Added Animator doc

This commit is contained in:
Pascal Serrarens 2023-01-05 15:40:23 +01:00
parent 2cfc53e876
commit 9f8f819666
3 changed files with 23 additions and 1 deletions

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namespace Passer.Humanoid {
/// \page AnimatorDoc Animator
///
/// Animations can be used when other trackers are not tracking or not available. They
/// can be enabled using the Animator option in the Input section of the Humanoid
/// Control script.
/// By default, the animator uses a builtin procedural animation. This is overridden
/// when setting the Runtime Animator Controller parameter which is standard Unity
/// Animator Controller.
/// Humanoid Control can control the animator controller using a number of float Animation
/// Parameters. These can be set in the Params section and refer to the Animation
/// Parameters of the Animator Controller.
}

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/// However, it should be mentioned that hand tracking with the Oculus Quest is only /// However, it should be mentioned that hand tracking with the Oculus Quest is only
/// supported using the Oculus plugin. /// supported using the Oculus plugin.
/// ///
/// Hand%Tracking (Plus & Pro) /// Hand Tracking (Plus & Pro)
/// ========================== /// ==========================
/// For hand tracking, make sure the Unity XR plugin is set to Oculus. /// For hand tracking, make sure the Unity XR plugin is set to Oculus.
/// Hand tracking is currently not supported for OpenXR. /// Hand tracking is currently not supported for OpenXR.