumanoidPlayer.GetHumanoidPlayerPrefab(prefabPath);
if (playerVoicePrefab == null)
return;
bool hasChanged = false;
#if UNITY_WEBGL
PhotonView photonView = playerVoicePrefab.GetComponent<PhotonView>();
if (photonView == null) {
photonView = playerVoicePrefab.AddComponent<PhotonView>();
hasChanged = true;
}
#else
PhotonVoiceView photonVoiceView = playerVoicePrefab.GetComponent<PhotonVoiceView>();
if (photonVoiceView == null) {
photonVoiceView = playerVoicePrefab.AddComponent<PhotonVoiceView>();
hasChanged = true;
}
if (photonVoiceView.UsePrimaryRecorder == false) {
photonVoiceView.UsePrimaryRecorder = true;
hasChanged = true;
}
PhotonTransformView photonTransformView = playerVoicePrefab.GetComponent<PhotonTransformView>();
if (photonTransformView == null) {
photonTransformView = playerVoicePrefab.AddComponent<PhotonTransformView>();
hasChanged = true;
}
PhotonView photonView = playerVoicePrefab.GetComponent<PhotonView>();
if (photonView != null) {
// should always be there because of the photonVoiceView
if (photonView.ObservedComponents == null) {
photonView.ObservedComponents = new System.Collections.Generic.List<Component>();
photonView.ObservedComponents.Add(photonTransformView);
photonView.Synchronization = ViewSynchronization.UnreliableOnChange;
hasChanged = true;
}
}
//Speaker speaker = playerVoicePrefab.GetComponent<Speaker>();
//if (speaker == null) {
// speaker = playerVoicePrefab.AddComponent<Speaker>();
// photonVoiceView.SpeakerInUse = speaker;
// hasChanged = true;
// AudioSource audioSource = playerVoicePrefab.GetComponent<AudioSource>();
// if (audioSource != null) {
// Debug.Log("adjust rolloff");
// // default logaritmic only work when people are closer than 0.5m...
// audioSource.maxDistance = 5;
// }
//}
#endif
if (hasChanged)
OnLoadHumanoidPlayer.UpdateHumanoidPrefab(playerVoicePrefab, prefabPath);
#if !UNITY_WEBGL
CheckVoiceNetwork();
#endif
#endif
}
#if hPUNVOICE2 && !UNITY_WEBGL
protected static void CheckVoiceNetwork() {
NetworkingStarter networkingStarter = Object.FindObjectOfType<NetworkingStarter>();
if (networkingStarter == null)
return;
PhotonVoiceNetwork voiceNetwork = Object.FindObjectOfType<PhotonVoiceNetwork>();
if (voiceNetwork != null)
return;
GameObject voiceNetworkObject = new GameObject("Voice Network");
voiceNetwork = voiceNetworkObject.AddComponent<PhotonVoiceNetwork>();
Recorder voiceRecorder = voiceNetworkObject.AddComponent<Recorder>();
voiceRecorder.ReactOnSystemChanges = true;
voiceRecorder.TransmitEnabled = true;
voiceRecorder.SamplingRate = POpusCodec.Enums.SamplingRate.Sampling48000;
voiceNetwork.PrimaryRecorder = voiceRecorder;
}
#endif
public static void CheckHumanoidPlayer() {
#if hPHOTON1 || hPHOTON2
string prefabPath = OnLoadHumanoidPlayer.GetHumanoidPlayerPrefabPath();
GameObject playerPrefab = OnLoadHumanoidPlayer.GetHumanoidPlayerPrefab(prefabPath);
bool hasChanged = false;
#if hNW_PHOTON
if (playerPrefab != null) {
PhotonView photonView = playerPrefab.GetComponent<PhotonView>();
if (photonView == null) {
photonView = playerPrefab.AddComponent<PhotonView>();
photonView.ObservedComponents = new System.Collections.Generic.List<Component>();
#if hPHOTON2
photonView.Synchronization = ViewSynchronization.UnreliableOnChange;
#else
photonView.synchronization = ViewSynchronization.UnreliableOnChange;
#endif
