This commit is contained in:
Pascal Serrarens 2023-03-01 12:00:08 +01:00
parent 2f458dde27
commit a5d3dc6938

View File

@ -142,93 +142,4 @@ namespace Passer {
}
}
//public class RigidbodyData {
// public float mass = 1;
// public float drag;
// public float angularDrag = 0.05F;
// public bool useGravity = true;
// public bool isKinematic;
// public RigidbodyInterpolation interpolation = RigidbodyInterpolation.None;
// public CollisionDetectionMode collisionDetectionMode = CollisionDetectionMode.Discrete;
// public RigidbodyConstraints constraints = RigidbodyConstraints.None;
// public Transform parent;
// public RigidbodyData(Rigidbody rb) {
// mass = rb.mass;
// drag = rb.drag;
// angularDrag = rb.angularDrag;
// useGravity = rb.useGravity;
// isKinematic = rb.isKinematic;
// interpolation = rb.interpolation;
// collisionDetectionMode = rb.collisionDetectionMode;
// constraints = rb.constraints;
// parent = rb.transform.parent;
// }
// public void CopyToRigidbody(Rigidbody rb) {
// rb.mass = mass;
// rb.drag = drag;
// rb.angularDrag = angularDrag;
// rb.useGravity = useGravity;
// rb.isKinematic = isKinematic;
// rb.interpolation = interpolation;
// rb.collisionDetectionMode = collisionDetectionMode;
// rb.constraints = constraints;
// rb.transform.parent = parent;
// }
// public static RigidbodyData ParentRigidbody(Transform parentTransform, Rigidbody childRigidbody) {
// RigidbodyData rigidbodyData = new RigidbodyData(childRigidbody);
// childRigidbody.transform.parent = parentTransform;
// if (Application.isPlaying)
// Object.Destroy(childRigidbody);
// else
// Object.DestroyImmediate(childRigidbody, true);
// return rigidbodyData;
// }
// public static RigidbodyData ParentRigidbody(Rigidbody parentRigidbody, Rigidbody childRigidbody) {
// RigidbodyData rigidbodyData = new RigidbodyData(childRigidbody);
// childRigidbody.transform.parent = parentRigidbody.transform;
// parentRigidbody.mass += childRigidbody.mass;
// if (Application.isPlaying)
// Object.Destroy(childRigidbody);
// else
// Object.DestroyImmediate(childRigidbody, true);
// return rigidbodyData;
// }
// public Rigidbody UnparentRigidbody(Transform parentTransform, Transform childRigidbodyTransform) {
// Rigidbody childRigidbody = childRigidbodyTransform.GetComponent<Rigidbody>();
// if (!childRigidbodyTransform.gameObject.isStatic && childRigidbody == null) {
// childRigidbody = childRigidbodyTransform.gameObject.AddComponent<Rigidbody>();
// CopyToRigidbody(childRigidbody);
// }
// childRigidbody.transform.parent = null;
// // To do: copy velocity of parent to child
// return childRigidbody;
// }
// public Rigidbody UnparentRigidbody(Rigidbody parentRigidbody, Transform childRigidbodyTransform) {
// Rigidbody childRigidbody = childRigidbodyTransform.GetComponent<Rigidbody>();
// if (!childRigidbodyTransform.gameObject.isStatic && childRigidbody == null) {
// childRigidbody = childRigidbodyTransform.gameObject.AddComponent<Rigidbody>();
// CopyToRigidbody(childRigidbody);
// }
// parentRigidbody.mass -= childRigidbody.mass;
// // To do: copy velocity of parent to child
// return childRigidbody;
// }
//}
}