Squashed 'Runtime/HumanoidControl/Scripts/Networking/Roboid/ControlCore/' changes from 9919aa6..aebe4c0
aebe4c0 Arduino Ant now works. d3cb4c1 Merge commit 'fbeed8e80922152c3404fbd5d2b243ae95792ec1' into V2 fbeed8e Used Client override for processing messages 394dc22 Merge commit '355dd5c1c519cf07cfb6b9f9200f7f7311e68f20' into V2 355dd5c Fixed ThingMsg format becb194 Merge commit 'f35d60369daf41a4fcd987ef8b31bd384b9536ba' into V2 9b53eee Merge commit 'a48ae12fc2f6d4a99119c128e78bf4b103e607c3' into V2 f35d603 Further improvements a48ae12 ControlCore mostly works (but I don't see a model on the site server yet) d8fc41f First step for ControlCore support git-subtree-dir: Runtime/HumanoidControl/Scripts/Networking/Roboid/ControlCore git-subtree-split: aebe4c0f8e805259a5aea4a4cb6b72343d73257a
This commit is contained in:
parent
b3bb7d2f34
commit
7781fcf2de
109
Client.cs
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109
Client.cs
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@ -0,0 +1,109 @@
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using System.Collections.Generic;
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using System.Collections.Concurrent;
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using System.Net.Sockets;
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namespace Passer.Control {
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public class Client {
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//public ConnectionMethod connection;
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public UdpClient udpClient;
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public string ipAddress;
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public int port;
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public byte networkId = 0;
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public readonly ConcurrentQueue<IMessage> messageQueue = new();
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public static Client GetClient(string ipAddress, int port) {
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foreach (Client c in clients) {
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if (c.ipAddress == ipAddress && c.port == port)
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return c;
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}
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return null;
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}
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static public List<Client> clients = new List<Client>();
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//// These static functions are deprecated
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//public static Client NewClient() {
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// Client client = new();
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// clients.Add(client);
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// client.networkId = 0;
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// return client;
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//}
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//public static Client NewUDPClient(UdpClient udpClient, string ipAddress, int port) {
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// Client client = NewClient();
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// client.ipAddress = null;
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// client.port = port;
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// client.udpClient = udpClient;
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// return client;
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//}
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//public Client() {
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//}
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public Client(UdpClient udpClient, int port) {
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this.udpClient = udpClient;
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this.ipAddress = null;
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this.port = port;
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clients.Add(this);
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}
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public void ProcessMessage(IMessage msg) {
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switch (msg) {
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case ClientMsg clientMsg:
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ProcessClient(clientMsg);
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break;
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case NetworkIdMsg networkId:
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ProcessNetworkId(networkId);
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break;
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case InvestigateMsg investigate:
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ProcessInvestigate(investigate);
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break;
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case ThingMsg thing:
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ProcessThing(thing);
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break;
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case NameMsg name:
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ProcessName(name);
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break;
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case ModelUrlMsg modelUrl:
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ProcessModelUrl(modelUrl);
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break;
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case PoseMsg pose:
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ProcessPose(pose);
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break;
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case CustomMsg custom:
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ProcessCustom(custom);
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break;
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case TextMsg text:
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ProcessText(text);
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break;
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case DestroyMsg destroy:
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ProcessDestroy(destroy);
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break;
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}
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}
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protected virtual void ProcessClient(ClientMsg client) { }
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protected virtual void ProcessNetworkId(NetworkIdMsg networkId) { }
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protected virtual void ProcessInvestigate(InvestigateMsg investigate) { }
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protected virtual void ProcessThing(ThingMsg thing) { }
