Visitor scene does not have to be in build settings anymore
(only to select it in preferences for now).
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2294c78e90
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1f4e410688
@ -302,8 +302,6 @@ namespace Passer.Humanoid {
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ix = 0;
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ix = EditorGUILayout.Popup("Testing Visitor", ix, personalHumanoidNames);
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anyChanged = humanoidSceneNameProp.stringValue != HumanoidVisitors.visitors[ix];
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if (anyChanged)
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Passer.Humanoid.HumanoidVisitors.SetPersonalHumanoid(humanoidSceneNameProp.stringValue, HumanoidVisitors.visitors[ix]);
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humanoidSceneNameProp.stringValue = HumanoidVisitors.visitors[ix];
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return anyChanged;
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@ -131,7 +131,7 @@ namespace Passer.Humanoid {
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#if UNITY_EDITOR
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static class HumanoidPreferencesIMGUIRegister {
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public static bool reload;
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//public static bool reload;
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[SettingsProvider]
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public static SettingsProvider CreateHumanoidSettingsProvider() {
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@ -139,39 +139,8 @@ namespace Passer.Humanoid {
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label = "Humanoid Control",
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guiHandler = (searchContext) => {
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//SerializedObject serializedSettings = HumanoidPreferences.GetOrCreateSerializedSettings();
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//SerializedProperty configurationProp = serializedSettings.FindProperty("configuration");
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//Configuration oldConfiguration = (Configuration)configurationProp.objectReferenceValue;
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//configurationProp.objectReferenceValue = EditorGUILayout.ObjectField("Configuration", configurationProp.objectReferenceValue, typeof(Configuration), false);
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//SerializedObject serializedConfiguration = new SerializedObject(configurationProp.objectReferenceValue);
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//bool anyChanged = false;
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//anyChanged |= (configurationProp.objectReferenceValue != oldConfiguration);
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//anyChanged |= Configuration_Editor.ConfigurationGUI(serializedConfiguration);
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//serializedConfiguration.ApplyModifiedProperties();
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//serializedSettings.ApplyModifiedProperties();
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//Configuration_Editor.CheckExtensions((Configuration)configurationProp.objectReferenceValue);
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VisitorSceneInspector();
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// if (reload) {
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// reload = false;
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//#if hUNET
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// OnLoadHumanoidPlayerUnet.CheckHumanoidPlayer();
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//#endif
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//#if hPHOTON1 || hPHOTON2
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// OnLoadHumanoidPlayerPun.CheckHumanoidPlayer();
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//#endif
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//#if hBOLT
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// OnLoadHumanoidPlayerBolt.CheckHumanoidPlayer();
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//#endif
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//#if hMIRROR
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// OnLoadHumanoidPlayerMirror.CheckHumanoidPlayer();
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//#endif
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// }
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},
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keywords = new HashSet<string>(
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new[] { "Humanoid", "Oculus", "SteamVR" }
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@ -207,8 +176,6 @@ namespace Passer.Humanoid {
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ix = 0;
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ix = EditorGUILayout.Popup("Default Visitor scene", ix, visitorNames);
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anyChanged = visitorSceneName != HumanoidVisitors.visitors[ix];
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if (anyChanged)
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HumanoidVisitors.SetPersonalHumanoid(visitorSceneName, HumanoidVisitors.visitors[ix]);
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HumanoidPreferences.visitorSceneName = HumanoidVisitors.visitors[ix];
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@ -45,10 +45,10 @@ namespace Passer {
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HumanoidControl humanoid = FindObjectOfType<HumanoidControl>();
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if (humanoid == null) {
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string visitorSceneName = HumanoidPreferences.visitorSceneName;
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if (!string.IsNullOrEmpty(visitorSceneName)) {
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string visitorScenePath = HumanoidPreferences.visitorSceneName;
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if (!string.IsNullOrEmpty(visitorScenePath)) {
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//Debug.Log(visitorSceneName);
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UnityEngine.SceneManagement.SceneManager.LoadScene(visitorSceneName, LoadSceneMode.Additive);
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UnityEditor.SceneManagement.EditorSceneManager.LoadSceneInPlayMode(visitorScenePath, new LoadSceneParameters(LoadSceneMode.Additive));
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}
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else
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Debug.LogWarning("Could not start Visitor: Please select Default Visitor Scene in Edit Menu->Preferences->Humanoid Control");
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@ -1,6 +1,4 @@
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using System.Collections.Generic;
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using System.IO;
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using UnityEngine;
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using UnityEditor;
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namespace Passer.Humanoid {