HumanoidPlayer humanoidPun = playerPrefab.GetComponent<HumanoidPlayer>();
if (humanoidPun != null)
photonView.ObservedComponents.Add(humanoidPun);
hasChanged = true;
}
}
#else
if (playerPrefab != null) {
PhotonView photonView = playerPrefab.GetComponent<PhotonView>();
if (photonView != null)
Object.DestroyImmediate(photonView, true);
}
#endif
if (hasChanged)
OnLoadHumanoidPlayer.UpdateHumanoidPrefab(playerPrefab, prefabPath);
#endif
CheckHumanoidPlayerVoice();
}
}
}

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/*
using UnityEditor;
using UnityEngine;
using UnityEngine.Networking;
#if hNW_PHOTON
#if hPHOTON2
using Photon.Pun;
#endif
namespace Passer {
[CustomEditor(typeof(PhotonStarter))]
public class PunStarter_Editor : Editor {
public override void OnInspectorGUI() {
base.OnInspectorGUI();
HumanoidControl[] humanoids = FindObjectsOfType<HumanoidControl>();
if (humanoids.Length != 1)
// We only support sitatuation with one humanoid in the scene
return;
//HumanoidControl humanoid = humanoids[0];
if (Application.isPlaying)
return;
//GameObject humanoidPrefab = CheckHumanoidPrefab(humanoid);
//NetworkingComponentsInspectorPun(humanoid, humanoidPrefab);
}
//private GameObject CheckHumanoidPrefab(HumanoidControl humanoid) {
// GameObject humanoidPrefab = Resources.Load<GameObject>(humanoid.gameObject.name + "_generated");
// if (humanoidPrefab == null) {
// humanoidPrefab = PrefabUtility.CreatePrefab("Assets/Humanoid/Prefabs/Networking/Resources/" + humanoid.gameObject.name + "_generated.prefab", humanoid.gameObject);
// humanoidPrefab.gameObject.SetActive(true);
// }
// return humanoidPrefab;
//}
//private void UpdateHumanoidPrefab(HumanoidControl humanoid) {
// if (humanoid != null) {
// GameObject humanoidPrefab = Resources.Load<GameObject>(humanoid.gameObject.name + "_generated");
// if (humanoidPrefab != null && humanoid.gameObject != humanoidPrefab)
// PrefabUtility.ReplacePrefab(humanoid.gameObject, humanoidPrefab, ReplacePrefabOptions.ConnectToPrefab);
// }
//}
// private void NetworkingComponentsInspectorPun(HumanoidControl humanoid, GameObject humanoidPrefab) {
//#if hPHOTON1 || hPHOTON2
//#if hNW_PHOTON
// CheckPunStarter(humanoid, humanoidPrefab);
// PhotonView photonView = humanoid.GetComponent<PhotonView>();
// if (photonView == null)
// photonView = humanoid.gameObject.AddComponent<PhotonView>();
// photonView.ObservedComponents = new System.Collections.Generic.List<Component>();
// photonView.ObservedComponents.Add(humanoid);
//#else
// cleanupPhotonView = humanoid.GetComponent<PhotonView>();
//#endif
//#endif
// }
// private void CheckPunStarter(HumanoidControl humanoid, GameObject humanoidPrefab) {
// if (Application.isPlaying)
// return;
//#if hNW_PHOTON
// PhotonStarter photonStarter = FindObjectOfType<PhotonStarter>();
// if (photonStarter != null && humanoidPrefab != null && photonStarter.playerPrefab != humanoidPrefab) {
// Undo.RecordObject(photonStarter, "Updated Player Prefab");
// photonStarter.playerPrefab = humanoidPrefab;
// }
//#endif
// }
public void OnDisable() {
Cleanup();
}
#if hNW_UNET
private NetworkIdentity cleanupNetworkIdentity;
#endif
#if hPHOTON1 || hPHOTON2
private PhotonView cleanupPhotonView;
#endif
private GameObject cleanupPunStarter;
private void Cleanup() {
#if hNW_UNET
if (cleanupNetworkIdentity) {
DestroyImmediate(cleanupNetworkIdentity, true);
cleanupNetworkIdentity = null;