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protected virtual void ProcessName(NameMsg name) { }
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protected virtual void ProcessModelUrl(ModelUrlMsg modelUrl) { }
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protected virtual void ProcessPose(PoseMsg pose) { }
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protected virtual void ProcessCustom(CustomMsg custom) { }
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protected virtual void ProcessText(TextMsg text) { }
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protected virtual void ProcessDestroy(DestroyMsg destroy) { }
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}
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}
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2
Client.cs.meta
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2
Client.cs.meta
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@ -0,0 +1,2 @@
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fileFormatVersion: 2
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guid: db9cd79cff119a9438110ead000031c3
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173
EchoStream.cs
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173
EchoStream.cs
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@ -0,0 +1,173 @@
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using System;
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using System.IO;
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using System.Threading.Tasks;
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using System.Threading;
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using System.Collections.Concurrent;
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public class EchoStream : Stream {
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public override bool CanTimeout { get; } = true;
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public override int ReadTimeout { get; set; } = Timeout.Infinite;
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public override int WriteTimeout { get; set; } = Timeout.Infinite;
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public override bool CanRead { get; } = true;
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public override bool CanSeek { get; } = false;
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public override bool CanWrite { get; } = true;
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public bool CopyBufferOnWrite { get; set; } = false;
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private readonly object _lock = new object();
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// Default underlying mechanism for BlockingCollection is ConcurrentQueue<T>, which is what we want
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private readonly BlockingCollection<byte[]> _Buffers;
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private int _maxQueueDepth = 10;
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private byte[] m_buffer = null;
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private int m_offset = 0;
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private int m_count = 0;
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private bool m_Closed = false;
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private bool m_FinalZero = false; //after the stream is closed, set to true after returning a 0 for read()
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public override void Close() {
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m_Closed = true;
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// release any waiting writes
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_Buffers.CompleteAdding();
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}
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public bool DataAvailable {
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get {
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return _Buffers.Count > 0;
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}
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}
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private long _Length = 0L;
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public override long Length {
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get {
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return _Length;
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}
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}
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private long _Position = 0L;
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public override long Position {
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get {
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return _Position;
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}
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set {
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throw new NotImplementedException();
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}
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}
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public EchoStream() : this(10) {
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}
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public EchoStream(int maxQueueDepth) {
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_maxQueueDepth = maxQueueDepth;
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_Buffers = new BlockingCollection<byte[]>(_maxQueueDepth);
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}
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// we override the xxxxAsync functions because the default base class shares state between ReadAsync and WriteAsync, which causes a hang if both are called at once
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public new Task WriteAsync(byte[] buffer, int offset, int count) {
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return Task.Run(() => Write(buffer, offset, count));
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}
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// we override the xxxxAsync functions because the default base class shares state between ReadAsync and WriteAsync, which causes a hang if both are called at once
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public new Task<int> ReadAsync(byte[] buffer, int offset, int count) {
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return Task.Run(() => {
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return Read(buffer, offset, count);
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});
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}
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public override void Write(byte[] buffer, int offset, int count) {
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if (m_Closed || buffer.Length - offset < count || count <= 0)
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return;
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byte[] newBuffer;
