Fix wrong UNITY version in #if
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@ -53,7 +53,7 @@ namespace Passer.Humanoid {
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handTarget.handRigidbody = handTarget.hand.bone.transform.gameObject.AddComponent<Rigidbody>();
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handTarget.handRigidbody = handTarget.hand.bone.transform.gameObject.AddComponent<Rigidbody>();
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}
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}
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handTarget.handRigidbody.mass = 1;
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handTarget.handRigidbody.mass = 1;
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#if UNITY_2017_1_OR_NEWER
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#if UNITY_6000_0_OR_NEWER
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handTarget.handRigidbody.linearDamping = 0;
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handTarget.handRigidbody.linearDamping = 0;
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handTarget.handRigidbody.angularDamping = 10;
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handTarget.handRigidbody.angularDamping = 10;
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#else
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#else
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