Updated HelpURLs to new Doxygen documentation
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@ -176,7 +176,6 @@ namespace Passer.Humanoid {
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protected Vector3 GetTargetPosition(Transform sensorTransform) {
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Vector3 targetPosition = sensorTransform.position + sensorTransform.rotation * sensor2TargetRotation * sensor2TargetPosition;
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Debug.DrawLine(targetPosition, sensorTransform.position, Color.magenta);
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return targetPosition;
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}
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@ -104,8 +104,8 @@ namespace Passer.Humanoid {
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/// * \ref HumanoidControl::scaling "Scaling"
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/// * \ref HumanoidControl::dontDestroyOnLoad "Don't Destroy on Load"
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/// * \ref HumanoidControl::disconnectInstances "Disconnect Instances"
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[HelpURL("https://passervr.com/documentation/humanoid-control/humanoid-control-script/")]
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public class HumanoidControl : MonoBehaviour /*: PawnControl*/ {
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[HelpURL("https://passervr.com/apis/HumanoidControl/Unity/class_passer_1_1_humanoid_1_1_humanoid_control.html")]
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public class HumanoidControl : MonoBehaviour {
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/// <summary>The path at which the HumanoidControl script is found</summary>
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public string path;
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@ -2577,3 +2577,5 @@ namespace Passer.Humanoid {
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#endregion
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}
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}
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@ -41,14 +41,14 @@ namespace Passer.Humanoid {
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///
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/// Settings
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/// ========
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/// \ref FootTarget::rotationSpeedLimitation "Rotation Speed Limitation"
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/// \ref FootTarget::slidePrevention "Slide Prevention"
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/// * \ref FootTarget::rotationSpeedLimitation "Rotation Speed Limitation"
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/// * \ref FootTarget::slidePrevention "Slide Prevention"
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///
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/// Events
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/// ======
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/// * \ref FootTarget::groundEvent "Ground Event"
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///
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[HelpURLAttribute("https://passervr.com/documentation/humanoid-control/foot-target/")]
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[HelpURL("https://passervr.com/apis/HumanoidControl/Unity/class_passer_1_1_humanoid_1_1_foot_target.html")]
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public class FootTarget : HumanoidTarget {
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public bool isLeft;
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public Side side;
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@ -100,7 +100,7 @@ namespace Passer.Humanoid {
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/// * Add \ref Passer::Teleporter "Teleporter": Adds a preconfigured interaction pointer
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/// to the hand target which can teleport the avatar by pointing to new positions.
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[System.Serializable]
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[HelpURLAttribute("https://passervr.com/documentation/humanoid-control/hand-target/")]
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[HelpURL("https://passervr.com/apis/HumanoidControl/Unity/class_passer_1_1_humanoid_1_1_hand_target.html")]
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public partial class HandTarget : HumanoidTarget {
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public HandTarget() {
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shoulder = new TargetedShoulderBone(this);
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@ -61,7 +61,7 @@ namespace Passer.Humanoid {
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/// <a href="http://passervr.com/documentation/interaction-eventsystem-and-ui/">Interaction, Event System and UI</a>.
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/// * Add \ref Passer::Teleporter "Teleporter": Adds a preconfigured gaze interaction pointer
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/// to the head target which can teleport the avatar by pointing to new positions.
