Clear assetbundlename for avatar prefabs
This commit is contained in:
parent
f7b7a5b731
commit
aa5b67b3e9
@ -49,7 +49,7 @@ namespace Passer {
|
|||||||
AssetImporter assetImporter = AssetImporter.GetAtPath(possession.assetPath);
|
AssetImporter assetImporter = AssetImporter.GetAtPath(possession.assetPath);
|
||||||
if (assetImporter != null)
|
if (assetImporter != null)
|
||||||
// HACK: force avatars to avatarhops because we cannot change assetbundle in package prefabs
|
// HACK: force avatars to avatarhops because we cannot change assetbundle in package prefabs
|
||||||
assetImporter.assetBundleName = "avatarshop"; // "possessions"; //activeScene.name + "_possessions";
|
assetImporter.assetBundleName = ""; // "possessions"; //activeScene.name + "_possessions";
|
||||||
|
|
||||||
//Debug.Log(possession.gameObject + ": Set AssetBundleName to " + assetImporter.assetBundleName);
|
//Debug.Log(possession.gameObject + ": Set AssetBundleName to " + assetImporter.assetBundleName);
|
||||||
return;
|
return;
|
||||||
@ -62,7 +62,7 @@ namespace Passer {
|
|||||||
string scenePath = activeScene.path;
|
string scenePath = activeScene.path;
|
||||||
AssetImporter assetImporter = AssetImporter.GetAtPath(possession.assetPath);
|
AssetImporter assetImporter = AssetImporter.GetAtPath(possession.assetPath);
|
||||||
// HACK: force avatars to avatarhops because we cannot change assetbundle in package prefabs
|
// HACK: force avatars to avatarhops because we cannot change assetbundle in package prefabs
|
||||||
assetImporter.assetBundleName = "avatarshop"; //"possessions"; //activeScene.name + "_possessions";
|
assetImporter.assetBundleName = ""; //"possessions"; //activeScene.name + "_possessions";
|
||||||
//Debug.Log(possession.gameObject + ": Set AssetBundleName to " + assetImporter.assetBundleName);
|
//Debug.Log(possession.gameObject + ": Set AssetBundleName to " + assetImporter.assetBundleName);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
Loading…
x
Reference in New Issue
Block a user