Added Animator doc
This commit is contained in:
parent
2cfc53e876
commit
9f8f819666
15
Runtime/HumanoidControl/Scripts/Animator/Animator_Doc.md
Normal file
15
Runtime/HumanoidControl/Scripts/Animator/Animator_Doc.md
Normal file
@ -0,0 +1,15 @@
|
||||
namespace Passer.Humanoid {
|
||||
/// \page AnimatorDoc Animator
|
||||
///
|
||||
/// Animations can be used when other trackers are not tracking or not available. They
|
||||
/// can be enabled using the Animator option in the Input section of the Humanoid
|
||||
/// Control script.
|
||||
|
||||
/// By default, the animator uses a builtin procedural animation. This is overridden
|
||||
/// when setting the Runtime Animator Controller parameter which is standard Unity
|
||||
/// Animator Controller.
|
||||
|
||||
/// Humanoid Control can control the animator controller using a number of float Animation
|
||||
/// Parameters. These can be set in the Params section and refer to the Animation
|
||||
/// Parameters of the Animator Controller.
|
||||
}
|
@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 27a15f11d0d3b87448f074297239431c
|
||||
TextScriptImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -10,7 +10,7 @@
|
||||
/// However, it should be mentioned that hand tracking with the Oculus Quest is only
|
||||
/// supported using the Oculus plugin.
|
||||
///
|
||||
/// Hand%Tracking (Plus & Pro)
|
||||
/// Hand Tracking (Plus & Pro)
|
||||
/// ==========================
|
||||
/// For hand tracking, make sure the Unity XR plugin is set to Oculus.
|
||||
/// Hand tracking is currently not supported for OpenXR.
|
||||
|
Loading…
x
Reference in New Issue
Block a user