}
#endif
#if hPHOTON1 || hPHOTON2
if (cleanupPhotonView) {
DestroyImmediate(cleanupPhotonView, true);
cleanupPhotonView = null;
}
#endif
if (cleanupPunStarter) {
DestroyImmediate(cleanupPunStarter, true);
cleanupPunStarter = null;
}
}
}
}
#endif
*/

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using UnityEngine;
#if hNW_PHOTON
using System.Collections.Generic;
#endif
#if hPHOTON2
using Photon.Realtime;
using Photon.Pun;
#endif
namespace Passer.Humanoid {
using Pawn;
#if hNW_PHOTON
[RequireComponent(typeof(PhotonView))]
#if hPHOTON2
public partial class HumanoidPlayer : MonoBehaviourPunCallbacks, IHumanoidNetworking, IPunInstantiateMagicCallback, IPunObservable {
#else
public partial class HumanoidPlayer : Photon.MonoBehaviour, IHumanoidNetworking {
#endif
public ulong nwId {
#if hPHOTON2
get { return (ulong)photonView.ViewID; }
#else
get { return (ulong)photonView.viewID; }
#endif
}
[SerializeField]
protected float _sendRate = 25;
public float sendRate {
get { return _sendRate; }
}
//[SerializeField]
//protected HumanoidNetworking.DebugLevel _debug = HumanoidNetworking.DebugLevel.Error;
//public HumanoidNetworking.DebugLevel debug {
// get { return _debug; }
//}
[SerializeField]
protected HumanoidNetworking.Smoothing _smoothing = HumanoidNetworking.Smoothing.None;
public HumanoidNetworking.Smoothing smoothing {
get { return _smoothing; }
}
[SerializeField]
protected bool _createLocalRemotes = false;
public bool createLocalRemotes {
get { return _createLocalRemotes; }
set { _createLocalRemotes = value; }
}
public bool isLocal { get; set; }
public List<HumanoidControl> humanoids { get; set; }
public ulong GetObjectIdentity(GameObject obj) {
PhotonView photonView = obj.GetComponent<PhotonView>();
if (photonView == null)
return 0;
#if hPHOTON2
return (ulong)photonView.ViewID;
#else
return (ulong)photonView.viewID;
#endif
}
public GameObject GetGameObject(ulong objIdentity) {
PhotonView objView = PhotonView.Find((int)objIdentity);
if (objView == null)
return this.gameObject;
return objView.gameObject;
}
#region Init
#if hPHOTON2
public override void OnEnable() {
base.OnEnable();
PhotonNetwork.AddCallbackTarget(this);
}
public override void OnDisable() {
base.OnDisable();
PhotonNetwork.RemoveCallbackTarget(this);
}
#endif
public void Awake() {
mInstance = this;
GameObject.DontDestroyOnLoad(this.gameObject);
humanoids = HumanoidNetworking.FindLocalHumanoids();
if (debug <= HumanoidNetworking.DebugLevel.Info)
DebugLog("Found " + humanoids.Count + " Humanoids");
for (int i = 0; i < humanoids.Count; i++) {
HumanoidControl humanoid = humanoids[i];
if (humanoid.isRemote || createLocalRemotes == false)
continue;
humanoid.humanoidNetworking = this;
((IHumanoidNetworking)this).InstantiateHumanoid(humanoid);
}
}
#endregion
#region Start
public void OnPhotonInstantiate(PhotonMessageInfo info) {
#if hPHOTON2
if (photonView.IsMine) {
#else
if (photonView.isMine) {
#endif
isLocal = true;
name = "HumanoidPun(Local)";
humanoids = HumanoidNetworking.FindLocalHumanoids();
if (debug <= HumanoidNetworking.DebugLevel.Info)
DebugLog("Found " + humanoids.Count + " Humanoids");
for (int i = 0; i < humanoids.Count; i++) {
HumanoidControl humanoid = humanoids[i];
if (humanoid.isRemote)
continue;
#if hPHOTON2
humanoid.nwId = (ulong)photonView.ViewID;
#else
humanoid.nwId = nwId; // photonView.viewID;
