Head movements from gaze no longer not work when headanimation is disabled
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@ -27,13 +27,13 @@ namespace Passer.Humanoid {
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#if hFACE
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#if hFACE
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if (headTarget.neck.target.confidence.rotation < 0.2F && headTarget.head.target.confidence.rotation < 0.2F &&
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if (headTarget.neck.target.confidence.rotation < 0.2F && headTarget.head.target.confidence.rotation < 0.2F &&
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headTarget.face.leftEye.target.confidence.rotation > 0.2F) {
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headTarget.face.leftEye.target.confidence.rotation > 0.2F && headTarget.headAnimator.headAnimation == true) {
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UpdateHeadBonesFromGazeDirection(headTarget);
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UpdateHeadBonesFromGazeDirection(headTarget);
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}
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}
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else {
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else {
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#endif
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#endif
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if (Application.isPlaying && headTarget.humanoid.primaryTarget == HumanoidControl.PrimaryTarget.Hips) {
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if (Application.isPlaying && headTarget.humanoid.primaryTarget == HumanoidControl.PrimaryTarget.Hips) {
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UpdateNeckRotation(headTarget);
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UpdateNeckRotation(headTarget);
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UpdateNeckPositionFromHips(headTarget);
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UpdateNeckPositionFromHips(headTarget);
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UpdateHeadPositionFromNeck(headTarget);
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UpdateHeadPositionFromNeck(headTarget);
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