Added warnings when attaching fails
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222d183086
commit
5c6b226b64
@ -304,18 +304,19 @@ namespace Passer {
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if (handle == null) {
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if (handle == null) {
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// Transform does not have a handle
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// Transform does not have a handle
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DebugLog(gameObject.name + ": Attach failed. Object " + transformToAttach.name + " does not have a handle");
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Debug.LogWarning(gameObject.name + ": Attach failed. Object " + transformToAttach.name + " does not have a handle");
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return false;
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return false;
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}
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}
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if (handle.socket != null) {
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if (handle.socket != null) {
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Debug.LogWarning(gameObject.name + ": Attach failed. Object " + transformToAttach.name + " is already in a socket");
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// Handle is already in a socket
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// Handle is already in a socket
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return false;
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return false;
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}
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}
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if (socketTag != null && socketTag != "" && !transformToAttach.gameObject.CompareTag(socketTag)) {
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if (socketTag != null && socketTag != "" && !transformToAttach.gameObject.CompareTag(socketTag)) {
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// Object did not have the right tag
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// Object did not have the right tag
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Debug.Log(gameObject.name + ": Attach failed. Object " + transformToAttach + " does not have the right tag"); ;
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Debug.LogWarning(gameObject.name + ": Attach failed. Object " + transformToAttach + " does not have the right tag"); ;
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return false;
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return false;
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}
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}
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@ -323,7 +324,7 @@ namespace Passer {
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if (handleRigidbody != rigidbodyToAttach) {
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if (handleRigidbody != rigidbodyToAttach) {
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// Object does not have a handle,
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// Object does not have a handle,
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// found handle is of child rigidbody
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// found handle is of child rigidbody
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//Debug.Log(gameObject.name + ": Attach failed. Object does not have a handle. Handle is on child Rigidbody.");
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Debug.LogWarning(gameObject.name + ": Attach failed. Object does not have a handle. Handle is on child Rigidbody.");
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return false;
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return false;
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}
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}
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@ -342,7 +343,7 @@ namespace Passer {
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DebugLog(this.gameObject.name + " Attach handle " + handle);
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DebugLog(this.gameObject.name + " Attach handle " + handle);
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if (handle == null) {
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if (handle == null) {
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// Transform does not have a handle
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// Transform does not have a handle
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DebugLog(gameObject.name + ": Attach failed. Transform does not have a handle");
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Debug.LogWarning(gameObject.name + ": Attach failed. Transform does not have a handle");
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return false;
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return false;
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}
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}
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@ -354,7 +355,7 @@ namespace Passer {
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if (socketTag != null && socketTag != "" && !handle.gameObject.CompareTag(socketTag)) {
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if (socketTag != null && socketTag != "" && !handle.gameObject.CompareTag(socketTag)) {
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// Object did not have the right tag
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// Object did not have the right tag
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Debug.Log(gameObject.name + ": Attach failed. Handle " + handle + " does not have the right tag"); ;
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Debug.LogWarning(gameObject.name + ": Attach failed. Handle " + handle + " does not have the right tag"); ;
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return false;
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return false;
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}
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}
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@ -420,7 +421,7 @@ namespace Passer {
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}
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}
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protected void AttachTransformParenting(Transform objTransform, Handle handle) {
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protected void AttachTransformParenting(Transform objTransform, Handle handle) {
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Debug.Log("AttachTransformParenting: " + objTransform);
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DebugLog("AttachTransformParenting: " + objTransform);
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attachedTransformParent = objTransform.parent;
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attachedTransformParent = objTransform.parent;
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