Update accessibility

This commit is contained in:
Pascal Serrarens 2023-04-05 12:52:27 +02:00
parent c013cf0722
commit 34c45dc39a

View File

@ -280,7 +280,7 @@ namespace Passer.Humanoid {
#region Torque #region Torque
protected Vector3 CalculateTorque() { protected virtual Vector3 CalculateTorque() {
Quaternion sollRotation = handTarget.hand.target.transform.rotation * handTarget.hand.target.toBoneRotation; Quaternion sollRotation = handTarget.hand.target.transform.rotation * handTarget.hand.target.toBoneRotation;
Quaternion istRotation = handTarget.hand.bone.transform.rotation; Quaternion istRotation = handTarget.hand.bone.transform.rotation;
Quaternion dRot = sollRotation * Quaternion.Inverse(istRotation); Quaternion dRot = sollRotation * Quaternion.Inverse(istRotation);
@ -295,7 +295,7 @@ namespace Passer.Humanoid {
return torque; return torque;
} }
protected Vector3 CalculateWristTorque() { protected virtual Vector3 CalculateWristTorque() {
//Vector3 wristTension = target.GetWristTension(); //Vector3 wristTension = target.GetWristTension();
// Not stable // Not stable
@ -311,7 +311,7 @@ namespace Passer.Humanoid {
ApplyTorqueAtPosition(torque, handTarget.hand.bone.transform.position); ApplyTorqueAtPosition(torque, handTarget.hand.bone.transform.position);
} }
protected void ApplyTorqueAtPosition(Vector3 torque, Vector3 posToApply) { protected virtual void ApplyTorqueAtPosition(Vector3 torque, Vector3 posToApply) {
if (float.IsNaN(torque.magnitude)) if (float.IsNaN(torque.magnitude))
return; return;