Update accessibility
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				@ -31,7 +31,7 @@ namespace Passer.Humanoid {
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            }
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        }
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        private void FullInverseKinematics(FootTarget footTarget) {
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        protected void FullInverseKinematics(FootTarget footTarget) {
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            //Debug.Log("FullInverseKinematics");
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            if (footTarget.foot.target.transform == null)
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@ -55,7 +55,7 @@ namespace Passer.Humanoid {
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                PlaceFootOnLowerLeg(footTarget, lowerLegRotation);            
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        }
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        private void FullForwardKinematics(FootTarget footTarget) {
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        protected void FullForwardKinematics(FootTarget footTarget) {
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            //Debug.Log("FullForwardKinematics");
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            footTarget.upperLeg.SetBoneRotation(footTarget.upperLeg.target.transform.rotation);
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            footTarget.lowerLeg.SetBoneRotation(footTarget.lowerLeg.target.transform.rotation);
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