Fix sticking objects when using collider duplication
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@ -658,13 +658,16 @@ namespace Passer.Humanoid {
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return false;
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return false;
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}
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}
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// We need to determine this here because the kinematic state
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// can change when grabbing
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grabbedKinematicRigidbody = objRigidbody.isKinematic;
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if (objRigidbody.isKinematic)
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if (objRigidbody.isKinematic)
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GrabStaticWithoutHandle(objRigidbody.gameObject);
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GrabStaticWithoutHandle(objRigidbody.gameObject);
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else
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else
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GrabRigidbodyParenting(objRigidbody);
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GrabRigidbodyParenting(objRigidbody);
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grabbedRigidbody = true;
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grabbedRigidbody = true;
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grabbedKinematicRigidbody = objRigidbody.isKinematic;
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return true;
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return true;
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}
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}
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