#endif
humanoid.humanoidNetworking = this;
if (debug <= HumanoidNetworking.DebugLevel.Info)
DebugLog("Send Start Humanoid " + humanoid.humanoidId);
((IHumanoidNetworking)this).InstantiateHumanoid(humanoid);
#if hPUNVOICE2 && !UNITY_WEBGL
InstantiatePlayerVoice(humanoid);
#endif
HumanoidNetworking.Connected(humanoid);
}
NetworkingSpawner spawner = FindObjectOfType<NetworkingSpawner>();
if (spawner != null)
spawner.OnNetworkingStarted();
}
else {
humanoids = HumanoidNetworking.FindLocalHumanoids();
if (debug <= HumanoidNetworking.DebugLevel.Info)
DebugLog("Found " + humanoids.Count + " Humanoids");
}
}
#if hPHOTON2
public override void OnPlayerEnteredRoom(Player newPlayer) {
#else
public void OnPhotonPlayerConnected(PhotonPlayer player) {
#endif
List<HumanoidControl> humanoids = HumanoidNetworking.FindLocalHumanoids();
if (humanoids.Count <= 0)
return;
foreach (HumanoidControl humanoid in humanoids) {
if (debug <= HumanoidNetworking.DebugLevel.Info)
Debug.Log(humanoid.nwId + ": (Re)Send Instantiate Humanoid " + humanoid.humanoidId);
// Notify new player about my humanoid
((IHumanoidNetworking)this).InstantiateHumanoid(humanoid);
if (humanoid.leftHandTarget.grabbedObject != null)
humanoid.humanoidNetworking.Grab(humanoid.leftHandTarget, humanoid.leftHandTarget.grabbedObject, false);
if (humanoid.rightHandTarget.grabbedObject != null)
humanoid.humanoidNetworking.Grab(humanoid.rightHandTarget, humanoid.rightHandTarget.grabbedObject, false);
}
}
#endregion
#region Update
PhotonStream stream;
float lastSend;
// The number of received messages processed in this frame
private int processedThisFrame = 0;
private enum MessageType {
Pose,
Grab,
LetGo
}
private struct QueuedMessage {
public MessageType messageType;
public byte[] data;
}
private Queue<QueuedMessage> messageQueue = new Queue<QueuedMessage>();
protected virtual void LateUpdate() {
processedThisFrame = 0;
if (messageQueue.Count > 0) {
ProcessMessageFromQueue();
Debug.Log("----Processed messages = " + messageQueue.Count);
}
if (!createLocalRemotes)
return;
if (Time.time > lastSend + 1 / sendRate) {
if (humanoids != null) {
foreach (HumanoidControl humanoid in humanoids) {
if (!humanoid.isRemote) {
UpdateHumanoidPose(humanoid);
if (syncTracking)
SyncTrackingSpace(humanoid);
}
}
}
lastSend = Time.time;
}
}
private float lastPoseTime;
public void OnPhotonSerializeView(PhotonStream stream, PhotonMessageInfo info) {
this.stream = stream;
#if hPHOTON2
if (stream.IsWriting) {
#else
if (stream.isWriting) {
#endif
foreach (HumanoidControl humanoid in humanoids) {
if (!humanoid.isRemote) {
UpdateHumanoidPose(humanoid);
if (syncTracking)
SyncTrackingSpace(humanoid);
}
}
}
else {
ReceiveAvatarPose(stream);
}
}
private void ProcessMessageFromQueue() {
QueuedMessage msg = messageQueue.Dequeue();
switch (msg.messageType) {
case MessageType.Pose:
this.ReceiveHumanoidPose(msg.data);
break;
case MessageType.Grab:
Debug.Log("Processing Queued Grab " + Time.time);
this.ReceiveGrab(msg.data);
break;
case MessageType.LetGo:
Debug.Log("Processsing Queueud Let Go " + Time.time);
this.ReceiveLetGo(msg.data);
break;
}
}
#endregion
#region Stop
private void OnDestroy() {
if (humanoids == null)
return;
if (debug <= HumanoidNetworking.DebugLevel.Info)
DebugLog("Destroy Remote Humanoids");
foreach (HumanoidControl humanoid in humanoids) {
if (humanoid == null)
