Fix wrong UNITY version in #if

This commit is contained in:
Pascal Serrarens 2024-11-28 13:01:55 +01:00
parent 0d22094ba4
commit 4d53839164

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@ -53,7 +53,7 @@ namespace Passer.Humanoid {
handTarget.handRigidbody = handTarget.hand.bone.transform.gameObject.AddComponent<Rigidbody>(); handTarget.handRigidbody = handTarget.hand.bone.transform.gameObject.AddComponent<Rigidbody>();
} }
handTarget.handRigidbody.mass = 1; handTarget.handRigidbody.mass = 1;
#if UNITY_2017_1_OR_NEWER #if UNITY_6000_0_OR_NEWER
handTarget.handRigidbody.linearDamping = 0; handTarget.handRigidbody.linearDamping = 0;
handTarget.handRigidbody.angularDamping = 10; handTarget.handRigidbody.angularDamping = 10;
#else #else