719 B

namespace Passer.Humanoid { /// \page AnimatorDoc Animator /// /// Animations can be used when other trackers are not tracking or not available. They /// can be enabled using the Animator option in the Input section of the Humanoid /// Control script.

/// By default, the animator uses a builtin procedural animation. This is overridden 
/// when setting the Runtime Animator Controller parameter which is standard Unity 
/// Animator Controller.

/// Humanoid Control can control the animator controller using a number of float Animation 
/// Parameters. These can be set in the Params section and refer to the Animation 
/// Parameters of the Animator Controller.

}