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if (!CopyBufferOnWrite && offset == 0 && count == buffer.Length)
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newBuffer = buffer;
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else {
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newBuffer = new byte[count];
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System.Buffer.BlockCopy(buffer, offset, newBuffer, 0, count);
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}
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if (!_Buffers.TryAdd(newBuffer, WriteTimeout))
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throw new TimeoutException("EchoStream Write() Timeout");
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_Length += count;
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}
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public override int Read(byte[] buffer, int offset, int count) {
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if (count == 0)
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return 0;
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lock (_lock) {
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if (m_count == 0 && _Buffers.Count == 0) {
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if (m_Closed) {
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if (!m_FinalZero) {
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m_FinalZero = true;
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return 0;
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}
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else {
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return -1;
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}
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}
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if (_Buffers.TryTake(out m_buffer, ReadTimeout)) {
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m_offset = 0;
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m_count = m_buffer.Length;
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}
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else {
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if (m_Closed) {
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if (!m_FinalZero) {
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m_FinalZero = true;
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return 0;
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}
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else {
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return -1;
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}
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}
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else {
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return 0;
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}
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}
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}
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int returnBytes = 0;
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while (count > 0) {
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if (m_count == 0) {
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if (_Buffers.TryTake(out m_buffer, 0)) {
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m_offset = 0;
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m_count = m_buffer.Length;
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}
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else
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break;
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}
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var bytesToCopy = (count < m_count) ? count : m_count;
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System.Buffer.BlockCopy(m_buffer, m_offset, buffer, offset, bytesToCopy);
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m_offset += bytesToCopy;
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m_count -= bytesToCopy;
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offset += bytesToCopy;
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count -= bytesToCopy;
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returnBytes += bytesToCopy;
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}
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_Position += returnBytes;
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return returnBytes;
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}
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}
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public override int ReadByte() {
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byte[] returnValue = new byte[1];
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return (Read(returnValue, 0, 1) <= 0 ? -1 : (int)returnValue[0]);
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}
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public override void Flush() {
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}
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public override long Seek(long offset, SeekOrigin origin) {
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throw new NotImplementedException();
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}
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public override void SetLength(long value) {
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throw new NotImplementedException();
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}
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}
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2
EchoStream.cs.meta
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2
EchoStream.cs.meta
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@ -0,0 +1,2 @@
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fileFormatVersion: 2
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guid: 422516a56cbf14d46aaa0b1bc09115bf
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@ -1,6 +1,13 @@
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using Passer;
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public class LowLevelMessages {
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public static void SendSpherical(byte[] buffer, ref uint ix, Spherical v) {
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SendAngle8(buffer, ref ix, v.horizontal);
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SendAngle8(buffer, ref ix, v.vertical);
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SendFloat16(buffer, ref ix, new float16(v.distance));
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}
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public static Spherical ReceiveSpherical(byte[] data, ref uint ix) {
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float horizontal = ReceiveAngle8(data, ref ix);
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float vertical = ReceiveAngle8(data, ref ix);
