Cleanup
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2f458dde27
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@ -142,93 +142,4 @@ namespace Passer {
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}
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}
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//public class RigidbodyData {
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// public float mass = 1;
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// public float drag;
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// public float angularDrag = 0.05F;
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// public bool useGravity = true;
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// public bool isKinematic;
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// public RigidbodyInterpolation interpolation = RigidbodyInterpolation.None;
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// public CollisionDetectionMode collisionDetectionMode = CollisionDetectionMode.Discrete;
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// public RigidbodyConstraints constraints = RigidbodyConstraints.None;
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// public Transform parent;
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// public RigidbodyData(Rigidbody rb) {
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// mass = rb.mass;
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// drag = rb.drag;
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// angularDrag = rb.angularDrag;
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// useGravity = rb.useGravity;
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// isKinematic = rb.isKinematic;
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// interpolation = rb.interpolation;
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// collisionDetectionMode = rb.collisionDetectionMode;
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// constraints = rb.constraints;
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// parent = rb.transform.parent;
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// }
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// public void CopyToRigidbody(Rigidbody rb) {
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// rb.mass = mass;
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// rb.drag = drag;
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// rb.angularDrag = angularDrag;
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// rb.useGravity = useGravity;
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// rb.isKinematic = isKinematic;
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// rb.interpolation = interpolation;
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// rb.collisionDetectionMode = collisionDetectionMode;
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// rb.constraints = constraints;
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// rb.transform.parent = parent;
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// }
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// public static RigidbodyData ParentRigidbody(Transform parentTransform, Rigidbody childRigidbody) {
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// RigidbodyData rigidbodyData = new RigidbodyData(childRigidbody);
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// childRigidbody.transform.parent = parentTransform;
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// if (Application.isPlaying)
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// Object.Destroy(childRigidbody);
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// else
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// Object.DestroyImmediate(childRigidbody, true);
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// return rigidbodyData;
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// }
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// public static RigidbodyData ParentRigidbody(Rigidbody parentRigidbody, Rigidbody childRigidbody) {
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// RigidbodyData rigidbodyData = new RigidbodyData(childRigidbody);
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// childRigidbody.transform.parent = parentRigidbody.transform;
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// parentRigidbody.mass += childRigidbody.mass;
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// if (Application.isPlaying)
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// Object.Destroy(childRigidbody);
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// else
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// Object.DestroyImmediate(childRigidbody, true);
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// return rigidbodyData;
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// }
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// public Rigidbody UnparentRigidbody(Transform parentTransform, Transform childRigidbodyTransform) {
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// Rigidbody childRigidbody = childRigidbodyTransform.GetComponent<Rigidbody>();
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// if (!childRigidbodyTransform.gameObject.isStatic && childRigidbody == null) {
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// childRigidbody = childRigidbodyTransform.gameObject.AddComponent<Rigidbody>();
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// CopyToRigidbody(childRigidbody);
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// }
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// childRigidbody.transform.parent = null;
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// // To do: copy velocity of parent to child
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// return childRigidbody;
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// }
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// public Rigidbody UnparentRigidbody(Rigidbody parentRigidbody, Transform childRigidbodyTransform) {
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// Rigidbody childRigidbody = childRigidbodyTransform.GetComponent<Rigidbody>();
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// if (!childRigidbodyTransform.gameObject.isStatic && childRigidbody == null) {
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// childRigidbody = childRigidbodyTransform.gameObject.AddComponent<Rigidbody>();
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// CopyToRigidbody(childRigidbody);
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// }
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// parentRigidbody.mass -= childRigidbody.mass;
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// // To do: copy velocity of parent to child
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// return childRigidbody;
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// }
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//}
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}
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