continue;
if (humanoid.isRemote) {
if (humanoid.gameObject != null)
Destroy(humanoid.gameObject);
}
}
}
#endregion
#region Instantiate Humanoid
void IHumanoidNetworking.InstantiateHumanoid(HumanoidControl humanoid) {
if (debug <= HumanoidNetworking.DebugLevel.Info)
DebugLog("Send Instantiate Humanoid " + humanoid.humanoidId);
HumanoidNetworking.InstantiateHumanoid instantiateHumanoid = new HumanoidNetworking.InstantiateHumanoid(humanoid);
if (createLocalRemotes) {
this.Receive(instantiateHumanoid);
}
byte[] data = instantiateHumanoid.Serialize();
#if hPHOTON2
photonView.RPC("RpcInstantiateHumanoid", RpcTarget.Others, data);
#else
photonView.RPC("RpcInstantiateHumanoid", PhotonTargets.Others, data);
#endif
}
[PunRPC]
protected virtual void RpcInstantiateHumanoid(byte[] data) {
this.ReceiveInstantiate(data);
}
#if hPUNVOICE2 && !UNITY_WEBGL
protected virtual void InstantiatePlayerVoice(HumanoidControl humanoid) {
GameObject playerVoiceGameObject = PhotonNetwork.Instantiate("HumanoidPlayerVoice", humanoid.headTarget.transform.position, humanoid.headTarget.transform.rotation);
HumanoidPlayerPunVoice playerVoice = playerVoiceGameObject.GetComponent<HumanoidPlayerPunVoice>();
if (playerVoice != null)
playerVoice.humanoid = humanoid;
Debug.Log("created voice for " + humanoid);
}
#endif
#endregion
#region Destroy Humanoid
void IHumanoidNetworking.DestroyHumanoid(HumanoidControl humanoid) {
if (humanoid == null)
return;
if (debug <= HumanoidNetworking.DebugLevel.Info)
DebugLog("Destroy Humanoid " + humanoid.humanoidId);
HumanoidNetworking.DestroyHumanoid destroyHumanoid = new HumanoidNetworking.DestroyHumanoid(humanoid);
if (createLocalRemotes)
this.Receive(destroyHumanoid);
byte[] data = destroyHumanoid.Serialize();
#if hPHOTON2
if (PhotonNetwork.IsConnected)
photonView.RPC("RpcDestroyHumanoid", RpcTarget.Others, data);
#else
if (PhotonNetwork.connected)
photonView.RPC("RpcDestroyHumanoid", PhotonTargets.Others, data);
#endif
}
[PunRPC]
public void RpcDestroyHumanoid(byte[] data) {
this.ReceiveDestroy(data);
}
#endregion
#region Pose
public HumanoidNetworking.HumanoidPose lastHumanoidPose { get; set; }
public virtual void UpdateHumanoidPose(HumanoidControl humanoid) {
if (debug <= HumanoidNetworking.DebugLevel.Debug)
DebugLog("Send Pose Humanoid " + humanoid.humanoidId + " nwId: " + humanoid.nwId);
HumanoidNetworking.HumanoidPose humanoidPose = new HumanoidNetworking.HumanoidPose(humanoid, Time.time);
if (createLocalRemotes)
this.Receive(humanoidPose);
if (stream != null) {
byte[] data = humanoidPose.Serialize();
stream.SendNext(data);
}
}
PhotonStream reader;
private void ReceiveAvatarPose(PhotonStream reader) {
this.reader = reader;
byte[] data = (byte[])reader.ReceiveNext();
this.ReceiveHumanoidPose(data);
}
#endregion
#region Grab
void IHumanoidNetworking.Grab(HandTarget handTarget, GameObject obj, bool rangeCheck, HandTarget.GrabType grabType) {
if (debug <= HumanoidNetworking.DebugLevel.Info)
DebugLog("Grab " + obj + " " + grabType);
ulong objIdentity = GetObjectIdentity(obj);
if (objIdentity == 0) {
if (debug <= HumanoidNetworking.DebugLevel.Warning)
Debug.LogError("Photon Grab: Grabbed object does not have a PhotonView");
return;
}
HumanoidNetworking.Grab grab = new HumanoidNetworking.Grab(handTarget, objIdentity, rangeCheck, grabType);
if (createLocalRemotes)
// Does this make sense?