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@ -9,6 +16,23 @@ public class LowLevelMessages {
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return v;
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}
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public static void SendQuat32(byte[] buffer, ref uint ix, Quat32 q) {
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int qx = (int)(q.x * 127 + 128);
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int qy = (int)(q.y * 127 + 128);
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int qz = (int)(q.z * 127 + 128);
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int qw = (int)(q.w * 255);
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if (q.w < 0) {
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qx = -qx;
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qy = -qy;
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qz = -qz;
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qw = -qw;
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}
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buffer[ix++] = (byte)qx;
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buffer[ix++] = (byte)qy;
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buffer[ix++] = (byte)qz;
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buffer[ix++] = (byte)qw;
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}
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public static Quat32 ReceiveQuat32(byte[] data, ref uint ix) {
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Quat32 q = new(
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(data[ix++] - 128.0F) / 127.0F,
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@ -18,11 +42,26 @@ public class LowLevelMessages {
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return q;
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}
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public static void SendAngle8(byte[] buffer, ref uint ix, float angle) {
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// Normalize angle
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while (angle >= 180)
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angle -= 360;
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while (angle < -180)
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angle += 360;
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buffer[ix++] = (byte)((angle / 360.0f) * 256.0f);
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}
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public static float ReceiveAngle8(byte[] data, ref uint ix) {
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float value = (data[ix++] * 180) / 128.0F;
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return value;
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}
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public static void SendFloat16(byte[] data, ref uint ix, float16 f) {
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ushort binary = f.GetBinary();
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data[ix++] = (byte)(binary >> 8);
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data[ix++] = (byte)(binary & 255);
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}
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public static float ReceiveFloat16(byte[] data, ref uint ix) {
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ushort value = (ushort)(data[ix++] << 8 | data[ix++]);
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float16 f16 = new();
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@ -30,6 +69,4 @@ public class LowLevelMessages {
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float f = f16.toFloat();
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return f;
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}
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}
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|
868
Messages.cs
868
Messages.cs
@ -1,365 +1,515 @@
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using System.Collections.Generic;
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using System.Collections.Concurrent;
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using System.IO;
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using System.Net.Sockets;
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using System.Threading.Tasks;
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namespace Passer.Control {
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public class Client {
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//public ConnectionMethod connection;
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public UdpClient udpClient;
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public string ipAddress;
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public int port;
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public byte networkId;
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public readonly ConcurrentQueue<IMessage> messageQueue = new();
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public static Client GetClient(string ipAddress, int port) {
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foreach (Client c in clients) {
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if (c.ipAddress == ipAddress && c.port == port)
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return c;
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}
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return null;
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}
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static public List<Client> clients = new List<Client>();
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public static Client NewClient() {
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Client client = new();
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clients.Add(client);
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client.networkId = 0;
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return client;
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}
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public static Client NewUDPClient(UdpClient udpClient, string ipAddress, int port) {
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Client client = NewClient();
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client.ipAddress = null;
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client.port = port;
|
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client.udpClient = udpClient;
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return client;
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}
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}
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||||
|
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public class IMessage {
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public IMessage() { }
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public IMessage(byte[] data) {
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Deserialize(data);
