Update accessibility
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@ -31,7 +31,7 @@ namespace Passer.Humanoid {
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}
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}
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private void FullInverseKinematics(FootTarget footTarget) {
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protected void FullInverseKinematics(FootTarget footTarget) {
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//Debug.Log("FullInverseKinematics");
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if (footTarget.foot.target.transform == null)
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@ -55,7 +55,7 @@ namespace Passer.Humanoid {
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PlaceFootOnLowerLeg(footTarget, lowerLegRotation);
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}
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private void FullForwardKinematics(FootTarget footTarget) {
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protected void FullForwardKinematics(FootTarget footTarget) {
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//Debug.Log("FullForwardKinematics");
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footTarget.upperLeg.SetBoneRotation(footTarget.upperLeg.target.transform.rotation);
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footTarget.lowerLeg.SetBoneRotation(footTarget.lowerLeg.target.transform.rotation);
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