this.Receive(grab);
byte[] data = grab.Serialize();
#if hPHOTON2
photonView.RPC("RpcGrab", RpcTarget.Others, data);
#else
photonView.RPC("RpcGrab", PhotonTargets.Others, data);
#endif
}
[PunRPC]
public void RpcGrab(byte[] data) {
if (processedThisFrame > 0 || messageQueue.Count > 0) {
QueuedMessage msg = new QueuedMessage() {
messageType = MessageType.Grab,
data = data
};
messageQueue.Enqueue(msg);
Debug.Log("++++Buffered Grab message = " + messageQueue.Count + " " + Time.time);
return;
}
this.ReceiveGrab(data);
processedThisFrame++;
}
#endregion
#region Let Go
void IHumanoidNetworking.LetGo(HandTarget handTarget) {
if (debug <= HumanoidNetworking.DebugLevel.Info)
DebugLog("LetGo");
HumanoidNetworking.LetGo letGo = new HumanoidNetworking.LetGo(handTarget);
if (createLocalRemotes)
this.Receive(letGo);
byte[] data = letGo.Serialize();
#if hPHOTON2
photonView.RPC("RpcLetGo", RpcTarget.Others, data);
#else
photonView.RPC("RpcLetGo", PhotonTargets.Others, data);
#endif
}
[PunRPC]
public void RpcLetGo(byte[] data) {
if (processedThisFrame > 0 || messageQueue.Count > 0) {
QueuedMessage msg = new QueuedMessage() {
messageType = MessageType.LetGo,
data = data
};
messageQueue.Enqueue(msg);
Debug.Log("++++Buffered Let Go message = " + messageQueue.Count + " " + Time.time);
return;
}
this.ReceiveLetGo(data);
processedThisFrame++;
}
#endregion
#region Change Avatar
void IHumanoidNetworking.ChangeAvatar(HumanoidControl humanoid, string avatarPrefabName, string possessionLocation) {
if (debug <= HumanoidNetworking.DebugLevel.Info)
Debug.Log(humanoid.nwId + ": Change Avatar: " + avatarPrefabName);
HumanoidNetworking.ChangeAvatar changeAvatar = new HumanoidNetworking.ChangeAvatar(humanoid, avatarPrefabName, possessionLocation);
if (createLocalRemotes)
this.Receive(changeAvatar);
byte[] data = changeAvatar.Serialize();
#if hPHOTON2
photonView.RPC("RpcChangeAvatar", RpcTarget.Others, data); // humanoid.humanoidId, avatarPrefabName);
#else
photonView.RPC("RpcChangeAvatar", PhotonTargets.Others, data); // humanoid.humanoidId, avatarPrefabName);
#endif
}
[PunRPC]
protected virtual void RpcChangeAvatar(byte[] data) {
this.ReceiveChangeAvatar(data);
}
#endregion
#region Tracking
private Transform GetTrackingTransform(HumanoidControl humanoid) {
#if hANTILATENCY
if (humanoid.antilatency != null)
return humanoid.antilatency.trackerTransform;
#endif
//#if hOPENVR && (UNITY_STANDALONE_WIN || UNITY_STANDALONE_OSX)
// if (humanoid.openVR != null)
// return humanoid.openVR.GetTrackingTransform();
//#endif
return null;
}
public void SyncTrackingSpace(HumanoidControl humanoid) {
if (humanoid == null)
return;
Transform trackingTransform = GetTrackingTransform(humanoid);
if (trackingTransform == null)
return;
if (debug <= HumanoidNetworking.DebugLevel.Info)
DebugLog("Send Sync Tracking Space " + humanoid.humanoidId + " " + trackingTransform.position + " " + trackingTransform.rotation);
HumanoidNetworking.SyncTrackingSpace syncTrackingSpace =
new HumanoidNetworking.SyncTrackingSpace(humanoid, trackingTransform.position, trackingTransform.rotation);
if (createLocalRemotes)
// Does this make sense?
this.Receive(syncTrackingSpace);
byte[] data = syncTrackingSpace.Serialize();
#if hPHOTON2
photonView.RPC("RpcSyncTracking", RpcTarget.Others, data);
#else
photonView.RPC("RpcSyncTracking", PhotonTargets.Others, data);
#endif
}
[PunRPC]
protected virtual void RpcSyncTracking(byte[] data) {
this.ReceiveSyncTrackingSpace(data);
}
#endregion
#region Network Sync
void IHumanoidNetworking.ReenableNetworkSync(GameObject obj) {
if (debug <= HumanoidNetworking.DebugLevel.Info)
Debug.Log("ReenableNetworkSync " + obj);
ReenableNetworkSync(obj);
}
void IHumanoidNetworking.DisableNetworkSync(GameObject obj) {
if (debug <= HumanoidNetworking.DebugLevel.Info)
Debug.Log("DisableNetworkSync " + obj);
DisableNetworkSync(obj);
}
public static void ReenableNetworkSync(GameObject obj) {