|
||||
}
|
||||
|
||||
public virtual byte[] Serialize() { return null; }
|
||||
public virtual void Deserialize(byte[] data) { }
|
||||
|
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public static bool SendMsg(Client client, IMessage msg) {
|
||||
return SendMsg(client, msg.Serialize());
|
||||
}
|
||||
public static bool SendMsg(Client client, byte[] data) {
|
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if (client == null || client.ipAddress == null)
|
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return false;
|
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|
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client.udpClient.Send(data, data.Length, client.ipAddress, client.port);
|
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return true;
|
||||
}
|
||||
public static async Task<byte[]> Receive(Stream dataStream, byte packetSize) {
|
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byte[] buffer = new byte[packetSize - 1]; // without msgId
|
||||
int byteCount = dataStream.Read(buffer, 0, packetSize - 1);
|
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while (byteCount < packetSize - 1) {
|
||||
// not all bytes have been read, wait and try again
|
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await Task.Delay(1);
|
||||
byteCount += dataStream.Read(buffer, byteCount, packetSize - 1 - byteCount);
|
||||
}
|
||||
return buffer;
|
||||
}
|
||||
}
|
||||
|
||||
#region Client
|
||||
|
||||
public class ClientMsg : IMessage {
|
||||
public const byte length = 2;
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||||
public byte clientId;
|
||||
|
||||
public ClientMsg(byte[] data) : base(data) { }
|
||||
public override void Deserialize(byte[] data) {
|
||||
base.Deserialize(data);
|
||||
uint ix = 0;
|
||||
clientId = data[ix++];
|
||||
}
|
||||
|
||||
public static async Task<bool> Receive(Stream dataStream, Client client, byte packetSize) {
|
||||
if (packetSize != length)
|
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return false;
|
||||
|
||||
byte[] buffer = await Receive(dataStream, packetSize);
|
||||
ClientMsg msg = new(buffer);
|
||||
|
||||
if (client.networkId == 0) {
|
||||
client.networkId = (byte)(Client.clients.Count);
|
||||
NetworkIdMsg.Send(client);
|
||||
//if (string.IsNullOrEmpty(sceneUrl) == false)
|
||||
//SendModelUrl(client, sceneUrl);
|
||||
}
|
||||
else if (msg.clientId == 0) {
|
||||
NetworkIdMsg.Send(client);
|
||||
//if (string.IsNullOrEmpty(sceneUrl) == false)
|
||||
//SendModelUrl(client, sceneUrl);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
#endregion Client
|
||||
|
||||
#region Network Id
|
||||
|
||||
public class NetworkIdMsg : IMessage {
|
||||
public const byte Id = 0xA1;
|
||||
public const byte length = 2;
|
||||
|
||||
public static bool Send(Client client) {
|
||||
byte[] data = new byte[NetworkIdMsg.length];
|
||||
data[0] = NetworkIdMsg.Id;
|
||||
data[1] = client.networkId;
|
||||
return SendMsg(client, data);
|
||||
}
|
||||
}
|
||||
|
||||
#endregion Network Id
|
||||
|
||||
#region Thing
|
||||
|
||||
public class ThingMsg : IMessage {
|
||||
public const byte length = 4;
|
||||
public const byte Id = 0x80;
|
||||
public byte objectId;
|
||||
public byte objectType;
|
||||
public byte parentId;
|
||||
|
||||
public ThingMsg(byte[] data) : base(data) { }
|
||||
public override void Deserialize(byte[] data) {
|
||||
uint ix = 0;
|
||||
objectId = data[ix++];
|
||||
objectType = data[ix++];
|
||||
parentId = data[ix];
|
||||
}
|
||||
|
||||
public static bool Send(Client client, byte networkId, byte thingId, byte thingType) {
|
||||
byte[] data = new byte[4];
|
||||
data[0] = ThingMsg.Id;
|
||||
data[1] = networkId;
|
||||
data[2] = thingId;
|
||||
data[3] = thingType;
|
||||
data[4] = 0x00; // parent not supported yet
|
||||
return SendMsg(client, data);
|
||||
}
|
||||
public static async Task<bool> Receive(Stream dataStream, Client client, byte packetSize) {
|
||||
if (packetSize != length)
|
||||
return false;
|
||||
|
||||
byte[] buffer = await Receive(dataStream, packetSize);
|
||||
ThingMsg msg = new(buffer);
|
||||
|
||||
client.messageQueue.Enqueue(msg);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
#endregion Thing
|
||||
|
||||
#region Name
|
||||
|
||||
public class NameMsg : IMessage {
|
||||
public byte networkId = 0;
|
||||
public byte objectId;
|
||||
public byte len;
|
||||
public string name;
|
||||
|
||||
public NameMsg(byte[] data) : base(data) { }
|
||||
public override void Deserialize(byte[] data) {
|
||||
uint ix = 0;
|
||||
this.objectId = data[ix++];
|
||||
int strlen = data[ix++];
|
||||
this.name = System.Text.Encoding.UTF8.GetString(data, (int)ix, strlen);
|
||||
}
|
||||
|
||||
public static async Task<bool> Receive(Stream dataStream, Client client, byte packetSize) {
|
||||
byte[] buffer = await Receive(dataStream, packetSize);
|
||||
NameMsg msg = new(buffer);
|
||||
|
||||
client.messageQueue.Enqueue(msg);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Model URL
|
||||
|
||||
public class ModelUrlMsg : IMessage {
|
||||
public const byte Id = 0x90; // (144) Model URL
|
||||
public byte objectId;
|
||||
public Spherical position;
|
||||
public float scale;
|
||||
public string url;
|
||||
|
||||
public ModelUrlMsg(string url, float scale = 1) {
|
||||
this.url = url;
|
||||
this.scale = scale;
|
||||
this.position = Spherical.zero;
|
||||
}
|
||||
public ModelUrlMsg(byte[] data) : base(data) { }
|
||||
|
||||
public override byte[] Serialize() {
|
||||
byte[] data = new byte[this.url.Length + 9];
|
||||
data[0] = ModelUrlMsg.Id;
|
||||
data[1] = 0x00; // Thing Id
|
||||
// data[2]..[5] == position 0, 0, 0
|
||||
data[6] = 0x3C; // Dummy float16 value 1
|
||||
data[7] = 0x00;
|
||||
|
||||
data[8] = (byte)url.Length;
|
||||
for (int ix = 0; ix < this.url.Length; ix++)
|
||||
data[9 + ix] = (byte)url[ix];
|
||||
return data;
|
||||
}
|
||||
public override void Deserialize(byte[] data) {
|
||||
uint ix = 0;
|
||||
this.objectId = data[ix++];
|
||||
this.position = LowLevelMessages.ReceiveSpherical(data, ref ix);
|
||||
this.scale = LowLevelMessages.ReceiveFloat16(data, ref ix);
|
||||
int strlen = data[ix++];
|
||||
url = System.Text.Encoding.UTF8.GetString(data, (int)ix, strlen);
|
||||
}
|
||||
|
||||
public static bool Send(Client client, string modelUrl) {
|
||||
ModelUrlMsg msg = new(modelUrl);
|
||||
return SendMsg(client, msg);
|
||||
}
|
||||
public static async Task<bool> Receive(Stream dataStream, Client client, byte packetSize) {
|
||||
byte[] buffer = await Receive(dataStream, packetSize);
|
||||
ModelUrlMsg msg = new(buffer);
|
||||
client.messageQueue.Enqueue(msg);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
#endregion Model URL
|
||||
|
||||
#region Pose
|
||||
|
||||
public class PoseMsg : IMessage {
|
||||
public const byte length = 3 + 4 + 4;
|
||||
public byte thingId;
|
||||
public byte poseType;
|
||||
|
||||
public Spherical position;
|
||||
public Quat32 orientation;
|
||||
|
||||
public PoseMsg(byte[] data) : base(data) { }
|
||||
|
||||
public override void Deserialize(byte[] data) {
|
||||
uint ix = 0;
|
||||
thingId = data[ix++];
|
||||
