2022-02-03 10:42:50 +01:00

27 lines
657 B
C#

using System.Collections.Generic;
using UnityEditor;
namespace Passer.Humanoid {
#if UNITY_EDITOR
[InitializeOnLoad]
public class HumanoidVisitors {
public static List<string> visitors = new List<string>();
static HumanoidVisitors() {
CheckScenes();
}
public static void CheckScenes() {
EditorBuildSettingsScene[] editorBuildSettingsScenes = EditorBuildSettings.scenes;
foreach (EditorBuildSettingsScene editorBuildSettingsScene in editorBuildSettingsScenes) {
string localSceneName = editorBuildSettingsScene.path;
if (!visitors.Contains(localSceneName)) {
visitors.Add(localSceneName);
}
}
}
}
#endif
}