#if hPHOTON2
PhotonView photonView = obj.GetComponent<PhotonView>();
if (photonView != null) {
photonView.Synchronization = ViewSynchronization.UnreliableOnChange;
}
#endif
PhotonTransformView transformView = obj.GetComponent<PhotonTransformView>();
if (transformView != null) {
#if hPHOTON2
transformView.m_SynchronizePosition = true;
transformView.m_SynchronizeRotation = true;
transformView.enabled = true;
#else
transformView.m_PositionModel.SynchronizeEnabled = true;
transformView.m_RotationModel.SynchronizeEnabled = true;
#endif
}
}
public static void TakeOwnership(GameObject obj) {
#if hPHOTON2
PhotonView photonView = obj.GetComponent<PhotonView>();
if (photonView != null)
photonView.RequestOwnership();
#endif
}
public static void DisableNetworkSync(GameObject obj) {
PhotonTransformView transformView = obj.GetComponent<PhotonTransformView>();
if (transformView != null) {
#if hPHOTON2
transformView.m_SynchronizePosition = false;
transformView.m_SynchronizeRotation = false;
transformView.enabled = false;
#else
transformView.m_PositionModel.SynchronizeEnabled = false;
transformView.m_RotationModel.SynchronizeEnabled = false;
#endif
}
}
#endregion
#region Network Object
#region Void Event
public void RPC(FunctionCall functionCall) {
ulong objIdentity = GetObjectIdentity(functionCall.targetGameObject);
if (objIdentity == 0) {
if (debug <= HumanoidNetworking.DebugLevel.Warning)
Debug.LogError("Photon Grab: Grabbed object does not have a PhotonView");
return;
}
photonView.RPC("RpcFunctionCall", RpcTarget.Others, objIdentity, functionCall.methodName);
}
[PunRPC]
public void RpcFunctionCall(ulong objIdentity, string methodName) {
GameObject targetGameObject = GetGameObject(objIdentity);
if (targetGameObject == null) {
if (debug <= HumanoidNetworking.DebugLevel.Warning)
Debug.LogError("FunctionCall: Could not find object for method " + methodName);
return;
}
FunctionCall.Execute(targetGameObject, methodName);
}
#endregion
#endregion Network Object
#region Send
public void Send(bool b) { stream.SendNext(b); }
public void Send(byte b) { stream.SendNext(b); }
public void Send(int x) { stream.SendNext(x); }
public void Send(float f) { stream.SendNext(f); }
public void Send(Vector3 v) { stream.SendNext(v); }
public void Send(Quaternion q) { stream.SendNext(q); }
#endregion
#region Receive
public bool ReceiveBool() { return (bool)reader.ReceiveNext(); }
public byte ReceiveByte() { return (byte)reader.ReceiveNext(); }
public int ReceiveInt() { return (int)reader.ReceiveNext(); }
public float ReceiveFloat() { return (float)reader.ReceiveNext(); }
public Vector3 ReceiveVector3() { return (Vector3)reader.ReceiveNext(); }
public Quaternion ReceiveQuaternion() { return (Quaternion)reader.ReceiveNext(); }
#endregion
#region Debug
public void DebugLog(string message) {
#if hPHOTON2
Debug.Log(photonView.ViewID + ": " + message);
#else
Debug.Log(photonView.viewID + ": " + message);
#endif
}
public void DebugWarning(string message) {
#if hPHOTON2
Debug.LogWarning(photonView.ViewID + ": " + message);
#else
Debug.LogWarning(photonView.viewID + ": " + message);
#endif
}
public void DebugError(string message) {
#if hPHOTON2
Debug.LogError(photonView.ViewID + ": " + message);
#else
Debug.LogError(photonView.viewID + ": " + message);
#endif
}
#endregion
}
#endif
}

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using UnityEngine;
#if hPUNVOICE2
using Photon.Pun;
#endif
namespace Passer.Humanoid {
#if !hPUNVOICE2
public partial class HumanoidPlayerPunVoice : MonoBehaviour {
#else
public class HumanoidPlayerPunVoice : MonoBehaviourPunCallbacks {
#endif
/// <summary>
/// The humanoid to follow
/// </summary>
public HumanoidControl humanoid;
#if hPUNVOICE2
private bool updateAudioSource = true;
#region Init
protected virtual void Start() {
Debug.Log("Started HumanoidVoice");
DontDestroyOnLoad(this.gameObject);
}
#endregion Init
#region Update
