Added custom CalculateForce
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@ -204,6 +204,13 @@ namespace Passer.Humanoid {
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return force;
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}
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public Vector3 CalculateForce(Vector3 position, Vector3 targetPosition, bool damping = false) {
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Vector3 force = (targetPosition - position) * handTarget.strength;
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if (damping)
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force += CalculateForceDamper();
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return force;
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}
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private const float damping = 12;
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private float lastDistanceTime;
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private Vector3 lastDistanceToTarget;
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