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[HelpURL("https://passervr.com/documentation/humanoid-control/head-target/")]
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[HelpURL("https://passervr.com/apis/HumanoidControl/Unity/class_passer_1_1_humanoid_1_1_head_target.html")]
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public class HeadTarget : HumanoidTarget {
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public HeadTarget() {
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@ -38,7 +38,7 @@ namespace Passer.Humanoid {
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/// ========
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/// \ref HipsTarget::bodyRotation "Body Rotation"
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///
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[HelpURLAttribute("https://passervr.com/documentation/humanoid-control/hips-target/")]
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[HelpURL("https://passervr.com/apis/HumanoidControl/Unity/class_passer_1_1_humanoid_1_1_hips_target.html")]
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public partial class HipsTarget : HumanoidTarget {
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public HipsTarget() {
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@ -42,7 +42,7 @@ namespace Passer.Humanoid {
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///
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/// \image AvatarManagerControllerInput.png
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///
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[HelpURLAttribute("https://passervr.com/documentation/humanoid-control/avatar-manager/")]
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[HelpURL("https://passervr.com/apis/HumanoidControl/Unity/class_passer_1_1_humanoid_1_1_avatar_manager.html")]
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public class AvatarManager : MonoBehaviour {
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/// <summary>The index of the current avatar in the list</summary>
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@ -15,6 +15,7 @@ namespace Passer {
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/// * %Is unique, see Possession::isUnique
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///
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/// \version 4
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[HelpURL("https://passervr.com/apis/HumanoidControl/Unity/class_passer_1_1_possessable.html")]
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public class Possessable : MonoBehaviour {
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/// <summary>
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@ -31,6 +31,7 @@ namespace Passer {
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/// Example sites can be found in Assets/Passer/Sites/
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///
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/// \version 4.0 and higher
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[HelpURL("https://passervr.com/apis/HumanoidControl/Unity/class_passer_1_1_site.html")]
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[RequireComponent(typeof(HumanoidSpawnPoint))]
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public class Site : MonoBehaviour {
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@ -20,6 +20,7 @@ namespace Passer {
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/// (e.g. SteamVR or Oculus Touch controllers).
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/// For game controllers like the Xbox controller, this corresponds to the left and right side of the gamepad.
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/// Event input is using an EventHandler to define its behaviour.
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[HelpURL("https://passervr.com/apis/HumanoidControl/Unity/class_passer_1_1_controller_input.html")]
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public class ControllerInput : MonoBehaviour {
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public enum SideButton {
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@ -17,7 +17,7 @@ namespace Passer {
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/// The easiest way to turn a single-user scene in a multi-user environment is to add the
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/// NetworkingStarter prefab to the scene. You can find this in the Humanoid->Prefabs->Networking folder.
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[System.Serializable]
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[HelpURLAttribute("https://passervr.com/documentation/humanoid-control/networking-support/")]
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[HelpURL("https://passervr.com/apis/HumanoidControl/Unity/class_passer_1_1_networking_starter.html")]
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#if hNW_PHOTON
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#if hPHOTON2
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public class NetworkingStarter : Photon.Pun.MonoBehaviourPunCallbacks
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@ -21,6 +21,7 @@ namespace Passer {
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/// - Value Change Event, see Counter::counterEvent
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///
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/// \version 4.0 and higher
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[HelpURL("https://passervr.com/apis/HumanoidControl/Unity/class_passer_1_1_counter.html")]
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public class Counter : MonoBehaviour {
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#region Properties
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@ -40,9 +40,7 @@ namespace Passer {
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/// The difference is that empty entries do not override the ControllerInput configuration.
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/// When the handle is released by the hand,
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/// the ControllerInput is restored to the original configuration.
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///
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[HelpURL("https://passervr.com/documentation/humanoid-control/grabbing-objects/handle/")]
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[HelpURL("https://passervr.com/apis/HumanoidControl/Unity/class_passer_1_1_handle.html")]
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public class Handle : MonoBehaviour {
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/// <summary>The way in which the hand can grab the handle</summary>
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@ -19,6 +19,7 @@ namespace Passer.Humanoid {
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/// In the scene view, the capsule is visualized as an orange cylinder when the spawn point is selected:
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///
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/// \image html HumanoidSpawnPointGizmo.png
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[HelpURL("https://passervr.com/apis/HumanoidControl/Unity/class_passer_1_1_humanoid_1_1_humanoid_spawn_point.html")]
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public class HumanoidSpawnPoint : SpawnPoint {
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/// <summary>
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@ -122,7 +122,7 @@ namespace Passer {
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/// This joint is implemented using a Configurable Joint
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/// such that it will follow the Handle’s Transform as closely as possible.
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/// When the Handle is released, the joint is destroyed again.
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///
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[HelpURL("https://passervr.com/apis/HumanoidControl/Unity/class_passer_1_1_socket.html")]
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public class Socket : MonoBehaviour {
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protected static void DebugLog(string s) {
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