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@ -12,97 +10,18 @@ namespace Passer.Humanoid {
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public static List<string> visitors = new List<string>();
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static HumanoidVisitors() {
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//CheckVisitors();
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CheckScenes();
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}
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private const string fileName = "HumanoidVisitors.cs";
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public static void CheckScenes() {
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EditorBuildSettingsScene[] editorBuildSettingsScenes = EditorBuildSettings.scenes;
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foreach (EditorBuildSettingsScene editorBuildSettingsScene in editorBuildSettingsScenes) {
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string localSceneName = editorBuildSettingsScene.path;
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if (!visitors.Contains(localSceneName))
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if (!visitors.Contains(localSceneName)) {
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visitors.Add(localSceneName);
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}
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}
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}
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//private static void CheckVisitors() {
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// string[] names = Directory.GetFiles(Application.dataPath, "HumanoidVisitors.cs", SearchOption.AllDirectories);
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// int dataPathLength = Application.dataPath.Length;
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// int filenameLength = fileName.Length;
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// foreach (string name in names) {
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// string dirName = name.Substring(0, name.Length - filenameLength);
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// string[] sceneNames = Directory.GetFiles(dirName, "*.unity");
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// foreach (string sceneName in sceneNames) {
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// string localSceneName = "Assets" + sceneName.Substring(dataPathLength);
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// localSceneName = localSceneName.Replace('\\', '/');
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// if (!visitors.Contains(localSceneName))
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// visitors.Add(localSceneName);
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// }
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// }
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//}
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private static bool SceneExists(string scenePath) {
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foreach (EditorBuildSettingsScene buildScene in EditorBuildSettings.scenes) {
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if (buildScene.path == scenePath)
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return true;
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}
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return false;
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}
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private static void AddScene(string scenePath) {
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if (SceneExists(scenePath))
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return;
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//Debug.Log("Add " + scenePath);
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EditorBuildSettingsScene[] editorBuildSettingsScenes = EditorBuildSettings.scenes;
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EditorBuildSettingsScene[] newEditorBuildSettingsScenes = new EditorBuildSettingsScene[editorBuildSettingsScenes.Length + 1];
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int i;
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for (i = 0; i < editorBuildSettingsScenes.Length; i++) {
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newEditorBuildSettingsScenes[i] = editorBuildSettingsScenes[i];
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}
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newEditorBuildSettingsScenes[i] = new EditorBuildSettingsScene(scenePath, true);
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EditorBuildSettings.scenes = newEditorBuildSettingsScenes;
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}
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private static void RemoveScene(string scenePath) {
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if (!SceneExists(scenePath))
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return;
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//Debug.Log("Remove " + scenePath);
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EditorBuildSettingsScene[] editorBuildSettingsScenes = EditorBuildSettings.scenes;
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EditorBuildSettingsScene[] newEditorBuildSettingsScenes = new EditorBuildSettingsScene[editorBuildSettingsScenes.Length - 1];
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int i;
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int j = 0;
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bool found = false;
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for (i = 0; i < editorBuildSettingsScenes.Length; i++) {
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if (editorBuildSettingsScenes[i].path != scenePath) {
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// Check if we do not find the scene to remove
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if (j < editorBuildSettingsScenes.Length - 1)
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newEditorBuildSettingsScenes[j++] = editorBuildSettingsScenes[i];
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}
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else
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found = true;
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}
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if (found)
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EditorBuildSettings.scenes = newEditorBuildSettingsScenes;
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}
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public static void SetPersonalHumanoid(string oldSceneName, string newSceneName) {
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if (!HumanoidVisitors.visitors.Contains(newSceneName))
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return;
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RemoveScene(oldSceneName);
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AddScene(newSceneName);
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}
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}
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#endif
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}
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