Corrected test scene paths when in Assets folder

This commit is contained in:
Pascal Serrarens 2022-02-03 09:37:47 +01:00
parent aa635f351e
commit 2294c78e90
2 changed files with 4 additions and 4 deletions

View File

@ -11,8 +11,8 @@ namespace Passer.Humanoid {
[UnitySetUp] [UnitySetUp]
public IEnumerator Setup() { public IEnumerator Setup() {
if (File.Exists(Application.dataPath + "HumanoidControl4_Free/Tests/Runtime/Grabbing/Scenes/[Test]GrabbingHumanoid.unity")) if (File.Exists(Application.dataPath + "/Passer/HumanoidControlFree/Tests/Runtime/Grabbing/Scenes/[Test]GrabbingHumanoid.unity"))
UnityEditor.SceneManagement.EditorSceneManager.LoadSceneInPlayMode("Assets/HumanoidControl4_Free/Tests/Runtime/Grabbing/Scenes/[Test]GrabbingHumanoid.unity", new LoadSceneParameters(LoadSceneMode.Single)); UnityEditor.SceneManagement.EditorSceneManager.LoadSceneInPlayMode("Assets/Passer/HumanoidControlFree/Tests/Runtime/Grabbing/Scenes/[Test]GrabbingHumanoid.unity", new LoadSceneParameters(LoadSceneMode.Single));
else else
UnityEditor.SceneManagement.EditorSceneManager.LoadSceneInPlayMode("Packages/HumanoidControl4_Free/Tests/Runtime/Grabbing/Scenes/[Test]GrabbingHumanoid.unity", new LoadSceneParameters(LoadSceneMode.Single)); UnityEditor.SceneManagement.EditorSceneManager.LoadSceneInPlayMode("Packages/HumanoidControl4_Free/Tests/Runtime/Grabbing/Scenes/[Test]GrabbingHumanoid.unity", new LoadSceneParameters(LoadSceneMode.Single));
yield return new WaitForSeconds(0.1F); yield return new WaitForSeconds(0.1F);

View File

@ -11,8 +11,8 @@ namespace Passer.Humanoid {
public class Sites_Test { public class Sites_Test {
[UnitySetUp] [UnitySetUp]
public IEnumerator Setup() { public IEnumerator Setup() {
if (File.Exists(Application.dataPath + "Assets/HumanoidControl4_Free/Tests/Runtime/Sites/[Test]HumanoidVisitor Desktop.unity")) if (File.Exists(Application.dataPath + "/Passer/HumanoidControlFree/Tests/Runtime/Sites/[Test]HumanoidVisitor Desktop.unity"))
UnityEditor.SceneManagement.EditorSceneManager.LoadSceneInPlayMode("Packages/HumanoidControl4_Free/Tests/Runtime/Sites/[Test]HumanoidVisitor Desktop.unity", new LoadSceneParameters(LoadSceneMode.Single)); UnityEditor.SceneManagement.EditorSceneManager.LoadSceneInPlayMode("Assets/Passer/HumanoidControlFree/Tests/Runtime/Sites/[Test]HumanoidVisitor Desktop.unity", new LoadSceneParameters(LoadSceneMode.Single));
else else
UnityEditor.SceneManagement.EditorSceneManager.LoadSceneInPlayMode("Packages/HumanoidControl4_Free/Tests/Runtime/Sites/[Test]HumanoidVisitor Desktop.unity", new LoadSceneParameters(LoadSceneMode.Single)); UnityEditor.SceneManagement.EditorSceneManager.LoadSceneInPlayMode("Packages/HumanoidControl4_Free/Tests/Runtime/Sites/[Test]HumanoidVisitor Desktop.unity", new LoadSceneParameters(LoadSceneMode.Single));
yield return new WaitForSeconds(0.1F); yield return new WaitForSeconds(0.1F);