poseType = data[ix++];
|
||||
|
||||
//if ((poseType & Pose_Position) != 0)
|
||||
position = LowLevelMessages.ReceiveSpherical(data, ref ix);
|
||||
//if ((poseType & Pose_Orientation) != 0) {
|
||||
orientation = LowLevelMessages.ReceiveQuat32(data, ref ix);
|
||||
}
|
||||
|
||||
public static async Task<bool> Receive(Stream dataStream, Client client, byte packetSize) {
|
||||
if (packetSize != length)
|
||||
return false;
|
||||
|
||||
byte[] buffer = await Receive(dataStream, packetSize);
|
||||
PoseMsg msg = new(buffer);
|
||||
|
||||
client.messageQueue.Enqueue(msg);
|
||||
return true;
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
#endregion Pose
|
||||
|
||||
#region Bytes
|
||||
|
||||
public class BytesMsg : IMessage {
|
||||
public const byte Id = 0xB1;
|
||||
public byte networkId;
|
||||
public byte thingId;
|
||||
public byte[] bytes;
|
||||
|
||||
public BytesMsg(byte[] data) : base(data) { }
|
||||
public BytesMsg(byte networkId, byte thingId, byte[] bytes) : base() {
|
||||
this.networkId = networkId;
|
||||
this.thingId = thingId;
|
||||
this.bytes = bytes;
|
||||
}
|
||||
public override byte[] Serialize() {
|
||||
byte[] buffer = new byte[4 + this.bytes.Length];
|
||||
int ix = 0;
|
||||
buffer[ix++] = BytesMsg.Id;
|
||||
buffer[ix++] = this.networkId;
|
||||
buffer[ix++] = this.thingId;
|
||||
buffer[ix++] = (byte)bytes.Length;
|
||||
foreach (byte b in bytes)
|
||||
buffer[ix++] = b;
|
||||
|
||||
return buffer;
|
||||
}
|
||||
public override void Deserialize(byte[] data) {
|
||||
//this.bytes = data;
|
||||
uint ix = 0;
|
||||
this.thingId = data[ix++];
|
||||
this.bytes = new byte[data.Length - ix];
|
||||
for (uint bytesIx = 0; ix < data.Length; ix++, bytesIx++)
|
||||
this.bytes[bytesIx] = data[ix];
|
||||
}
|
||||
|
||||
|
||||
public static void Send(Client client, byte thingId, byte[] bytes) {
|
||||
BytesMsg msg = new(client.networkId, thingId, bytes);
|
||||
SendMsg(client, msg);
|
||||
}
|
||||
|
||||
// received bytes
|
||||
public static async Task<bool> Receive(Stream dataStream, Client client, byte packetSize) {
|
||||
byte[] buffer = await Receive(dataStream, packetSize);
|
||||
BytesMsg msg = new(buffer);
|
||||
client.messageQueue.Enqueue(msg);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
#endregion Bytes
|
||||
|
||||
#region Destroy
|
||||
|
||||
public class DestroyMsg : IMessage {
|
||||
public const byte length = 2;
|
||||
public byte objectId;
|
||||
|
||||
public DestroyMsg(byte[] data) : base(data) { }
|
||||
|
||||
public override void Deserialize(byte[] data) {
|
||||
objectId = data[0];
|
||||
}
|
||||
|
||||
public static async Task<bool> Receive(Stream dataStream, Client client, byte packetSize) {
|
||||
if (packetSize != length)
|
||||
return false;
|
||||
|
||||
byte[] buffer = await Receive(dataStream, packetSize);
|
||||
DestroyMsg msg = new(buffer);
|
||||
|
||||
client.messageQueue.Enqueue(msg);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
#endregion Destroy
|
||||
public class IMessage {
|
||||
public IMessage() { }
|
||||
public IMessage(byte[] data) {
|
||||
Deserialize(data);
|
||||
}
|
||||
|
||||
public virtual byte[] Serialize() { return null; }
|
||||
public virtual void Deserialize(byte[] data) { }
|
||||
|
||||
public static bool SendMsg(Client client, IMessage msg) {
|
||||
return SendMsg(client, msg.Serialize());
|
||||
}
|
||||
public static bool SendMsg(Client client, byte[] data) {
|
||||
if (client == null || client.ipAddress == null)
|
||||
return false;
|
||||
|
||||
client.udpClient.Send(data, data.Length, client.ipAddress, client.port);
|
||||
return true;
|
||||
}
|
||||
|
||||
public static bool PublishMsg(Client client, IMessage msg) {
|
||||
return PublishMsg(client, msg.Serialize());
|
||||
}
|
||||
public static bool PublishMsg(Client client, byte[] data) {
|
||||
if (client == null)
|
||||
return false;
|
||||
|
||||
client.udpClient.Send(data, data.Length, "127.0.0.1", client.port);
|
||||
return true;
|
||||
}
|
||||
|
||||
public static async Task<byte[]> Receive(Stream dataStream, byte packetSize) {
|
||||
byte[] buffer = new byte[packetSize - 1]; // without msgId
|
||||
int byteCount = dataStream.Read(buffer, 0, packetSize - 1);
|
||||
while (byteCount < packetSize - 1) {
|
||||
// not all bytes have been read, wait and try again
|
||||
await Task.Delay(1);
|
||||
byteCount += dataStream.Read(buffer, byteCount, packetSize - 1 - byteCount);
|
||||
}
|
||||
return buffer;
|
||||
}
|
||||
}
|
||||
|
||||
#region Client
|
||||
|
||||
public class ClientMsg : IMessage {
|
||||
public const byte Id = 0xA0;
|
||||
public const byte length = 2;
|
||||
public byte networkId;
|
||||
|
||||
public ClientMsg(byte networkId) {
|
||||
this.networkId = networkId;
|
||||
}
|
||||
public ClientMsg(byte[] data) : base(data) { }
|
||||
|
||||
public override byte[] Serialize() {
|
||||
byte[] buffer = new byte[ClientMsg.length];
|
||||
buffer[0] = ClientMsg.Id;
|
||||
buffer[1] = networkId;
|
||||
return buffer;
|
||||
}
|
||||
public override void Deserialize(byte[] data) {
|
||||
base.Deserialize(data);
|
||||
uint ix = 0;
|
||||
networkId = data[ix];
|
||||
}
|
||||
|
||||
public static bool Send(Client client, byte networkId) {
|
||||
ClientMsg msg = new(networkId);
|
||||
return SendMsg(client, msg);
|
||||
}
|
||||
public static bool Publish(Client client, byte networkId) {
|
||||
ClientMsg msg = new(networkId);
|
||||
return PublishMsg(client, msg);
|
||||
}
|
||||
public static async Task<bool> Receive(Stream dataStream, Client client, byte packetSize) {
|
||||
if (packetSize != length)
|
||||
return false;
|
||||
|
||||
byte[] buffer = await Receive(dataStream, packetSize);
|
||||
ClientMsg msg = new(buffer);
|
||||
|
||||
if (client.networkId == 0) {
|
||||
client.networkId = (byte)(Client.clients.Count);
|
||||
NetworkIdMsg.Send(client, client.networkId);
|
||||
//if (string.IsNullOrEmpty(sceneUrl) == false)
|
||||
//SendModelUrl(client, sceneUrl);
|
||||
}
|
||||
else if (msg.networkId == 0) {
|
||||
NetworkIdMsg.Send(client, client.networkId);
|
||||
//if (string.IsNullOrEmpty(sceneUrl) == false)
|
||||
//SendModelUrl(client, sceneUrl);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
#endregion Client
|
||||
|
||||
#region Network Id
|
||||
|
||||
public class NetworkIdMsg : IMessage {
|
||||
public const byte Id = 0xA1;
|
||||
public const byte length = 2;
|
||||
public byte networkId;
|
||||
|
||||
NetworkIdMsg(byte networkId) {
|
||||
this.networkId = networkId;
|
||||
}
|
||||
NetworkIdMsg(byte[] data) : base(data) { }
|
||||
|
||||
public override byte[] Serialize() {
|
||||
byte[] data = new byte[NetworkIdMsg.length];
|
||||
data[0] = NetworkIdMsg.Id;
|
||||
data[1] = this.networkId;
|
||||
return data;
|
||||
}
|
||||
public override void Deserialize(byte[] data) {
|
||||
uint ix = 0;
|
||||
this.networkId = data[ix];
|
||||
}
|
||||
|
||||
public static bool Send(Client client, byte networkId) {
|
||||
NetworkIdMsg msg = new(networkId);
|
||||
return SendMsg(client, msg);
|
||||
//byte[] data = new byte[NetworkIdMsg.length];
|
||||
//data[0] = NetworkIdMsg.Id;
|
||||
//data[1] = client.networkId;
|
||||
//return SendMsg(client, data);