protected virtual void Update() {
if (photonView.Controller.IsLocal) {
transform.position = humanoid.headTarget.transform.position;
}
else {
if (updateAudioSource) {
AudioSource audioSource = GetComponent<AudioSource>();
if (audioSource != null) {
audioSource.rolloffMode = AudioRolloffMode.Linear;
audioSource.spatialBlend = 1;
audioSource.minDistance = 0;
audioSource.maxDistance = 1;
updateAudioSource = false;
}
}
if (humanoid == null) {
foreach (HumanoidControl humanoid in HumanoidControl.allHumanoids) {
if (humanoid.headTarget == null)
continue;
float distance = Vector3.Distance(this.transform.position, humanoid.headTarget.transform.position);
if (distance < 0.01F) {
this.humanoid = humanoid;
AudioSource audioSource = this.humanoid.headTarget.GetComponentInChildren<AudioSource>();
#if pUNITYXR
if (audioSource == null && this.humanoid.headTarget.unityXR.unityXR.hmd != null)
audioSource = this.humanoid.headTarget.unityXR.unityXR.hmd.GetComponentInChildren<AudioSource>();
#endif
if (audioSource != null)
audioSource = this.GetComponent<AudioSource>();
}
}
}
}
}
#endregion Update
#endif
}
}

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using UnityEngine;
#if hPHOTON2
using Photon.Pun;
using Photon.Realtime;
#endif
#if hPUNVOICE2
using Photon.Voice.PUN;
using Photon.Voice.Unity;
#endif
namespace Passer {
#if hNW_PHOTON
public class PunStarter : INetworkingStarter {
public GameObject playerPrefab;
public string roomName;
public int gameVersion;
public int sendRate;
public void Awake() {
#if hPUNVOICE2 && !UNITY_WEBGL
PhotonVoiceNetwork voiceNetwork = Object.FindObjectOfType<PhotonVoiceNetwork>();
if (voiceNetwork != null)
return;
GameObject voiceNetworkObject = new GameObject("Voice Network");
voiceNetwork = voiceNetworkObject.AddComponent<PhotonVoiceNetwork>();
Recorder voiceRecorder = voiceNetworkObject.AddComponent<Recorder>();
voiceRecorder.ReactOnSystemChanges = true;
voiceRecorder.TransmitEnabled = true;
voiceRecorder.SamplingRate = POpusCodec.Enums.SamplingRate.Sampling48000;
voiceNetwork.PrimaryRecorder = voiceRecorder;
#endif
}
GameObject INetworkingStarter.GetHumanoidPrefab() {
GameObject humanoidPrefab = Resources.Load<GameObject>("HumanoidPlayer");
return humanoidPrefab;
}
void INetworkingStarter.StartHost(NetworkingStarter nwStarter) {
((INetworkingStarter)this).StartClient(nwStarter);
}
void INetworkingStarter.StartClient(NetworkingStarter nwStarter) {
((INetworkingStarter)this).StartClient(nwStarter, nwStarter.roomName, nwStarter.gameVersion);
}
void INetworkingStarter.StartClient(NetworkingStarter nwStarter, string _roomName, int _gameVersion) {
roomName = _roomName;
gameVersion = _gameVersion;
playerPrefab = Resources.Load<GameObject>("HumanoidPlayer");
sendRate = nwStarter.sendRate;
#if hPHOTON2
PhotonNetwork.SendRate = sendRate;
PhotonNetwork.SerializationRate = sendRate;
PhotonNetwork.GameVersion = gameVersion.ToString();
PhotonNetwork.ConnectUsingSettings();
#else
PhotonNetwork.sendRate = sendRate;
PhotonNetwork.sendRateOnSerialize = sendRate;
PhotonNetwork.ConnectUsingSettings(gameVersion.ToString());
#endif
}
public virtual void OnConnectedToPhoton() {
Debug.Log("Photon");
}
public virtual void OnConnectedToMaster() {
RoomOptions roomOptions = new RoomOptions() { IsVisible = false, MaxPlayers = 4 };
PhotonNetwork.JoinOrCreateRoom(roomName, roomOptions, TypedLobby.Default);
}
public virtual void OnPhotonJoinRoomFailed() {
Debug.LogError("Could not joint the " + roomName + " room");
}
public virtual void OnJoinedRoom(GameObject playerPrefab) {
if (playerPrefab != null)
PhotonNetwork.Instantiate(playerPrefab.name, Vector3.zero, Quaternion.identity, 0);
//NetworkingSpawner spawner = FindObjectOfType<NetworkingSpawner>();
//if (spawner != null)
// spawner.OnNetworkingStarted();
}
public void StopClient() {
PhotonNetwork.Disconnect();
}
}
#endif
}

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