|
||||
}
|
||||
public static async Task<bool> Receive(Stream dataStream, Client client, byte packetSize) {
|
||||
if (packetSize != length)
|
||||
return false;
|
||||
|
||||
byte[] buffer = await Receive(dataStream, packetSize);
|
||||
NetworkIdMsg msg = new(buffer);
|
||||
client.messageQueue.Enqueue(msg);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
#endregion Network Id
|
||||
|
||||
#region Investigate
|
||||
|
||||
public class InvestigateMsg : IMessage {
|
||||
public const byte Id = 0x81;
|
||||
public const byte length = 3;
|
||||
public byte networkId;
|
||||
public byte thingId;
|
||||
|
||||
public InvestigateMsg(byte networkId, byte thingId) {
|
||||
this.networkId = networkId;
|
||||
this.thingId = thingId;
|
||||
}
|
||||
public InvestigateMsg(byte[] data) : base(data) { }
|
||||
|
||||
public override byte[] Serialize() {
|
||||
byte[] buffer = new byte[InvestigateMsg.length];
|
||||
buffer[0] = InvestigateMsg.Id;
|
||||
buffer[1] = this.networkId;
|
||||
buffer[2] = this.thingId;
|
||||
return buffer;
|
||||
}
|
||||
public override void Deserialize(byte[] data) {
|
||||
uint ix = 0;
|
||||
this.networkId = data[ix++];
|
||||
this.thingId = data[ix++];
|
||||
}
|
||||
|
||||
public static bool Send(Client client, byte thingId) {
|
||||
InvestigateMsg msg = new(client.networkId, thingId);
|
||||
return SendMsg(client, msg);
|
||||
}
|
||||
public static async Task<bool> Receive(Stream dataStream, Client client, byte packetSize) {
|
||||
if (packetSize != length)
|
||||
return false;
|
||||
|
||||
byte[] buffer = await Receive(dataStream, packetSize);
|
||||
InvestigateMsg msg = new(buffer);
|
||||
client.messageQueue.Enqueue(msg);
|
||||
return true;
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
#endregion Investigate
|
||||
|
||||
#region Thing
|
||||
|
||||
public class ThingMsg : IMessage {
|
||||
public const byte length = 4;
|
||||
public const byte Id = 0x80;
|
||||
public byte thingId;
|
||||
public byte thingType;
|
||||
public byte parentId;
|
||||
|
||||
public ThingMsg(byte thingId, byte thingType, byte parentId) {
|
||||
this.thingId = thingId;
|
||||
this.thingType = thingType;
|
||||
this.parentId = parentId;
|
||||
}
|
||||
public ThingMsg(byte[] data) : base(data) { }
|
||||
|
||||
public override byte[] Serialize() {
|
||||
byte[] data = new byte[ThingMsg.length];
|
||||
byte ix = 0;
|
||||
data[ix++] = ThingMsg.Id;
|
||||
data[ix++] = this.thingId;
|
||||
data[ix++] = this.thingType;
|
||||
data[ix] = this.parentId;
|
||||
return data;
|
||||
}
|
||||
public override void Deserialize(byte[] data) {
|
||||
uint ix = 0;
|
||||
this.thingId = data[ix++];
|
||||
this.thingType = data[ix++];
|
||||
this.parentId = data[ix];
|
||||
}
|
||||
|
||||
public static bool Send(Client client, byte thingId, byte thingType, byte parentId) {
|
||||
ThingMsg msg = new(thingId, thingType, parentId);
|
||||
return SendMsg(client, msg);
|
||||
}
|
||||
public static async Task<bool> Receive(Stream dataStream, Client client, byte packetSize) {
|
||||
if (packetSize != length)
|
||||
return false;
|
||||
|
||||
byte[] buffer = await Receive(dataStream, packetSize);
|
||||
ThingMsg msg = new(buffer);
|
||||
|
||||
client.messageQueue.Enqueue(msg);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
#endregion Thing
|
||||
|
||||
#region Name
|
||||
|
||||
public class NameMsg : IMessage {
|
||||
public const byte Id = 0x91; // 145
|
||||
public const byte length = 3;
|
||||
public byte thingId;
|
||||
public byte len;
|
||||
public string name;
|
||||
|
||||
public NameMsg(byte thingId, string name) {
|
||||
this.thingId = thingId;
|
||||
this.name = name;
|
||||
}
|
||||
public NameMsg(byte[] data) : base(data) { }
|
||||
|
||||
public override byte[] Serialize() {
|
||||
byte[] buffer = new byte[length + this.name.Length];
|
||||
buffer[0] = NameMsg.Id;
|
||||
buffer[1] = this.thingId;
|
||||
buffer[2] = (byte)this.name.Length;
|
||||
for (int ix = 0; ix < this.name.Length; ix++)
|
||||
buffer[3 + ix] = (byte)this.name[ix];
|
||||
return buffer;
|
||||
}
|
||||
public override void Deserialize(byte[] data) {
|
||||
uint ix = 0;
|
||||
this.thingId = data[ix++];
|
||||
int strlen = data[ix++];
|
||||
this.name = System.Text.Encoding.UTF8.GetString(data, (int)ix, strlen);
|
||||
}
|
||||
|
||||
public static bool Send(Client client, byte thingId, string name) {
|
||||
NameMsg msg = new(thingId, name);
|
||||
return SendMsg(client, msg);
|
||||
}
|
||||
public static async Task<bool> Receive(Stream dataStream, Client client, byte packetSize) {
|
||||
byte[] buffer = await Receive(dataStream, packetSize);
|
||||
NameMsg msg = new(buffer);
|
||||
|
||||
client.messageQueue.Enqueue(msg);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Model URL
|
||||
|
||||
public class ModelUrlMsg : IMessage {
|
||||
public const byte Id = 0x90; // (144) Model URL
|
||||
public byte thingId;
|
||||
public Spherical position;
|
||||
public float scale;
|
||||
public string url;
|
||||
|
||||
public ModelUrlMsg(byte thingId, string url, float scale = 1) {
|
||||
this.thingId = thingId;
|
||||
this.url = url;
|
||||
this.scale = scale;
|
||||
this.position = Spherical.zero;
|
||||
}
|
||||
public ModelUrlMsg(byte[] data) : base(data) { }
|
||||
|
||||
public override byte[] Serialize() {
|
||||
byte[] data = new byte[this.url.Length + 9];
|
||||
data[0] = ModelUrlMsg.Id;
|
||||
data[1] = this.thingId; // Thing Id
|
||||
// data[2]..[5] == position 0, 0, 0
|
||||
data[6] = 0x3C; // Dummy float16 value 1
|
||||
data[7] = 0x00;
|
||||
|
||||
data[8] = (byte)url.Length;
|
||||
for (int ix = 0; ix < this.url.Length; ix++)
|
||||
data[9 + ix] = (byte)url[ix];
|
||||
return data;
|
||||
}
|
||||
public override void Deserialize(byte[] data) {
|
||||
uint ix = 0;
|
||||
this.thingId = data[ix++];
|
||||
this.position = LowLevelMessages.ReceiveSpherical(data, ref ix);
|
||||
this.scale = LowLevelMessages.ReceiveFloat16(data, ref ix);
|
||||
int strlen = data[ix++];
|
||||
url = System.Text.Encoding.UTF8.GetString(data, (int)ix, strlen);
|
||||
}
|
||||
|
||||
public static bool Send(Client client, byte thingId, string modelUrl) {
|
||||
ModelUrlMsg msg = new(thingId, modelUrl);
|
||||
return SendMsg(client, msg);
|
||||
}
|
||||
public static async Task<bool> Receive(Stream dataStream, Client client, byte packetSize) {
|
||||
byte[] buffer = await Receive(dataStream, packetSize);
|
||||
ModelUrlMsg msg = new(buffer);
|
||||
client.messageQueue.Enqueue(msg);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
#endregion Model URL
|
||||
|
||||
#region Pose
|
||||
|
||||
public class PoseMsg : IMessage {
|
||||
public const byte Id = 0x10;
|
||||
public const byte length = 3 + 4 + 4;
|
||||
public byte thingId;
|
||||
|
||||
public byte poseType;
|
||||
public const byte Pose_Position = 0x01;
|
||||
public const byte Pose_Orientation = 0x02;
|
||||
|
||||
public Spherical position;
|
||||
public Quat32 orientation;
|
||||
|
||||
public PoseMsg(byte thingId, Spherical position, Quat32 orientation) {
|
||||
this.thingId = thingId;
|
||||
this.position = position;
|
||||
this.orientation = orientation;
|
||||
this.poseType = 0;
|
||||
if (this.position != null)
|
||||
this.poseType |= Pose_Position;
|
||||
else
|
||||
this.position = new Spherical(0, 0, 0);
|
||||
if (this.orientation != null)
|
||||
this.poseType |= Pose_Orientation;
|
||||
else
|
||||
this.orientation = new Quat32(0, 0, 0, 1);
|
||||
}
|
||||
public PoseMsg(byte[] data) : base(data) { }
|
||||
|
||||
public override byte[] Serialize() {
|
||||
byte[] buffer = new byte[PoseMsg.length];
|
||||
uint ix = 0;
|
||||
buffer[ix++] = PoseMsg.Id;
|
||||
buffer[ix++] = this.thingId;
|
||||
buffer[ix++] = this.poseType;
|
||||
|
||||
LowLevelMessages.SendSpherical(buffer, ref ix, position);
|
||||
LowLevelMessages.SendQuat32(buffer, ref ix, orientation);
|
||||
return buffer;
|
||||
}
|
||||
public override void Deserialize(byte[] data) {
|
||||
uint ix = 0;
|
||||
thingId = data[ix++];
|
||||
poseType = data[ix++];
|
||||
|
||||
//if ((poseType & Pose_Position) != 0)
|
||||
position = LowLevelMessages.ReceiveSpherical(data, ref ix);
|
||||
//if ((poseType & Pose_Orientation) != 0) {
|
||||
orientation = LowLevelMessages.ReceiveQuat32(data, ref ix);
|
||||
}
|
||||
|
||||
public static bool Send(Client client, byte thingId, Spherical position, Quat32 orientation) {
|
||||
PoseMsg msg = new(thingId, position, orientation);
|
||||
return SendMsg(client, msg);
|
||||
}
|
||||
public static async Task<bool> Receive(Stream dataStream, Client client, byte packetSize) {
|
||||
if (packetSize != length)
|
||||
return false;
|
||||
|
||||
byte[] buffer = await Receive(dataStream, packetSize);
|
||||
PoseMsg msg = new(buffer);
|
||||
|
||||
client.messageQueue.Enqueue(msg);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
#endregion Pose
|
||||
|
||||
#region Custom
|
||||
|
||||
public class CustomMsg : IMessage {
|
||||
public const byte Id = 0xB1;
|
||||
public byte networkId;
|
||||
public byte thingId;
|
||||
public byte[] bytes;
|
||||
|
||||
public CustomMsg(byte[] data) : base(data) { }
|
||||
public CustomMsg(byte networkId, byte thingId, byte[] bytes) : base() {
|
||||
this.networkId = networkId;
|
||||
this.thingId = thingId;
|
||||
this.bytes = bytes;
|
||||
}
|
||||
|
||||
public override byte[] Serialize() {
|
||||
byte[] buffer = new byte[4 + this.bytes.Length];
|
||||
int ix = 0;
|
||||
buffer[ix++] = CustomMsg.Id;
|
||||
buffer[ix++] = this.networkId;
|
||||
buffer[ix++] = this.thingId;
|
||||
buffer[ix++] = (byte)bytes.Length;
|
||||
foreach (byte b in bytes)
|
||||
buffer[ix++] = b;
|
||||
|
||||
return buffer;
|
||||
}
|
||||
public override void Deserialize(byte[] data) {
|
||||
uint ix = 0;
|
||||
this.thingId = data[ix++];
|
||||
this.bytes = new byte[data.Length - ix];
|
||||
for (uint bytesIx = 0; ix < data.Length; ix++, bytesIx++)
|
||||
this.bytes[bytesIx] = data[ix];
|
||||
}
|
||||
|
||||
|
||||
public static void Send(Client client, byte thingId, byte[] bytes) {
|
||||
CustomMsg msg = new(client.networkId, thingId, bytes);
|
||||
SendMsg(client, msg);
|
||||
}
|
||||
public static async Task<bool> Receive(Stream dataStream, Client client, byte packetSize) {
|
||||
byte[] buffer = await Receive(dataStream, packetSize);
|
||||
CustomMsg msg = new(buffer);
|
||||
client.messageQueue.Enqueue(msg);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
#endregion Custom
|
||||
|
||||
#region Text
|
||||
|
||||
public class TextMsg : IMessage {
|
||||
public const byte Id = 0xB0;
|
||||
public string text;
|
||||
|
||||
public TextMsg(byte[] data) : base(data) { }
|
||||
public override void Deserialize(byte[] data) {
|
||||
uint ix = 0;
|
||||
uint strlen = data[ix++];
|
||||
this.text = System.Text.Encoding.UTF8.GetString(data, (int)ix, (int)strlen);
|
||||
}
|
||||
|
||||
public static async Task<bool> Receive(Stream dataStream, Client client, byte packetSize) {
|
||||
byte[] buffer = await Receive(dataStream, packetSize);
|
||||
TextMsg msg = new(buffer);
|
||||
|
||||
client.messageQueue.Enqueue(msg);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Destroy
|
||||
|
||||
public class DestroyMsg : IMessage {
|
||||
public const byte Id = 0x20;
|
||||
public const byte length = 2;
|
||||
public byte objectId;
|
||||
|
||||
public DestroyMsg(byte[] data) : base(data) { }
|
||||
|
||||
public override void Deserialize(byte[] data) {
|
||||
objectId = data[0];
|
||||
}
|
||||
|
||||
public static async Task<bool> Receive(Stream dataStream, Client client, byte packetSize) {
|
||||
if (packetSize != length)
|
||||
return false;
|
||||
|
||||
byte[] buffer = await Receive(dataStream, packetSize);
|
||||
DestroyMsg msg = new(buffer);
|
||||
|
||||
client.messageQueue.Enqueue(msg);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
#endregion Destroy
|
||||
}
|
||||
|
64
SiteServer.cs
Normal file
64
SiteServer.cs
Normal file
@ -0,0 +1,64 @@
|
||||
using System.IO;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Passer.Control {
|
||||
|
||||
public static class SiteServer {
|
||||
public static async Task ReceiveData(Stream dataStream, Client client) {
|
||||
while (true) {
|
||||
byte packetSize = (byte)dataStream.ReadByte();
|
||||
if (packetSize != 0xFF)
|
||||
await ReceiveData(dataStream, client, packetSize);
|
||||
// else timeout
|
||||
}
|
||||
}
|
||||
|
||||
public static async Task ReceiveData(Stream dataStream, Client client, byte packetSize) {
|
||||
byte msgId = (byte)dataStream.ReadByte();
|
||||
if (msgId == 0xFF) {
|
||||
// Timeout
|
||||
return;
|
||||
}
|
||||
|
||||
bool result = false;
|
||||
switch (msgId) {
|
||||
case ClientMsg.Id: // 0xA0 / 160
|
||||
result = await ClientMsg.Receive(dataStream, client, packetSize);
|
||||
break;
|
||||
case NetworkIdMsg.Id: // 0xA1 / 161
|
||||
result = await NetworkIdMsg.Receive(dataStream, client, packetSize);
|
||||
break;
|
||||
case InvestigateMsg.Id: // 0x81
|
||||
result = await InvestigateMsg.Receive(dataStream, client, packetSize);
|
||||
break;
|
||||
case ThingMsg.Id: // 0x80 / 128
|
||||
result = await ThingMsg.Receive(dataStream, client, packetSize);
|
||||
break;
|
||||
case NameMsg.Id: // 0x91 / 145
|
||||
result = await NameMsg.Receive(dataStream, client, packetSize);
|
||||
break;
|
||||
case ModelUrlMsg.Id: // 0x90 / 144
|
||||
result = await ModelUrlMsg.Receive(dataStream, client, packetSize);
|
||||
break;
|
||||
case PoseMsg.Id: // 0x10 / 16
|
||||
result = await PoseMsg.Receive(dataStream, client, packetSize);
|
||||
break;
|
||||
case CustomMsg.Id: // 0xB1 / 177
|
||||
result = await CustomMsg.Receive(dataStream, client, packetSize);
|
||||
break;
|
||||
case TextMsg.Id: // 0xB0 / 176
|
||||
result = await TextMsg.Receive(dataStream, client, packetSize);
|
||||
break;
|
||||
case DestroyMsg.Id: // 0x20 / 32
|
||||
result = await DestroyMsg.Receive(dataStream, client, packetSize);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
if (result == false) {
|
||||
packetSize = msgId; // skip 1 byte, msgId is possibly a packet size byte
|
||||
await ReceiveData(dataStream, client, packetSize);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
2
SiteServer.cs.meta
Normal file
2
SiteServer.cs.meta
Normal file
@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 53345abb9310d344baa67c19a8d8249f
|
Loading…
x
Reference in New Issue
Block a user